JasonCallahan
First time out of the vault

Just curious to see your opinions.
You don't need to tackle philosophy to be deep.I don't know what you mean by deep. Afik fo1 & fo2 never waxed philosophy or anything.
Well, I mean I kind of peaked early and who can possibly top my previous post?Y'know for an interesting topic this thread died pretty fucking quick.
I'm very much against the concept of moral relativity. I don't think beating your wife is morally acceptable regardless of where you live. While it does sound like I'm strawmaning a point, I do believe that people are irrationally applying different moral standards to other people. For example, it is conventional wisdom that poverty causes terrorism but that is false.i don't mind an unremittingly wicked villain, but it doesn't work in Fallout's context. black and white morality is incompatible with nuance, and thus, realism.
I didn't mean that. I was trying to use it to jump to my point that moral ambiguity isn't what make Fallout's writing good. Let's take for example the Water Merchants in FO1. You are given a quest to kill the boss of Water Merchants. You could be a good person and warn him but not in a meaningful way. For example, you could tell him that someone is out to kill him but he is too paranoid for it to make a difference. You could tell him that you were hired to kill him but they would try to kill you. I didn't really liked how purely negative the Water Merchants were portrayed but I wouldn't change that aspect.yikes! i didn't mean to insinuate i condone moral relativity.
YepIs CT Phipps still here?
I am for once, happy yet also sad.
I think the main issue of that they didn't telegraph the consequences of siding with one or the other very well. They did a better job with Mr. House by giving out the pros and cons although FO:NV does sometimes take it overboard with Dr. Mobius basically spelling out all your options. It is still a lot better than how FO3 handled Tenpenny Tower. (BTW: That is one of the shallow attempts of moral ambiguity that Bethesda always manages to sprinkle in the last minute to make itself deeper than what it is.)Junktown is exemplary of the idealism vs. utilitarianism dilemma—in the original ending, the obvious "good" choice, Killian, was actually the disadvantageous choice for the continued survival of Junktown. Fallout was never about traditional ideals of good and evil insomuch as morals and pragmatic survival—which, i believe, is one of the things the later games got wrong. i don't mind an unremittingly wicked villain, but it doesn't work in Fallout's context. black and white morality is incompatible with nuance, and thus, realism.