Another story today, we take a glance at Outcome, the born and set in Russia post-nuclear tactical cRPG in production.
The developers are promising an immersive tactical role-playing game, inspired by Fallout, Bad Blood, and - no surprise - the works of the Russian writers, the Brothers Strugatsky.<blockquote><center>
![](/proxy.php?image=http%3A%2F%2Fwww.nma-fallout.com%2Fforum%2Falbum_thumbnail.php%3Fpic_id%3D1338&hash=12539de2d6b44cba2f8956d29398c9d0)
</center></blockquote>Featuring non-linear gameplay, the game will leave the choice to follow the main path or just wander the world studying it, joining bands or battling the enemies, to the player. There will be a complete freedom of actions: the player can do all the accessible quests or not one, by means of rough force or craftiness or persuasion. One will be able to collect up to five NPCs in his or her band by persuasion or money, each unique in nature and behaviour.<blockquote><center>
![](/proxy.php?image=http%3A%2F%2Fwww.nma-fallout.com%2Fforum%2Falbum_thumbnail.php%3Fpic_id%3D1357&hash=cb4559aa84ff5d68c50b2cb6a9f84d3f)
</center></blockquote>Features: About 120 weapons with different forms of ammunition, automatic pistols, rifles, signal pistols and the result of secret research, the weapon of the future. One will also have access to transportation in the spirit of the post apocalyptic future. The visual experience will come from completely 3D locations and characters, reliable skeletal animation, special effects: numerous mirror reflections, realistic fire. All will be viewed from an easy-to-use perspective camera.The game will have an unique combat system, thus far not used in RPG games, that will give you an improbable sensation of realism in the proceedings.<blockquote><center>
![](/proxy.php?image=http%3A%2F%2Fwww.nma-fallout.com%2Fforum%2Falbum_thumbnail.php%3Fpic_id%3D1353&hash=c5605f273154c384604c69434f8b3026)
</center></blockquote>The screens don't really show the same feel to them as the concept art, but we'll see yet. Last but not least, I reckoned from the concept art that the game will have a Fallout-like system of Perks. I give to you the Outcome VaultBoy, and you try to guess which Perk does what.<blockquote><center>
![](/proxy.php?image=http%3A%2F%2Fwww.nma-fallout.com%2Fforum%2Falbum_thumbnail.php%3Fpic_id%3D1363&hash=aaed8736e87f9c5c4338adfe7f3a9366)
</center></blockquote>Thanks to Lizzard for the info and Kharn for translation help.
The developers are promising an immersive tactical role-playing game, inspired by Fallout, Bad Blood, and - no surprise - the works of the Russian writers, the Brothers Strugatsky.<blockquote><center>
</center></blockquote>Featuring non-linear gameplay, the game will leave the choice to follow the main path or just wander the world studying it, joining bands or battling the enemies, to the player. There will be a complete freedom of actions: the player can do all the accessible quests or not one, by means of rough force or craftiness or persuasion. One will be able to collect up to five NPCs in his or her band by persuasion or money, each unique in nature and behaviour.<blockquote><center>
</center></blockquote>Features: About 120 weapons with different forms of ammunition, automatic pistols, rifles, signal pistols and the result of secret research, the weapon of the future. One will also have access to transportation in the spirit of the post apocalyptic future. The visual experience will come from completely 3D locations and characters, reliable skeletal animation, special effects: numerous mirror reflections, realistic fire. All will be viewed from an easy-to-use perspective camera.The game will have an unique combat system, thus far not used in RPG games, that will give you an improbable sensation of realism in the proceedings.<blockquote><center>
</center></blockquote>The screens don't really show the same feel to them as the concept art, but we'll see yet. Last but not least, I reckoned from the concept art that the game will have a Fallout-like system of Perks. I give to you the Outcome VaultBoy, and you try to guess which Perk does what.<blockquote><center>
</center></blockquote>Thanks to Lizzard for the info and Kharn for translation help.