What's inside the Shady Sands houses

Dakcenturi

First time out of the vault
Hey all.

We're working on re-creating the original Fallout in the Fallout 3 engine. Our Lead modeler has been working on Shady Sands and we ran into a questionable area so wanted to see if anyone here knew or had any ideas on the subject.

The question in hand is related to the highlighted area of this image:

1zsz85.png


Anyone know what this was intended to be? It looks like maybe a window but that doesn't make sense because you can't see inside if you stand outside there and none of the north or east facing sides have windows like that.

I was thinking possibly it is just like shelving installed directly into the wall, just storage space.

Any thoughts?
 
Logic tells me it must be shelving built in the mud walls. The interesting thing is that this artwork was left out of Fallout 2.
 
Yeah I noticed that it wasn't in the Fallout 2 images. My assumption is that in Fallout 2 they have all the shelves and workbenches and stuff so when they *upgraded* to NCR they left out the shelving in the walls.

Too bad there isn't a former employee that knows the actual logic.
 
If you'll look on the background of SS talking heads, you'll see that the walls are adobe, not the weird stuff shown on the map.
Description of SS also says about adobe buildings.
 
I'd definitely say they are shelves, at least I always thought of them as that.
 
They are described as shelves in the mapper.

If i remember correctly, they are not in F2 cause they were supposed to be recycled for the interior of the shuttle, which didnt get into the final game. So no shelves. I dont remember where i read that, nor from where i got the wall with 2 shelves... Maybe they were just buried deep in the data files...
 
A lot of nice Fallout 1 artwork got tossed in Fallout 2 because of restrictions to the game size (guessing here). The lovely vats in the Military base, even tiny files like rakes and shovels, not to mention the Cathedral, (which was built from about 100+ tiles). I can imagine it easily could have been added without blowing the CD limit, but I think they had bigger dreams for Fallout 2, and when time run out they simply patched what they had together and released it. That’s why there is a large number of ‘unused’ art in the art folder.
 
Hey, I can always take a copy of the picture with me to the convention that I'm visiting this weekend and ask ScottE. He'd be the guy to ask anyway, since he was in charge of the technical side of map layout.
 
Jesse Heinig said:
Hey, I can always take a copy of the picture with me to the convention that I'm visiting this weekend and ask ScottE. He'd be the guy to ask anyway, since he was in charge of the technical side of map layout.

Remind him to do his NMA dev profile instead.

He's been procrastinating and "just needs to polish it up" for honest-to-Frith 6 years now.

That's the going record.

(runner-up wass Gary Platner at 3 years and change before he did his)
 
Grayswandir said:
They are described as shelves in the mapper.

If i remember correctly, they are not in F2 cause they were supposed to be recycled for the interior of the shuttle, which didnt get into the final game. So no shelves. I dont remember where i read that, nor from where i got the wall with 2 shelves... Maybe they were just buried deep in the data files...

Hypothetical F2 spaceship interiors were to be built from recycled shelves?
:shock:
 
PainlessDocM said:
Grayswandir said:
They are described as shelves in the mapper.

If i remember correctly, they are not in F2 cause they were supposed to be recycled for the interior of the shuttle, which didnt get into the final game. So no shelves. I dont remember where i read that, nor from where i got the wall with 2 shelves... Maybe they were just buried deep in the data files...

Hypothetical F2 spaceship interiors were to be built from recycled shelves?
:shock:

I assume that was a way to work around art number limits.
 
I wouldn't say so. I've added a lot Fallout 1 stuff to my SD2 mod and don't hit the limit yet. There is still enough room. If anything, then I would guess it's taken out, because it just wasn't needed anymore and it would be better to save the MB.
 
Myron Rolle said:
Jesse Heinig said:
Hey, I can always take a copy of the picture with me to the convention that I'm visiting this weekend and ask ScottE. He'd be the guy to ask anyway, since he was in charge of the technical side of map layout.

Remind him to do his NMA dev profile instead.

He's been procrastinating and "just needs to polish it up" for honest-to-Frith 6 years now.

That's the going record.

(runner-up wass Gary Platner at 3 years and change before he did his)

Didn't see him at the con, sadly. He might be working too hard to have time this weekend. And of course the convention fell on Singles' Awareness Day.
 
It has been mentioned that 4096 is the limit for tiles (possibly scenery and walls as well) that the game can handle. Mutants Rising is very close to that tile limit now; I think it needs to be exceeded to see what the consequences will be. Most likely any tile over 4096 would not register in the mapper, but who knows…the world might just end.
 
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