Fallout 2 utility Where are the FO2/1 art assets?

Charwo

Look, Ma! Two Heads!
I'm trying to make a demo of a Civ2 Fallout scenario (Test of Time, four parallel maps). I could in theory make multiple maps for dungeons of intact Vaults, destroyed Vaults, Bunkers, etc, and I'd like to use the original game's tile assets as well as creatures like supermutants and robots for units and such I found a converter but do not see any art assets in the steam version of the Fallout 2 or Fallout 1 files other than the Pipboy interface.

Can anyone tell me where those creature and asset files are located and if possible what their names are?
 
Hey there..
Fallout1/2 engine animations as well as most other game files are stored in flies called "master.dat" and "critter.dat" . those are archive files meaning there are a lot files packed into them ( the ones you seek are somwhere in the ART folder) maybe others will chimmie in and say more..

Anyways, don't bet on the animation files to be easily usable from the get go.. You'll need to convert them first from Fallout engine format to something standard and perhaps then into "Civilzation 2" graphic/animation files. It's a lot to do for one person, so the amout of work may "get over your head" ... so to speak..

However if You're hell bent on doing that. the main program to pack/unpack fallout2 .dat archives is dat explorer 1.42/1.43 by Dims (search the stickies in the modding section to find link to archive with modding stuff).
 
Hey there..
Fallout1/2 engine animations as well as most other game files are stored in flies called "master.dat" and "critter.dat" . those are archive files meaning there are a lot files packed into them ( the ones you seek are somwhere in the ART folder) maybe others will chimmie in and say more..

Anyways, don't bet on the animation files to be easily usable from the get go.. You'll need to convert them first from Fallout engine format to something standard and perhaps then into "Civilzation 2" graphic/animation files. It's a lot to do for one person, so the amout of work may "get over your head" ... so to speak..

However if You're hell bent on doing that. the main program to pack/unpack fallout2 .dat archives is dat explorer 1.42/1.43 by Dims (search the stickies in the modding section to find link to archive with modding stuff).

Well has someone converted them already? Cause otherwise, I might as well use the Fallout 2 level editor use screenshots from those and what I can't get from those screenshots from within the game themselves, it would be faster.
 
Well has someone converted them already? Cause otherwise, I might as well use the Fallout 2 level editor use screenshots from those and what I can't get from those screenshots from within the game themselves, it would be faster.

I have no idea, try asking @.Pixote. or other graphic modders.. Try to lure them by calling them out "@" + "nickname" without hte quotes. Perhaps they know more. I've heard of someone actually porting the graphical database to standard formats, however I don't know how much of it was ported and where to get the ported ones. Also, besides the Interplay-made ones there's like at least as much of community-made graphics stuff. not to mention most critter animations aren't complete, Fallout modders made part of those models complete, for example long-har-dude bald-dude, black-dude, green-mohawk female, and some others. I suppose some new scenery stuff has been made as well for total conversion projects.
So Lure all of them graphic modders in to this topic, and You'll probably find out. NMA is probably the place with most densly concentrated amout of classic Fallout modders outside of Russia, Some of the Russian modders chimmie-in in here too. so Lure all of the moders in your topic and ask around..
 
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