Where are the programme files of BOS

Discussion in 'Fallout Tactics Modding' started by gunner of shi, Aug 19, 2008.

  1. gunner of shi

    gunner of shi It Wandered In From the Wastes
    Modder

    167
    Apr 29, 2008
    I mean the game codes files, which control the game elements, like you put weapons in right window to use, or how many game buttons.

    Where these code files in? I want to find them~

    My lord requiem_for_a_starfury please help me
     
  2. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    That sort of information is either hardcoded or there's the mysterious game.pck in the core folder.

    And cut the sarcasm I'm not a moderator anymore.
     
  3. gunner of shi

    gunner of shi It Wandered In From the Wastes
    Modder

    167
    Apr 29, 2008
    No, you are always be...and a great one.

    Thanks for your information.
     
  4. Prosper

    Prosper Where'd That 6th Toe Come From?

    431
    Aug 25, 2007
    Below is a list of C++ files. The Game's Code files.

    • ASCII "C:\dev\bos\editor\weditor-entity.cpp"
      ASCII "C:\dev\bos\editor\weditor-tile.cpp"
      ASCII "C:\dev\bos\editor\world_undo.cpp"
      ASCII "C:\dev\bos\sprite\wentity_editor.cpp"
      ASCII "C:\dev\bos\game\gui\wgame_setup.cpp"
      ASCII "C:\dev\bos\game\world\world-entities.cpp"
      ASCII "C:\dev\bos\game\world\world-file.cpp"
      ASCII "C:\dev\bos\game\world\world-sound.cpp"
      ASCII "C:\dev\bos\game\world\world-spawn.cpp"
      ASCII "C:\dev\bos\game\world\world-utils.cpp"
      ASCII "C:\dev\bos\game\entity\ai\base_ai_dem.cpp"
      ASCII "C:\dev\bos\game\entity\ai\base_ai_util.cpp"
      ASCII "C:\dev\bos\game\entity\ai\game-event.ipp"
      ASCII "C:\dev\bos\game\entity\ai\controller_types.cpp"
      ASCII "C:\dev\bos\game\entity\actor\actor-move.cpp"
      ASCII "C:\dev\bos\game\entity\actor\actor-sound.cpp"
      ASCII "C:\dev\bos\game\entity\unusable\combat-fx.cpp"
      ASCII "C:\dev\bos\game\entity\unusable\state_breakable.cpp"
      ASCII "C:\dev\bos\game\entity\usable\inventory.cpp"
      ASCII "C:\dev\bos\game\entity\usable\switch.cpp"
      ASCII "C:\dev\bos\game\entity\collectable\collectable.cpp"
      ASCII "C:\dev\bos\game\entity\base_entity.cpp"
      ASCII "C:\dev\bos\game\entity\entity.cpp"
      ASCII "C:\dev\bos\game\core\attribs\attributes.cpp"
      ASCII "C:\dev\bos\game\core\game_data.cpp"
      ASCII "C:\dev\bos\game\net\client-receive.cpp"
      ASCII "C:\dev\bos\tile\wtile.cpp"
      ASCII "C:\dev\bos\common\file_processor.cpp"
      ASCII "C:\dev\bos\common\language.cpp"
      ASCII "C:\dev\bos\common\wmisc_gui.cpp"
      ASCII "C:\dev\bos\common\wtoolbar.cpp"
      ASCII "C:\dev\bos\script\trigger.cpp"
      ASCII "C:\dev\bos\script\trigger_action.cpp"
      ASCII "C:\dev\bos\script\trigger_condition.cpp"
      ASCII "C:\dev\bos\script\wtrigger_menu.cpp"
      ASCII "C:\dev\bos\campaign\campaign.cpp"
      ASCII "C:\dev\bos\std_app.cpp"
      ASCII "C:\dev\phoenix\format\format_manager.cpp"
      ASCII "C:\dev\phoenix\map\map_groups.cpp"
      ASCII "C:\dev\phoenix\map\map_file.cpp"
      ASCII "C:\dev\phoenix\map\tile.cpp"
      ASCII "C:\dev\phoenix\image\image-draw.cpp"
      ASCII "C:\dev\phoenix\image\image_32.cpp"
      ASCII "C:\dev\phoenix\image\image.cpp"
      ASCII "C:\dev\phoenix\image\image-primitive.cpp"
      ASCII "C:\dev\phoenix\image\image_zar.cpp"
      ASCII "C:\dev\phoenix\string\dictionary.cpp"
      ASCII "C:\dev\phoenix\event\event_manager.cpp"
      ASCII "C:\dev\phoenix\time\time_manager.cpp"
      ASCII "C:\dev\phoenix\sound\sound_manager.cpp"
      ASCII "C:\dev\phoenix\gui\wfile_dialog.cpp"
      ASCII "C:\dev\phoenix\window\window_manager.cpp"
      ASCII "C:\dev\phoenix\movie\movie_player.cpp"
      ASCII "C:\dev\phoenix\format\format-bmp.cpp"
      ASCII "C:\dev\phoenix\image\quantize.cpp"
      ASCII "C:\dev\phoenix\file\win32\win32_file_dev.cpp"
      ASCII "C:\dev\phoenix\style\style_manager.cpp"
      ASCII "C:\dev\phoenix\display\display_manager.cpp"
      ASCII "C:\dev\phoenix\format\format-pcx.cpp"
      ASCII "C:\dev\phoenix\map\map_region.cpp"
      ASCII "C:\dev\phoenix\render\DirectX7_Render\dx7_render.cpp"
      ASCII "C:\dev\phoenix\image\image_8gray.cpp"
      ASCII "C:\dev\phoenix\network\win32\dp_network.cpp"
      ASCII "C:\dev\phoenix\file\win32\win32_mmap_file.cpp"
      ASCII "C:\dev\phoenix\render\DirectX7_Render\dx7_device.cpp"
      ASCII "C:\dev\phoenix\display\win32\win32_display.cpp"
      ASCII "C:\dev\phoenix\display\directx3\dd3_init.cpp"
      ASCII "C:\dev\phoenix\display\directx7\dd7_init.cpp"
      ASCII "C:\dev\phoenix\display\directx7\dd7_display_tex.cpp"
      ASCII "C:\dev\phoenix\display\directx7\dd7_renderlist.cpp"
      ASCII "C:\dev\phoenix\display\directx7\dd7_display.cpp"
      ASCII "C:\dev\phoenix\display\directx7\dd7_renderdirect.cpp"
      ASCII "C:\dev\phoenix\display\win32\win32_window.cpp"
      ASCII "C:\dev\phoenix\display\directx3\dd3_display.cpp"
      ASCII "C:\dev\phoenix\display\directx7\dd7_image.cpp"
      ASCII "C:\dev\phoenix\display\directx3\dd3_image.cpp"
     
  5. gunner of shi

    gunner of shi It Wandered In From the Wastes
    Modder

    167
    Apr 29, 2008
    Oh~thanks god!

    I mean thank you~...but I'm not yet find them, and seems it just a list.
     
  6. sabinsx

    sabinsx First time out of the vault

    17
    Sep 28, 2008
    sorry if this is rezzing an old thread, but it's about the only thing search turned up...


    how do you unzip the .pck file?! HOW?!
     
  7. gunner of shi

    gunner of shi It Wandered In From the Wastes
    Modder

    167
    Apr 29, 2008
    UltraEdit

    a mazing software to unzip the pck
     
  8. sabinsx

    sabinsx First time out of the vault

    17
    Sep 28, 2008
    okay... i installed it, but im not seeing an obvious way to unzip the pck file. all i get is hex editing.
     
  9. SniperPotato

    SniperPotato First time out of the vault

    65
    Nov 15, 2008
    Bump, these posts are very relative to my interests.
     
  10. ryuga

    ryuga First time out of the vault

    62
    Nov 29, 2008
    Try using Ultraedit on bos.exe and view it in non-hex mode (Click the Toggle HEX mode).

    I see bunch of xobjects of image type in game.pck. Rest is gibberish. Probably some private archiving format. Made a request at http://www.elberethzone.net/dup-news.html to support un-packing Fallout Tactics pck files.
     
  11. jarekfall

    jarekfall It Wandered In From the Wastes
    Modder

    156
    Dec 27, 2007
    Hello.
    The game.pck file contains only PDF files with images for Pen & Paper game. You can check this by using the ft_bonus.exe file.
     
  12. requiem_for_a_starfury

    requiem_for_a_starfury So Old I'm Losing Radiation Signs

    Apr 3, 2003
    After all these years is that all it is? :shock:
     
  13. SniperPotato

    SniperPotato First time out of the vault

    65
    Nov 15, 2008
    What do you mean by all it is?
     
  14. ryuga

    ryuga First time out of the vault

    62
    Nov 29, 2008
    People suspected game.pck is where all the source code is. Now it turns out they just contain the PDFs for the pen and paper game. Looks like bos.exe is where the source is. Time to get cracking.