Which dystopia has the best aesthetic?

Nah I really can't see any possible advantage. Especially since the Replicants are physically stronger and more durable than humans. Roy and K do some serious damage and take some serious damage. I remember the scene from 2049 where Deckard and K are running to get to their car, Deckard has to stop and unlock/open the door and K literally just runs through the wall without flinching.
 
I'm sure some turbo nerd can or has explained the advantages of a raising a human from birth to be a solider like the warriors of yore, over a fake human grown in a bag.
That's kinda the point of the movie, really.
 
Well one has a soul which is debatable for sure but it's the only thing that I can think of. The idea would be human beings carry experience from previous incarnations but they don't have total access to the memories due to them being stored off site. Actually everyone knows when a robot dies the Robo Devil comes to take their wireless programming off to Robot Hell so I guess they have a soul too.
 
Deus Ex works for me, the New Games. They were just so pretty; even if the plots sucked and the gameplay suffered for it. It was like, 'yea, this is basically our future', a mix of sharp and curved, neo-Renaissance, gold and black.

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I walk, work, live near places that look like this now in Williamsburg, Manhattan, the like. It feels so close.

Nothing stuck out to me as too improbable; save Hengsha, though it has to be remembered that by this time they're an alternate history that's around 10, 20 years ahead of us with cybernetics and material technology, but that's fine.

DEUS-EX-CityScape.jpg


It's a shame they wrote themselves into a corner. Mankind Divide's rather small, local plot should had been the size of the scope in Human Revolution, and Human Revolution's big, global plot should had been an escalation for the second game. Now the Deus Ex series is dead again and it'll take a while for either a spiritual successor, reboot, or new sequel to come into play.

The First game should had basically stood in the US of the 2030s, with Detroit and NY and LA and maybe Seattle for the tech city making rounds; dealing with the extrapolation of conspiracies of the 10s such as FEMA. Seattle allows you to meet the NSF. THEN you get to Mankind Divided and it takes you to Hengsha and some other cities (rather than the big iron dispenser in the arctic or Montreal - maybe Rio, maybe Lagos or Accra, Dubai, something like that). And remove the big weird focus on Cyborgs taknDErjwebs, focus on corruption and the like.
 
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I think my vote has to be City-17 and the Combine occupation from the Half-Life series. Half-Life in general is a great series but I love the Combine aesthetic, and I was really happy to see it come to fruition in high graphic fidelity in Alyx.

The Citadel spiring out of the ground and dominating the city, the checkpoints and walls oppressively built over human architecture. Visually, it's both alien and also reminiscient of human cold brutalism. It's oppressive and also minimalistic, it doesn't look friendly or ergonomic to human usage. The decision to set HL2 in a vague, non-specific post-soviet eastern european country also hones in that theme of decaying totalitarianism quite well too, and it makes the outskirts as you escape the City very depressing and cold.

A dystopian world wouldn't be without its state police, inhuman and uncaring for the life of its citizens. And for that, the Civil Protection and Overwatch are also excellently creepy designs.

This is what Half-Life 2 Could've looked like:
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(most of this concept art was transformed into levels and can actually be played in the beta, albeit in rough quality)
 
Deus Ex works for me, the New Games. They were just so pretty; even if the plots sucked and the gameplay suffered for it. It was like, 'yea, this is basically our future', a mix of sharp and curved, neo-Renaissance, gold and black.

maxresdefault.jpg


I walk, work, live near places that look like this now in Williamsburg, Manhattan, the like. It feels so close.

Nothing stuck out to me as too improbable; save Hengsha, though it has to be remembered that by this time they're an alternate history that's around 10, 20 years ahead of us with cybernetics and material technology, but that's fine.

DEUS-EX-CityScape.jpg


It's a shame they wrote themselves into a corner. Mankind Divide's rather small, local plot should had been the size of the scope in Human Revolution, and Human Revolution's big, global plot should had been an escalation for the second game. Now the Deus Ex series is dead again and it'll take a while for either a spiritual successor, reboot, or new sequel to come into play.

The First game should had basically stood in the US of the 2030s, with Detroit and NY and LA and maybe Seattle for the tech city making rounds; dealing with the extrapolation of conspiracies of the 10s such as FEMA. Seattle allows you to meet the NSF. THEN you get to Mankind Divided and it takes you to Hengsha and some other cities (rather than the big iron dispenser in the arctic or Montreal - maybe Rio, maybe Lagos or Accra, Dubai, something like that). And remove the big weird focus on Cyborgs taknDErjwebs, focus on corruption and the like.
I love that kinda neo/cyber-renaissance look they went for in DX:HR.
 
There should be a thread where the concept art was better than the final product.
 
After having spent some considerable time in the field as it were, I can confirm that this dystopia has absolutely shit tier aesthetic.

C'mon lads we can do better than this. The masks don't even look cool they're fucking gay. Least we could do would be big sci-fi gas mask respirators.
 
What I pictured from reading Ray Bradbury’s Fahrenheit 451 and There Will Come Soft Rain was pretty cool. Not the coolest, but cool. I don’t really have anything to show for it, though. None of the adaptions does it justice I think.
 
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What I pictured from reading Ray Bradbury’s Fahrenheit 451and There Will Come Soft Rain was pretty cool. Not the coolest, but cool. I don’t really have anything to show for it, though. None of the adaptions does it justice I think.
I recommend the russian animation of it buried at
 
Do Russians take the black pill every morning or something? Christ that's eerie. Ruskies sure nail the post-nuclear atmosphere
Exceot it's based on Ray Bradbury's short story who's hardly a russkie unless there's some shocking revelations proving otherwise...
 

This was a weird one. Yes, by the guy who made Amélie, Delicatessen, The City of Lost Children, and Alien: Resurrection. Good way to start off a career of making visually weird movies.
 
Exceot it's based on Ray Bradbury's short story who's hardly a russkie unless there's some shocking revelations proving otherwise...
Yes I know that, but the animation is by Ruskies. This animation is much bleaker than what I imagined
 
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