Which of these should i play?

cody92

Still Mildly Glowing
I have been really bored and i have the following games that i have never tried:

lord of the rings the return of the kings
iron storm
once upon a knight
black and white 2
etherlords 3
mafia
metal of honor pacific assult
dungeon lords
pariah
shadow ops red mercury
domination
lands of lore 2

and ive been watching ebay for a cheap copy of arcanum, ive never played it.

can anyone tell me if any of these game are any good, ive heard various things about each of them but nothing other then stuff from biased game companies.
 
Buy Arcanum.

From that list, only thing i would recommend is Mafia, but bare in mind, it requires a lot of patience, especially at the start. Superb game though, with a very strong storyline and level design.
 
I'd heartily recommend Arcanum and Mafia. Both excel at what they do.
A friend of mine told me some good things about Pariah as well, but I don't have any definite first-hand experience to rate it above 'some FPS no one cares about'.

Oh yeah, IMO those Lord of the Rings action games are kinda boring and sucky. Avoid.
 
Dunno what you guys like so much about Arcanum, that game is seriously bad when it comes to combat - and it just became unplayable to me.

But yeah, outside combat it's amazing.
 
Makenshi said:
Dunno what you guys like so much about Arcanum, that game is seriously bad when it comes to combat - and it just became unplayable to me.

But yeah, outside combat it's amazing.
same way i feel about planescape torment, but seriously what about these games, im bored.
 
If you are only looking for a rental and couple sitting game pariah is a terribly fun fps, but it lacks any sort of replay value at all, and the story is nothing to write home about.
 
Makenshi said:
Dunno what you guys like so much about Arcanum, that game is seriously bad when it comes to combat - and it just became unplayable to me.

But yeah, outside combat it's amazing.

One of my all-time favorites, but no argument, the combat performed fellatio on hoofed barnyard animals. Also the NPC AI was so bad it made you think back fondly of Ian blowing you in half with an SMG every third battle. Refuse the company of any NPC's and it becomes much more fun IMHO.
 
Makenshi said:
Dunno what you guys like so much about Arcanum, that game is seriously bad when it comes to combat - and it just became unplayable to me.

But yeah, outside combat it's amazing.

As I understand it, combat was as botched due to the lack of funds Black Isle had for the project. I seem to recall publishers demanding it go out the door as it was with no chance of being fixed. There are supposedly a few fan made fixes that resolve some issues.
 
balance.

they made the game so that you could play both real time or turn based. but the balance sucks, leaving both playmodes subpar.

it's also way too easy to make uber chars, in both magic or technology (or hell, even neutral).
 
cody92 said:
but seriously what about these games, im bored.
Mafia dammit. It's great. Go play! Now!

Maphusio said:
combat was as botched due to the lack of funds Black Isle had for the project.
I hate to be nitpicky, but Troika.

cody92 said:
whats the problem with arcanum's combat?
It's a real time/turn based hybrid that (as pointed out before) didn't get enough polish. And hybrids are also usually doomed to fail...
 
I quite enjoy Arcanum, yes, still enjoy. Very deep game, tons of different possible characters. The only problem I had with Arcanum combat is the AI isn't I at all. Oh, and throwing weapons are unbelievably overpowered. The graphics are sadly outdated, but fun is greater than visual appeal. Make sure you hunt down the medical arachnid fix if you go technologist though, it makes a world of difference.
 
cody92 said:
whats the problem with arcanum's combat?

Well, it's been awhile since I played it, so some (or most) of this may be completely innaccurate: <\disclaimer>

There wasn't a way to establish whether you wanted real time vs. turn based. It always started out in real time, meaning if you didn't switch to turn based immediately everything went at approximately the rate of a machine gun. It was more or less impossible to do much but watch.

NPC's didn't gain experience (I believe they just levelled up as you did), but you didn't get XP for their kills either, meaning it was simply lost. Also, NPC magicians almost never cast spells, usually choosing to charge right up to the enemies with their itty-bitty weapons, getting themselves slaughtered and blocking your line of fire every time. You could tell them to "back off" if you were fast enough, but that just made them stand there doing nothing while things pounded on them.

Backstabbing pretty much made you a combat monster in turn based, since you could hit enemies several times from behind, then run around them and do it again. In real time, it was a virtually useless skill.

There was a grotesque imbalance between magic and tech, weighing heavily in favor of the magician PC. The non-magic path could be quite the challenge (unless going up against magicians who, again, almost never cast any spells).

All that said, it's still a hell of a fun game. You can get used to the combat system and make it work well enough that it doesn't detract too much. You can build just about any character you want, play good, evil, neutral, or completely psychotic and still complete it (any game that can give you the reputation of "The Butcher of Stillwater" is awesome in my book). The world is ****ing enormous, the quests are many and varied to the point it's impossible to do everything in one game, and the general setting and storyline are spectacular IMHO. There's a level of detail that hasn't been seen in a long time (in some towns you can watch the lamp-lighters making their rounds as it gets dark). Definitely worth a play or three.

Totally random Arcanum anecdote: NPC's both in and out of your party like to automatically charge over and pick up anything lying on the ground, going so far as to climb in through windows to get it. I noticed my mage buddy suddenly lagging WAY behind, and upon checking his inventory I discovered he'd picked up a rock roughly the size and weight of a monolith. I made him drop it, and he immediately picked it up again. In a fit of pique, I decided it was now his pet rock and let him lug it around for the entire rest of the game. :mrgreen:
 
I loved the NPC's gathering items for you. You just had to make sure they kept enough inventory so they wouldn't gather the giant rocks in that one area. It was like having your own army of scavengers, you just search containers, they handle the things you can hardly see in the grass/trees etc.

As far as caster NPC's it seemed like they always tried to save energy for the next battle, or for healing after. I always like going tech and making the medical arachnid, free healing ftw!
 
Solon said:
Oh, and throwing weapons are unbelievably overpowered.
all weapons were if you specialised far enough... the fireaxe, the zweihander you can steal with a fate point from the knight chick, guns,...
Nimrod said:
There wasn't a way to establish whether you wanted real time vs. turn based. It always started out in real time, meaning if you didn't switch to turn based immediately everything went at approximately the rate of a machine gun. It was more or less impossible to do much but watch.
preferences menu: use it.

Nimrod said:
NPC's didn't gain experience (I believe they just levelled up as you did), but you didn't get XP for their kills either, meaning it was simply lost.
hmz, i don't remember how that worked. still, more than enough XP in this game.

just camp the demon portal for instance. infinite XP.

Nimrod said:
Also, NPC magicians almost never cast spells, usually choosing to charge right up to the enemies with their itty-bitty weapons, getting themselves slaughtered and blocking your line of fire every time.
never had much trouble with that. i always play turnbased though, so might be related to that.

Nimrod said:
Backstabbing pretty much made you a combat monster in turn based, since you could hit enemies several times from behind, then run around them and do it again. In real time, it was a virtually useless skill.
it wasnt useless in RT, you just have to sneak up to your enemy first... you know, it's a cloak & dagger skill...

Nimrod said:
There was a grotesque imbalance between magic and tech, weighing heavily in favor of the magician PC. The non-magic path could be quite the challenge (unless going up against magicians who, again, almost never cast any spells).
the only way magic was overpowered in comparison to technology is due to teleporting...

otherwise, you can make a technologist just as overpowered as a magician. hell, the technologist is overpowered earlier on in the game than a magician! just gotta make the right choices.
 
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