Who likes inventory management?

joffrey

First time out of the vault
So just recently I've discovered inventory management really bugs me about the new bethesda games. I don't remember ever being bothered by it in the old fallout series because, for one, you had armor and weapons and... that's pretty much it that added weight? But with the Beth games you are constantly finding random junk and whatnot that may or may not be useful later. Also in old fallout it seemed simpler in that you could have one box of your extra junk sitting right next to a vendor, (which was perfected with the car trunk), but in beth games you have vendors, work benches or potion things all through different loading screens and different vendors... and giving stuff to companions is a hassle into itself. I don't know if a motorcycle/horse with inf storage would much better, but might be a start.

I remember clearing out the military base or brotherhood of steal and having to make multiple trips to get everything and thinking that was actually pretty cool, but I just started a play through of FO NV and put on an infinite weight mod and it's felt like a weight has been lifted off my shoulders (not trying to be clever). I can collect all the coffee cups and scrap metal or whatever which may or may not be useful later, and I dunno it's great. I think I had something like 4000 pounds after my first few hours.

But I know there are people that enjoy it based on mods which actually make things weigh more, and things like hardcore mode that make ammo have weight, and I just don't get it. I found it super annoying in skyrim or whatever to kill a dragon and then having to figure out how to take all your shit + the dinosaur bones with you to wherever.

So if you're one of the people that actually enjoy it what's the appeal? Personally I just don't see how it adds to the gaming experience. I don't find it that much less realistic to have inf carry weight vs being able to carry ten rocket launchers or whatevs at once.
 
Inventory management is definitely something that frustrates me. Although I think the bigger issue is, of course, the amount of junk items (in Bethesda games) - ten different types of fruit or cups, plates and jugs of every size and color...
 
I don't usually loot too much so it never bothers me.

I rather take inventory management over having a 2 weapon limit.
 
Never understood why Bethesda decided to make all the worthless shit in the wasteland an item that can be picked up. Maybe it's a role playing thing? Perhaps they wanted you to feel like a scavenger by letting you pick and sell worthless items, that's the only reason why I think they'd put that in.

My only tolerance for inventory management is with RE4 inventory tetris. There is something oddly satisfying about lining up all your ammo, herbs, grenades etc. in a neat line...
 
Just thought of another game it bugs me in, Wasteland 2 -- which is one of the reason I still haven't finished it. Just whent to the airplane graveyard, am on the other side of the map and have too much junk, pieces of gold and whatnot. But can I sell the junk, it's shiny!, does that mean it's useful later? now I literally can't carry any more. dumb imo.
 
But I know there are people that enjoy it based on mods which actually make things weigh more, and things like hardcore mode that make ammo have weight, and I just don't get it. I found it super annoying in skyrim or whatever to kill a dragon and then having to figure out how to take all your shit + the dinosaur bones with you to wherever.
The question should be, "Why should the player be allowed to carry more weight than the PC is physically able to move?". The PC is the player's one implement of change in the environment; the game is for them to affect the environment using the PC, and what they can manage to accomplish... what they [the PC] could have done. That includes the silver-tongued 90lb weakling that recruits a supermutant to carry his bags and fight his battles; but the mutant is there because of the PC ability to convince it to lend its aid. The PC themselves being incapable of hauling a trunk load of rockets and miniguns.

Should the Supermutant get killed [the PC couldn't stop it], then they can no longer accomplish through their mutant friend, and should not be allowed to haul that crap without seeking new friends to burden; or managing to improve their own strength.

Weightless inventory is a concession to the petulant player that expects to do whatever the hell they wish; and still get the outcome that they wish. One who asks, "but why not", and justifies everything with, "because I want to'. This type of player cannot conceive that they should ever be told "no"; or that that is a good thing. But the fact is that a servile game is generally worse for it, and goes unrespected.

Games should not be designed like virtual 'yes men'. They should be fair, but firm about the rules; and RPGs are about a given character in a given situation, and they depict what that PC's ability allows them to achieve in the moment. Weightless inventory cheats that to utter meaninglessness.
 
This depends, are you or are you not playing on Hardcore mode. If your playing on PC, you can download a HardCore mode mod for Fallout 3 too.

The thing that bugged me about Hardcore mode the most, was that ammunition took up space. So you had to properly plan what you might need, and count your ammunition by the exact number or what would fit in each clip, so in conclusion you were counting how many clips you would be able to take. You couldn't take too much if you wanted to take back a few souvenirs from wherever you went. If you were just there for the quest and didn't plan or picking up and keeping anything you might or might not find, then you could pack tons of ammo (or as much as your strength level let you).

Hardcore mode also seriously changed the way people built there characters to. Stats, perks, and SPECIAL stats that were formerly very useful to you, now became very useless, and vice versa.
 
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