If you could choose any vanilla NV NPC to be a companion, who would it be? How would s/he be acquired and what bonuses/penalties would s/he carry?
Here's my list:
Vulpes Inculta
There needs to be a Legion companion and Vulpes is arguably one of the most recognizable members. After completing his quests, he tags along to verify your loyalty to Caesar. Unlike Boone, Vulpes doesn't attack NCR-checked NPCs (he is a spy, after all) and the NCR are not hostile to him so long as he's not equipped with CL armor. He will allow the Courier to complete quests that do not directly harm the Legion, but should this happen, he will leave the Courier permanently and return to Fort Hill.
Weapons: Machete Gladius and Silenced 10mm.
Vulpes could provide the Courier with bonuses to Speech and/or Barter when dealing with NCR-aligned NPCs, a bonus to Sneak, or a bonus when using bladed melee weapons.
Jules
While Arcade meshes well with an Independent Vegas, he doesn't exactly embody the "live off the land" ideals that a lot of Independent-inclined NPCs follow. Jules would be a perfect match for a Courier that is rugged and doesn't like to answer to outside authority. Acquiring Jules requires completing his Guns and Survival checks and Crandon's Someone to Watch Over Me quest. Additionally, if the Courier is aligned with NCR, CL, or House, a Speech check is needed to convince Jules the Courier is merely spying on the aforementioned factions--he will leave before Kimball arrives if The Courier is not independent. If the Courier sides with Yes Man and Beware the Wrath of Caesar! and Don't Tread on the Bear! are already completed, this Speech check is unnecessary.
Weapons: Combat Knife and .44 Magnum.
Jules's perks could be:
Waste Not, Want Not: Components needed to craft ammo are reduced by a small amount.
One with The Land: Provides a bonus to Survival and movement speed while in a Wasteland cell.
Melissa Lewis
(Note: PC users can enjoy Melissa as a companion by downloading a mod from Nexus)
New Vegas desperately needs more "rugged" companions, and like Jules, Melissa would fit in well. She could be acquired after completing her personal quest and obviously would not join a Courier who has a low reputation with the Great Khans. Melissa would also hold reservations with joining the Courier if Boone is a part of his/her team; a Speech check could convince her otherwise.
Weapons: Machete, Trail Carbine
Melissa's perks could modify the Courier's chems, grant resistance to poison (already in the Nexus mod), add a bonus against mutated animals and insects, or bestow a greater chance to receive consumables from dead animals and insects.
Red Lucy
Red Lucy has one of NV's most interesting philosophies and she would make a great companion to a like-minded Courier. Acquiring Red Lucy would involve completing Bleed Me Dry, followed by a Speech or SPECIAL check that convinces her the Mojave is the greatest "Thorn" of all. Lucy is completely neutral in regard to the Courier's karma and reputation, as she understands that all roads lead to death.
Weapons: Machete, Hunting Rifle
Red Lucy's perks:
Bloodletting: Whenever the Courier receives damage from a non-poison source, his/her poison level decreases.
Taste the Blood: The Courier receives additional health from raw meat.
Sunny Smiles
(Like Melissa, also a companion mod on the Nexus)
Sunny Smiles can be convinced to join the Courier after completing Ghost Town Gunfight. Like Cass, she is good-aligned and refuses to travel with an evil Courier.
Weapons: Knife, Varmint Rifle (as she can be acquired very early on)
Sunny's perk is Cheyenne. Cheyenne can carry a small amount of items and is not flagged as necessary in hardcore mode.
Harland
The ghoul found in the REPCONN basement, Harland can be recruited if the Courier rescues him. After completing Come Fly with Me, he will appear in Novac waiting for adventure. If the Courier chose to destroy the Bright Brotherhood's rockets, Harland will refuse to join and will possibly become hostile unless the Courier successfully passes a <Lie> SPEECH check.
Weapons: Combat Knife, Hunting Rifle
Harland's perk enables the Courier to bypass all forms of traps. Additionally, the Courier receives additional trap components when a trap is disarmed.
Roboscorpion
After completing OWB (peaceful or otherwise), the Courier can return to the Forbidden Zone dome and find schematics to either build or fix a Roboscorpion. Like Rex and ED-E, the Roboscorpion occupies a non-human slot and doesn't care about karma or affiliation.
Weapons: Pincers, Blaster Tail
The Roboscorpion is a strong companion with high DT, so it does not directly grant the Courier additional bonuses. Its melee attack has a chance to knock down an enemy and its blaster deals bonus EMP damage versus robots and power armor.
Hologram
Acquired after completing Dead Money, the Hologram counts as a non-human companion. Like the Roboscorpion, it doesn't give the Courier any perks, but is powerful: it cannot take damage, but isn't as strong as the holograms found in the casino. Unlike other companions, however, it has to be "summoned" via an item and has a fixed duration. Summoning a Hologram requires "reagents" such as fission batteries.
God, I wish I was patient enough to learn the GECK...
Here's my list:
Vulpes Inculta
There needs to be a Legion companion and Vulpes is arguably one of the most recognizable members. After completing his quests, he tags along to verify your loyalty to Caesar. Unlike Boone, Vulpes doesn't attack NCR-checked NPCs (he is a spy, after all) and the NCR are not hostile to him so long as he's not equipped with CL armor. He will allow the Courier to complete quests that do not directly harm the Legion, but should this happen, he will leave the Courier permanently and return to Fort Hill.
Weapons: Machete Gladius and Silenced 10mm.
Vulpes could provide the Courier with bonuses to Speech and/or Barter when dealing with NCR-aligned NPCs, a bonus to Sneak, or a bonus when using bladed melee weapons.
Jules
While Arcade meshes well with an Independent Vegas, he doesn't exactly embody the "live off the land" ideals that a lot of Independent-inclined NPCs follow. Jules would be a perfect match for a Courier that is rugged and doesn't like to answer to outside authority. Acquiring Jules requires completing his Guns and Survival checks and Crandon's Someone to Watch Over Me quest. Additionally, if the Courier is aligned with NCR, CL, or House, a Speech check is needed to convince Jules the Courier is merely spying on the aforementioned factions--he will leave before Kimball arrives if The Courier is not independent. If the Courier sides with Yes Man and Beware the Wrath of Caesar! and Don't Tread on the Bear! are already completed, this Speech check is unnecessary.
Weapons: Combat Knife and .44 Magnum.
Jules's perks could be:
Waste Not, Want Not: Components needed to craft ammo are reduced by a small amount.
One with The Land: Provides a bonus to Survival and movement speed while in a Wasteland cell.
Melissa Lewis
(Note: PC users can enjoy Melissa as a companion by downloading a mod from Nexus)
New Vegas desperately needs more "rugged" companions, and like Jules, Melissa would fit in well. She could be acquired after completing her personal quest and obviously would not join a Courier who has a low reputation with the Great Khans. Melissa would also hold reservations with joining the Courier if Boone is a part of his/her team; a Speech check could convince her otherwise.
Weapons: Machete, Trail Carbine
Melissa's perks could modify the Courier's chems, grant resistance to poison (already in the Nexus mod), add a bonus against mutated animals and insects, or bestow a greater chance to receive consumables from dead animals and insects.
Red Lucy
Red Lucy has one of NV's most interesting philosophies and she would make a great companion to a like-minded Courier. Acquiring Red Lucy would involve completing Bleed Me Dry, followed by a Speech or SPECIAL check that convinces her the Mojave is the greatest "Thorn" of all. Lucy is completely neutral in regard to the Courier's karma and reputation, as she understands that all roads lead to death.
Weapons: Machete, Hunting Rifle
Red Lucy's perks:
Bloodletting: Whenever the Courier receives damage from a non-poison source, his/her poison level decreases.
Taste the Blood: The Courier receives additional health from raw meat.
Sunny Smiles
(Like Melissa, also a companion mod on the Nexus)
Sunny Smiles can be convinced to join the Courier after completing Ghost Town Gunfight. Like Cass, she is good-aligned and refuses to travel with an evil Courier.
Weapons: Knife, Varmint Rifle (as she can be acquired very early on)
Sunny's perk is Cheyenne. Cheyenne can carry a small amount of items and is not flagged as necessary in hardcore mode.
Harland
The ghoul found in the REPCONN basement, Harland can be recruited if the Courier rescues him. After completing Come Fly with Me, he will appear in Novac waiting for adventure. If the Courier chose to destroy the Bright Brotherhood's rockets, Harland will refuse to join and will possibly become hostile unless the Courier successfully passes a <Lie> SPEECH check.
Weapons: Combat Knife, Hunting Rifle
Harland's perk enables the Courier to bypass all forms of traps. Additionally, the Courier receives additional trap components when a trap is disarmed.
Roboscorpion
After completing OWB (peaceful or otherwise), the Courier can return to the Forbidden Zone dome and find schematics to either build or fix a Roboscorpion. Like Rex and ED-E, the Roboscorpion occupies a non-human slot and doesn't care about karma or affiliation.
Weapons: Pincers, Blaster Tail
The Roboscorpion is a strong companion with high DT, so it does not directly grant the Courier additional bonuses. Its melee attack has a chance to knock down an enemy and its blaster deals bonus EMP damage versus robots and power armor.
Hologram
Acquired after completing Dead Money, the Hologram counts as a non-human companion. Like the Roboscorpion, it doesn't give the Courier any perks, but is powerful: it cannot take damage, but isn't as strong as the holograms found in the casino. Unlike other companions, however, it has to be "summoned" via an item and has a fixed duration. Summoning a Hologram requires "reagents" such as fission batteries.
God, I wish I was patient enough to learn the GECK...