Who thinks a Fallout pre war game would be cool?

Would a Fallout pre-war game be fun to play?


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The trajectory of Bethesda games has been in Fallout 3 a massive overemphasis on the remnants of the past compared to present circumstances in the Wasteland, which is sort of understandable with the transition to 3D but
How exactly?

I mean what does 3d vs. 2d tech have to do with the fiction?

___________

My observation has been that the Bethesda games have focused on a massive oversimplification of the originals, and a dumbing down of the elevator pitch, so to speak. They do not present a future anticipated by the 1950's pop culture, they depict a future obsessed with the 1950's pop culture.

That's a monumental difference; unaffected by the engine technology. There were reviews of FO3 that assumed it was set in the 1950's; how could anyone screw it up so bad? (...except on purpose. ;) )
 
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How exactly?

I mean what does 3d vs. 2d tech have to do with the fiction?
You have to fill up a 3D worldspace with stuff, especially when you have a real-scale map, and in Bethesda games you need clutter items everywhere, so unless you want the game to be a boring blasted wasteland (which obviously it should be) there is some impetus to fill it up with stuff to see, and naturally that can only really be pre-War oddities and set pieces.

This isn't to say its inevitable, but 3D definitely lends itself better to it, which when combiend with Bethesda design philosophy of giving players a ton of stuff disconnected from quests it became an inevitability.
 
You have to fill up a 3D worldspace with stuff, especially when you have a real-scale map, and in Bethesda games you need clutter items everywhere...
But how does [why would] this influence the style of the clutter?

...so unless you want the game to be a boring blasted wasteland (which obviously it should be)
:ok:

...and naturally that can only really be pre-War oddities and set pieces.
Yes, but the pre-war oddities are from their 2076; post millennium —should not be from their 1950's (at least not predominantly).
 
But how does [why would] this influence the style of the clutter?


:ok:


Yes, but the pre-war oddities are from their 2076; post millennium —should not be from their 1950's (at least not predominantly).
I think you misunderstand my point - I wasn't commenting on the style of Bethesda's pre-War compared to the originals, just that the pre-War world is a greater presence/more prominent in Bethesda games.
 
...just that the pre-War world is a greater presence/more prominent in Bethesda games.
It is indeed; one of the problems with Bethesda's treatment of the IP. Bethesda makes it appear that the bombs dropped in their late 1950's rather than their early 2000's.

We should have seen this in ruins:
retro_future_23.jpg

instead of this:
50s_highway.jpg
 
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I don't think a prewar game would work at all. I would much rather have a game happening 1-2 years after the war and play as a wastelander trying to survive. Something in the style of Metro maybe. I'm not sure how they would go about making it an RPG but Fallout is becoming less an RPG and more a generic FPS with each installment and I don't really mind. I can always go play some russian fallout mod or the old games if I want an RPG.
 
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