Who's the worst in Bethesda?

Emil is not an inherently bad writer, and he is certainly not a bad guy in fact I believe the contrary. But in Fallout 4 his writing was inexcusable, I think his choices were somewhat limited anyway by the horrible dialogue system he had no say in as a writer(not designer). We saw in Skyrim that he is capable.

Todd is also a cool guy, not a bad designer as seen in Oblivion and Skyrim and in fairness apart from the dialogue in Fallout 4 he has always designed the interfaces and gameplay reasonably well , Say what you will about Fallout 4 but it shoots quite well.

So I think it's just a fusion of each of them having potential, but doing a crap job. I'm going to have to say that MAYBE Emil is the issue in Fallout's case anyway, in Fallout he always seems to avoid having any meaningful minor factions in the Elder Scrolls this is not a problem at all.
 
As people, I can't judge them since I don't know them. So I'll judge them based on their work.

Todd - He was in charge of Morrowind so he once knew how to put in effort in his work (though Morrowind was supposed to be Bethesda Game Studios' final game, a swansong where they could go all out on). Nowadays though, he acts more like a successful Peter Molyneux since all he does is generate hype which he is very good at, I'll admit. So I blame him for some of the hype-crazed fanboys that plague the Fallout audience and the inability to criticize the franchise. As a director, he seems to basic knowledge though his need to add in stuff and features that seems cool to him regardless of lore consistency is a bad trait that should be removed(IIRC he wanted to add in crafting and settlement building because he liked Minecraft). Overall, I'll say that he is an effective hype generator and that he should quit directing to become in charge of promoting products for other better companies (like what New Vegas could have used). He's creating the problem but may be able to fix his errors if he stops being bombarded with feedback from sycophants and apologists.

Emil - He has worked on other games before (the older Thief games apparently and from what I've read, his work on those games were relatively substantial) and seems like an alright person (even making an account on NMA once from what I've read here). However in Bethesda, he seems to suffer from what Lucas appeared to suffer when he made the prequel trilogy's more questionable writing; a lack of editors and proper peers that were willing to disagree or critique his writing. His writing in Fallout 4 is shit (and I'd argue his writing for the main quest stories of games he's worked on has been sub-par) though the smaller minor stories of 3 seem to suggest that if one leaves him to write in background stuff, he could make something acceptable. Overall, I'd critique his writing (with a lot of heavy criticism) but I would not hold it against him as a person. He does need to be replaced as head writer though (or have a team that slaps his hand away from the writing desk every time he wants to write in something stupid or rehash storylines) but is not the worst.

Pete - Now I cannot find or even recall any real positive things about him. All he ever did was be in charge of marketing and PR even on Morrowind. In fact all UESP could say about him on Morrowind is this:
Pete is the overall marketing and PR person for Bethesda so is obviously involved with Morrowind. Morrowind is his first Elder Scrolls title he has been involved with although he was with the Adrenaline Vault website for three years prior to coming to Bethesda.
As a person in charge of PR, he seems to be rather dismissive of the critical members of Bethesda's audience as we can tell from his infamous tweet (that he attempted to pass off as a joke months later) and as a person who does promotion, he is very bad at it due to how unexcited, cold and distant he seems to be. Compare Bethesda's presentation for E3 in 2015 that introduced Fallout 4 and this year's Bethesda's presentation in E3. The former was more energetic and engaging (since Toddie is a hype generator) while the latter seemed distant and monotonous (since Hiney is obviously a lizard person in a human skin). His position in Bethesda does allow him influence over what should be in Fallout and it shows. The dialogue system was likely be his idea:
I like what we’ve done with the dialogue system… and having played Fallout 3 again recently I keep, in Fallout 4 when I’m playing, I keep hitting the button to leave dialogue. I keep forgetting, ‘Oh, I can just walk away’. I don’t have to wait for this guy to stop talking’. And now I’m playing other stuff, where there’s dialogue and I’m thinking, ‘Oh, I wish I could just walk away’. Because I don’t have the attention span for long dialogue! . . . Unless it’s Uncharted or anything by Naughty Dog, and then I never skip any of the dialogue – ’cause theirs is awesome.
http://metro.co.uk/2015/08/20/bethe...at-other-folks-wouldnt-do-or-dont-do-5352056/
Overall, I'd say Pete is the worst in Bethesda and should be shipped off to EA to remove his influence over their games. The two deserve each other.

EDIT: And lest we forget:
not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls
https://twitter.com/dcdeacon/status/668802348140109824

I rest my case.
 
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Say what you will about Fallout 4 but it shoots quite well.
Didn't they specifically contract outside help for that?

Emil and Pete were both game reviewers for the 'Adrenaline Vault'; [gaming website].
(...and as such, I bet they were the only two people at Bethesda to have seen or played Fallout before working on the sequel.)
 
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Might be this:
https://gamerant.com/josh-hamrick-destiny-designer-bethesda/
https://gamerant.com/destiny-designer-returns-bungie-bethesda/

rofl1_zpsbkxnfmbd.gif

[The move was probably planned, but when I found these, it was one right after the other...]
 
I am still willing to stick for with company however they have droped in my opion defiantly after Fallout 4 and the DLC. I also do like that fact ehir wasting time with skyrim remastered. That seems yet again another cash grab. Although that being said Bethesda still publish good games on the whloe it just seems fallout 4 was let down for the studio. But atleast maybe todd is listiening to what fans want even though this whent horriably wrong with Nuka world. You can't actually fault them too much for trying something new however if they keep a voice protagnist in fallout 5 or elder scroll or whatever then yeah I am ganna pissed off. THe annyouing thing is they are capable of good games. Even fallout 4 is a complete mess yeah but I think that was actually down to indivudal level disgners as well putting dugenons everywhere as well. It feels like the indivudal who desgined the levels didn't play fallout and where stuck in skyrim mode.

Overall there where more steps backwards than forwards, More features taken out than put in compeared to last squel. I feel bethesda dind't really stick with what they know with fallout 4. I mean they know how the elder scrolls works etc. But they didn't live of to obsidian and thats the facts.
 
Todd is most complicit in the bad decisions for Fallout 4. I know he said "the goal was simplification" in his 2016 DICE talk.


As director, he approved the changes to the character system in satisfying this goal. I don't know how much the director's word is final in game development (cannot be argued against), but I suspect that if he disagreed with the changes, he could have had the authority to refuse them.
 
I don't know who they are personally since I won't ever get a chance to hang out with one of them, this are all impressions based on behavior and how these ones talk.

Can't say anything about Emil really, never saw him on the net, only fruits of his writing, which are already well known without my word. Todd and Petey are obnoxious as hell. The former annoys with his manner of talk, so smooth and under control, so you shouldn't spot any lies behind. Just makes me wanna shut him up with a potato.
Pete is douchebag, straight and simple as he deserves.

So really, these ones work in tandem, so no division needed, they are the worst bethesda of all bad bethesda.
 
Can't say anything about Emil really, never saw him on the net, only fruits of his writing, which are already well known without my word. Todd and Petey are obnoxious as hell.
That's good for his first impression; he looks to have lost about 80 pounds since FO3; (hopefully due to concerted effort).
 
I used to like Todd a lot before Fallout 4. I was still blissfully ignorant on Bethesda's scummy nature because I hadn't looked into it. To me, he was a just a dev for some of my favorite games ever, and he actually came off as a pretty chill dude. I even made my character in Fallout 4 to his likeness(:twitch:*cringe*). After feeling empty from Fallout 4, I started to look into things and also start playing the original Fallout. I will continue to defend Fallout 3/4 and Oblivion as nice games, but I hold no love for Bethesda. They're like the friend that is nice to you, but you find out that they're actually an asshole to everyone else.

I don't actually love Fallout 1/2 to an extreme extent like a lot of the people on NMA, but I definitely like and respect them and their importance to the fans. Honestly, I really dislike the combat in 1/2(especially 2). Call me a casual if you will, but it just feels unbalanced and janky to me(overpowered criticals/burst fire, extreme power creep, borderline impossible encounters, bugs, etc.). The real heart of the classic Fallout games is the story, character, and world. The problem with the new Fallouts is that they are enjoyable to play, but are severely lacking in story/characters, as well as that classic Fallout feel(not to mention the lore retcons).

Howie comes off as well meaning, but Hiney is a two-faced scumbag. I say hate the devs, not the game.
 
I hear you and I don't hate you for not liking the combat. It's a bit hard to get into, especially going back to an older game, when you have been treated to things like NV and never played those older games. I played those games when they came out and as I was pretty young and they were literally the best games made, I never gave the combat a second thought. I did like how kill moves were based on the weapon used, it was a nice touch.

I find your post agreeable.
 
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