Why can't I be a ghoul or a super mutant in Fallout?

Is that so? Super mutant armor works in Fallout 4, and there already are different armor types for various super mutants in New Vegas. Shouldn't be too much of a problem to set armor wearable only by specific races. That stuff was already in Morrowind, where the beast races could not wear boots or closed helmets. They scrapped that with Oblivion, but I think that was less engine limitations and more laziness.
It was about the armors and weapons, probably also a lot of clipping issues.
Feargus Urquhart said:
"Originally we had this idea where the player would be able to choose between three races: human, ghoul and super mutant," he said. "It was just the engine...

"It really had to do with how all the weapons and armour worked. Trying to have them all work with ghouls and super mutants was just going to be - [Bethesda] felt like it was going to be a nightmare. It wasn't like they said no but it was a very strongly worded, 'We would really suggest that you not try to do that.'"
 
Ok, they wanted ALL of them to work with EVERYONE. There's your problem.
 
Would be interesting to have completely unique playing experiences in a Fallout-game setting depending on character 'type' or 'race' or whatever. I don't remember many fun ones in first person games after Alien vs. Predator 2's multiplayer where it was done right.
 
AvP 2 was great in that respect, all the campaigns played differently, too.
A bit hard to pull off in an open world RPG, though.
 
I guess Bethesda wants to focus on a more railroaded, "cinematic" story experience in their Fallout games. Doesn't really work with blank slate characters.
Of course, modders to the rescue, there this mod. Looks pretty nice in terms of balancing, maybe a little overpowered. The mali you get are pretty miniscule and should probably be more severe.
While I agree with that statement, I think the sheer amount of manpower it would take to essentially rewrite the game around new races would be the first thing on their minds.
 
Would be interesting to have completely unique playing experiences in a Fallout-game setting depending on character 'type' or 'race' or whatever. I don't remember many fun ones in first person games after Alien vs. Predator 2's multiplayer where it was done right.

It would be, but I can't see Bethesda doing it right though. It would be like Skyrim where as the player character race has barely any effect.

"Oh you're a member of a race that every city excludes due to racism...except you. We make an exception for you 'cause reasons."
 
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