Yep, Per's list is a great motivation for finishing the engine port process
Some of those are resolved already by FIXT, but the majority of them are impossible to resolve without the engine port.
Which is why, once it's finished, great possibilities will open up for FIXT and the Fallout 1 modding community. There's a growing list of things I can't do now that will be easy once the engine port is done, like restoring endings and all sorts of balance changes.
Some of those are resolved already by FIXT, but the majority of them are impossible to resolve without the engine port.
Which is why, once it's finished, great possibilities will open up for FIXT and the Fallout 1 modding community. There's a growing list of things I can't do now that will be easy once the engine port is done, like restoring endings and all sorts of balance changes.