Honestly, i cannot fathom why so many guides list Awarness as the absolute best perk at 3-rd level and good to have anyway. I've finished fallout 2 some 25-30 times and the only time i picked the perk, it was of no help at all. Just how does knowing the enemy's weapon and hit points aid you exactly? You can tell with ease what weapon it is precisely, by seeing your enemy (i,e robber/highwayman), the looks of the weapon and the sound it makes when shot. The hit point thing is also quite useless, since you can easily calculate the total amount of hitpoints your enemy has by their type and when it takes 1 shot to get them from Unhurt to Severly wounded, its a safe bet that they will either die or be 1 shot away from death on your next attack.
I have always considered more of a convinience perk and in an even weaker form than quick pockets - it does nothing to improve your performance in battle and it has no other uses outside that. On 3-rd level i always pick thief. Other perks suck, apart from maybe toughness, and stat point perks are quite useless in general, but thief adds a total of 40 stat points, so from all the doctor, mr. fixit type of perks i consider this the best one. I steal alot, lockpick more often than not, occasionally use sneak, and rarely need to disarm traps, but this comes a quite a giant of a bonus to me in comparison with awareness.
I have always considered more of a convinience perk and in an even weaker form than quick pockets - it does nothing to improve your performance in battle and it has no other uses outside that. On 3-rd level i always pick thief. Other perks suck, apart from maybe toughness, and stat point perks are quite useless in general, but thief adds a total of 40 stat points, so from all the doctor, mr. fixit type of perks i consider this the best one. I steal alot, lockpick more often than not, occasionally use sneak, and rarely need to disarm traps, but this comes a quite a giant of a bonus to me in comparison with awareness.