Why do Super Mutants, Ghouls, and Humans look better in Fallout 1 than Fallout 4?

Discussion in 'Fallout 4' started by Irwin John Finster, Jul 28, 2016.

  1. DR_LaZer

    DR_LaZer Donacdum

    Jul 7, 2016
    Oh no! You can't just take Fallout 4 and not count 3! The entirety of the BOS in that game is based off of the Fallout 3 BOS! It's like pretending Fallout didn't happen yet still loving Fallout 2! You can't have one existing without the other.

    And just because a lot of people accept it doesn't make it right!

    And do you mean the silliness in Fallout 2 that was contained to a single small map? Or do you mean something like the Enclave, who're a group meant to be an extreme case of isolated inbred purists hell bent on creating the perfect world? And are the final extreme point of the games entire theme of how people are not different, yet everyone will still find something different about them and kill them? Or at the very least that people are not SO different enough to the point where we gotta make war with them, which no matter what ties into the whole general theme of Fallout of "War is bad!" in the simpliest of terms.

    Also, if there's a so on and so forth I say mention them and NOT just leave it up for me to think of or find out. Because to me it seems like you've run out of examples and just want to seem like there's more. But that's just my silly way of thinking.
  2. FreedomStalker

    FreedomStalker Still Mildly Glowing

    Apr 22, 2016
    Power armor, fun for the entire family! Collect the whole set! :P
    Last edited: Jul 31, 2016
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  3. 0wing

    0wing Все умрут, а я волномут

    Mar 23, 2015
    ...NMA - den of retards @ hating (read: criticising)on FO4 is uncool and old.

    Plus the previous, that's the best arguments you will get out of F4 defenders. Beware when talking with one.
  4. FreedomStalker

    FreedomStalker Still Mildly Glowing

    Apr 22, 2016
    When people have no way of proving you wrong or were triggered by you, they always resort to ad hominem attacks. That is one way these people let you know that you've won.
  5. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    There was also the sort of chubby cutie with the blonde hair and the heavy weapon if I recall correctly.
  6. lolpop109

    lolpop109 Water Chip? Been There, Done That

    Jul 14, 2016
    Well tbh faloout 4 takes alot of ideas from fallout tactics and such. Such and the brotherhood of steel blimp ect
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  7. Dotan

    Dotan First time out of the vault

    Jul 17, 2022
    In no way the older deathclaw image looks good

    Ghouls and Super mutants looked neat

    In game deathclaw images too, this shitty picture? Im gladly taking fo4's over it
  8. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    I actually love that old Deathclaw image from the book because it looks a lot like an actual 50s movie monster. On the one hand it looks like kind of crappy claymation that is based very directly on real animals. On the other hand, it recalls the good old fashioned trope of slurpasaurs, where b-movies would just stick a real life lizard or something in a movie, use movie magic to scale it up, and call it a monster.

    I would really love to see a modernized take on that old depiction of Deathclaws, one that takes it as the baseline and then refines it to make it look more like an actual animal.

    One issue I have with 4's deathclaws (in addition to the short claws, which were shortened to allow for the pop-out effect I think) is that they're too lithe. In Fo1 and 2, they had this very hulking gorilla like movement that I really enjoyed. Fo3 and FNV missed the gorilla like, but they did capture the hulkingness. Fallout 4 deathclaws just dart around like nobody's business.
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  9. Dotan

    Dotan First time out of the vault

    Jul 17, 2022
    Anatomy is so fucked up in that picture, really cant see how you prefer that, but for each their one i guess
  10. Hardboiled Android

    Hardboiled Android Vault Senior Citizen

    Jun 7, 2015
    it would obviously need to be substantially revised, but I like it as a baseline
  11. xxdemonxspawnnxx

    xxdemonxspawnnxx First time out of the vault

    Apr 13, 2021
    Deathclaw is supposed to be both quick and extremely dangerous with it's sharp claws. With that in mind, Deathclaw would look exactly like in the original. FO4's deathclaw is too bulky to move fast.

    While the hairy deathclaw looks more humanoid(could speak) and is a different beast entirely.
    • [Rad] [Rad] x 1
  12. Gizmojunk

    Gizmojunk Carbon Dated and Proud

    Nov 26, 2007
    The basis for the Deathclaw was the D&D monster Tarrasque. They needed another big enemy, and had a Tarrasque Maniquette already made from another project.


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  13. naossano

    naossano So Old I'm Losing Radiation Signs

    Oct 19, 2006
    Fo1-Fo2 team hired a dedicated artist, who worked for months, at high cost, to create a dozen of talking heads. They wanted twice that number of heads, but couldn't afford it.

    Fo3-FoNV-Fo4, considering the camera angle, had to put faces, voice and lipsing on every single dwellings of their gameworlds, which could be hundreds, or even thousands, and have more than one team member being able to create those heads, not just the single dedicated artist. So the heads ought to feel more generic, as much less time and ressources had been spent on each of them. That being said, it would have been possible to do a bit more to reduce the feeling of everyone looking like each other.
    • [Rad] [Rad] x 1
  14. dslotti

    dslotti First time out of the vault

    Dec 18, 2022
    IMHO hostile ghouls in F4 are very cool. They are maybe not perfect enemies but effective fast like in horror movies
  15. JunjiItosGio

    JunjiItosGio Look, Ma! Two Heads!

    Oct 29, 2020
    I hate the feral ghoul changes in Fallout4/76. In Fallout 3/NV the ghouls look way more fitting, skinny and decrepit, however even in Fallout 3/NV I didn't like that they ran at you. I get it's for gameplay purposes so you don't pick them off like fish in a barrel but I think those things should shamble at best like they do in Fallout 1 and 2. I also hate the idea of feral ghouls being mostly from the pre-war/immediate post-war era and surviving 200+ years just for you the player to kill them. I know that wasn't a Fallout 4/76 invention just like their ability to run, but Fallout 4/76 amplified that tenfold. Now feral ghouls, who realistically probably only get the bare minimum of nutrition from rats or cockroaches and other wasteland critters they come across can somehow fully sprint and lunge at you like NFL linebackers, and they all wear stupid little tattered pre-war dresses that somehow haven't fallen off them due to the elements. At least in New Vegas most of the ferals you come across in the wasteland carry items on them that infer they were survivors/prospectors/hunters who were just dealt a bad hand. They also don't even look that scary anymore imo in Fallout 4/76. The overall look and feel of Fallout passed away with Adam Adamowicz, the last person in Bethesda to truly understand the style of the Fallout universe. Not sure who took over for Adam after his passing, but whoever did, thanks to him the Fallout universe now looks like Rick and Morty to me.
    • [Rad] [Rad] x 4
  16. Blastwave Dave

    Blastwave Dave First time out of the vault

    Sep 12, 2021
    Correct me if I'm wrong but didn't Bethesda's main art designer croak between Skyrim and Fallout 4? It's just a case of bad art direction, Fallout 3 had an overall darker tone and aesthetic so they made things more grounded and aesthetically interesting. Fallout 4 is a cartoon wonderland of goofy explosions and sarcastic quips. It basically just wants to be Borderlands and like Borderlands the designs got softened exponentially.
  17. Morgan_

    Morgan_ Duckerz

    Jul 3, 2020
    It's down to personal taste and so on, but I think Bethesda has one of the best art teams in games. Past or present. Especially their industrial design. The old games had some good stuff that was carried over plus having that old crpg charm look, but I think the new stuff is better.

    The F4 Deathclaw would be one that I don't care for though. Both design and animations are more fantasy and also just cool looking. F3 deathclaw was gangly and creepy looking and had uncanny animations. Nu-Deathclw just makes me think of WoW Cataclysm or something. I keep expecting it to breath fire.
  18. Gizmojunk

    Gizmojunk Carbon Dated and Proud

    Nov 26, 2007
    Part of it almost certainly has to do with them using Face-Gen. The feral ghouls are discreet creature meshes—but you notice that they never talk. Interact-able NPCs use composited heads that allow for visual facial expressions, and automated lip-sync.