Why does it feel like ?

Well the power armor was pretty cool. It actually felt like you are a walking tank and I can see why people in Fallout 1 and 2 would fear you wearing PA. Although I didn't like the whole thing with the energy cores. Those shouldn't have been in the game.
The way power armour felt was great, probably the best thing in Fallout 4. The problem was it gave out power armour far too frequently and early. Also the T-60 design is pretty shoddy
 
Lore is a bit tricky, in that you don't want it so rigid that it stifles creativity - but at the same time, you need to keep a handle on it because limitations are what provide definition. A great deal of creativity tends come itself from finding novel solutions around existing limitations. You need to be able to strike that balance in expanding upon, or selectively retconning lore in a way that grows the brand and increases internal consistency, but at the same time not making it such an amorphous mess that brand is meaningless.

Bringing cats back... sure, I'd say that's fine. They were never extinct until shortly before FO2's time anyhow - both wild and domestic types, and the only people to mention their extinction are isolated individuals on the West Coast. Unless the famine that lead to their being hunted for food was global (which strains credibility in itself) - there may well be populations elsewhere in America. The power armor changes... eh, yeah. I can even buy into that. I'm not happy with the Power Core change, but it's to facilitate gameplay mechanics. Same reason why Power Armor in FO3/NV required training, when it didn't in previous games. That's pushing it, but ok... it serves a greater purpose. Not a fan of it being literally everywhere on the East Coast either... but without a BoS chapter (or similar organization) operating in the area to fleece them all up and keep them out of waster hands, sure - it makes some sense they'd be more available in Boston than in DC or the West Coast.

But Kid in a Fridge? Cabot House/Mojave alien cities? Pre-War Jet? This shit is just asinine, and neither facilitates world building, compliments game mechanics, and only serves to damage the brand by destroying lore for little more than a throw-away gag or "cool" (it's not cool) scenario. Obsidian/BiS also put some lore-breaking scenarios and quests into FO 1/2/NV... but which were obviously only intended as Easter Eggs, or locked behind an optional "silly things" trait. Nobody serious thought that the Chosen One went back in time to destroy V13's water chip. They didn't try to play them off as serious things happening in this world.
 
People with no training can get in power armor. Every other game you needed special training and for good reason (difficulty scaling, something awesome to work for, basic logic). So obviously they had to handicap it some other way. Except that fusion cores render them completely useless in war because A) a single frag grenade should have an 80% chance of turning it into tiny nuke, and B) needing to refuel literally every 10-20 minutes would bring any army to a screeching halt. Let alone that they made it obscenely commonplace w/ zero attempt to explain why (and didn't bother to protect immersion by allowing player level to determine the variant...). Apparently the National Guard stationed in Boston was ordered to scatter around the city to ensure survivors would have plenty of shiny toys to play with, and had oodles of power armor to waste on the freaking National Guard (and also somehow had access to variants that didn't yet, and previously never existed).

-The super sledge is changed for the second time, and to something even dumber b/c apparently they decided to rip off the worst Fallout game this time (Brotherhood of Steel), instead of mindlessly mocking the originals.
-Mirelurk kings stop being a reference to an actual era appropriate sci-fi movie, and become some kind of...newt or something? At least they used to be mysterious. I mean it's not a bad enemy design but it didn't to rob of us something cool.
-Yet again deathclaws are present, and unlike super mutants they don't even bother to explain why. Side note in Fo3 they act like it wasn't the Enclave, which would have made sense. If you could get over why they were unable to come up with some new factions ffs. Though given how the Institute, Minutemen, and Railroad turned out...sigh.
-Yet again everyone has the exact same names for everything. Yup, I'm sure everyone across America just simultaneously decided bears should be called Yao guai. That's just logical.
 
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