Gamasutra is offering an article-style interview with Brian Fargo which mostly focuses on the decision to go with Kickstarter to fund Wasteland 2 rather than the title itself. Snippet:<blockquote>"For Wasteland 2, the PC is the root of the product. The Fallout series, at least for now, is focused more at a console group, and for me, there's a major difference. There's a lot of people that loved Fallout 1 and 2, and Fallout 3 just isn't what they want. To me, Wasteland 2 is for those people," he said. And since those nostalgic players are providing the funding for the game, Fargo said he's doing everything he can to ensure that their voices are heard. Fargo pointed out that Kickstarter backers won't have a final say on the game's content, but InXile wants to keep communication channels open so the team doesn't miss any key feedback. InXile has already taken some cursory surveys about Wasteland 2, and Fargo said he's been surprised by what his backers are looking for. "As an example, we asked fans what they'd like to see once we hit a certain funding level. More audio? A bigger world? And almost universally, people said, 'Please don't waste my money on audio.'" Instead, players wanted InXile to include more text, giving the game a more robust, branching narrative. Adding voice-overs would only limit the game's scope, as dialogue trees would be bound by the game's audio budget. "It was an interesting thing to hear from [the fans], and I'm glad I heard that," Fargo said.</blockquote>Tangentially related, Michael A. Stackpole has a post on his blogs on his time designing the original Wasteland and his hopes for the sequel.