Why is Frank Horrigan so cool?

The master is true evil.. even his looks was evil and with an evil computer attached. What more can you ask for? But let's go on...

One thing that really tells me Horrigan was a wuss is the fact that Michael Dorn (making the voice of Horrigan) had the following argument for taking the role of Worf in Star Trek (..well those series are kinda evil too. Boring yet still exists): He wanted to break away from any stereotyping of him as a "nice guy". At least he tries to be evil. But as someone mentioned earlier he has some sides of Darth Vader in him so I guess he's pretty evil anyways..

The master also has his flaws since he has the same voice actor as Winnie the Pooh, Jim Cunnings. BUT, he also had the role of Sharkticon in transformers and if that isn't evil enough.. well I don't know. But I never liked Star Trek.. So teh master it is.

and yeah, I think the masters dialogue was way better than Horrigans.
 
yeah, surely master is a lot uglier, and is a total freak... that triple voice, all that meat, he was really a weird guy o.O and a better villain but...

the SEMPER FI in the end of Frank's speech rlz ^^
 
I liked Frank.

He scarred me when i first saw him. And he is totaly insane.
He reminds me of colonel Armitage somehow...and thats a chilling thought....

The first meeting in the desert was just good, when you are so weak and insignificant that he does not even kill you.
I remember thinking ...i hope i don't fight this at the end...and avoiding going to the end because of him.
First time i played.

I had a spear and i was buttnaked in the desert...and maybe i looted a gun from some corpse but i was out of bullets and radiated...and i drank something slightly glowing in the last town, and maybe ate something too too many times :P because my stats were on a rollercoaster.
 
Frank Horrigan was a stereotype with the potential to become more, given a little backstory, a little more dialog, he'd have been awesome. As it was, he was weak, some good lines ( his dying breath's statement caught more than me off gaurd apparently) but still too weak. Though I don't find him as anime as alot of people do. Somehow the broad shoulders and alot of the other design on him seems more western than anime, which tends to go for the skinny, elongated, almost girlish figures in most of their men and even alot of their mecha robots.

The president just sucked. He seemed no more than a monologue opportunity the devs stuck in just to fill in some holes in the story... but failed and just gouged those plotholes wider.



The Master however, was one of the "Holy Shit" moments in gaming. Nothing any of the holodisks said prepared me for the encounter, and his dialog and character were beautifully mastered. You could almost see the way the wheels turned in his insane but brilliant mind. The options you were given to defeat him and his forces just made it far more classic.

Lou I don't remember too well, he didn't strike me as too remarkable... except how he died when I showered him in liquid fire... you have to love the death animations in fallout.
 
The first time I played Fallout I didn't even encounter the Master... I just armed the nuke and got the duck out of fodge.
 
The ending in general was dissapointing in Fallout 2. San Francisco onward lacked depth. There should have been more encounters with Horrigan during the game (damn whoever said there's a vidoe of him from the BOS bunker! Now I must play it again!). By the time I reached the end of the game and saw him it was like:

"Huh? Who are you and where have you been hiding? I've been everywhere in this stupid base of yours! Oh yeah! You're that guy from the desert, right? I was wondering what the fuck that was about."

Also the president was not just lame... but weird to. "Oh what's this? You're a heavily armed mutant wandering around my base? How fascinating! Let's chat!"

And how exactly did the villagers escape after you release the virus/set off the reactor? If you remember the entrance to their level was locked by these things. The first time I played I spent two days (real time) trying to figure out how to do things so that I could free them, until I finally read a walkthrough and found out that they vanished through the power of magic.

Yes I am bitter about the ending of 2... the rest of it was so good!
 
The video of Frank is in vault 13
Well its all said about Frank and the Master
my opinion Master > Frank for reasons that all have already said
 
Thread revival because today I finished Fallout 2 for the first time. :grin:

I really liked Frank Horrigan, but I feel the turn-based isometric combat really held him back. You never get a full taste of his power because of how FO2 looks and plays like. To draw a comparison, for fellow DBZ fans: imagine Broly fighting Goku in turn-based combat. Five punches Broly, two punches Goku. It's boring. It doesn't capture the brutality of Broly (smashing Goku against walls, floors, ground, etc.). Likewise, the turn-based combat didn't capture the brutality of Frank Horrigan.

You hear so much about this monster, but in the end he uses the same two attack animations over and over again: his gun, and his knife. I would have loved to see him grab the player and throw him against a wall in real-time, where you are helpless as you struggle to recover.
 
I agree, there should have been more depth to this guy. There should have been more encounters with him and more stories about him. You don't even hear his name until just before you fight him and you don't even hear anything about him until on the oil rig. Maybe if there had been more depth to him, you could have dealt with him the diplomatic way like all other final fallout bosses. And the ending fight is nearly impossible to win without the presidential keycard even if you are at high levels.

By the way, there's a New Vegas mod where you can actually encounter and fight a clone of him. From what I have seen on youtube, you can actually read about experimentations surrounding his cloning. It's called Area 51 if you are interested.
 
Holy crap. You necro'd a thread from over a decade ago.

Well, this is a very old forum. :grin: And I'm a firm believer that it's better to keep discussions on one topic to one single thread, even if it means reviving a 10-year old one. Plus it helps to see how opinions change.

Adding to what DwayneGAnd said, I think it's a shame that there's so little backstory to Frank Horrigan, even in the Oil Rig. You learn almost nothing of him.

On the final fight I killed the Granite patrol (couldn't convince them to side with me), and lured Horrigan straight to the rightmost part of the screen (so the turrets would not attack me). Afterwards I sadly had to savescum my way through the fight, then again Fallout's mechanics were heavily on his side (it only took a couple of critical hits for Horrigan to kill me, yet I needed like 25 critical hits to kill him; odds were heavily biased towards him and there was no "fair" fight option).
 
What's there to know about him? He's a cartoonish villain that destroys everything in his way. He is the epitome of what Fallout 2 was satirizing, so it's completely sensible for there to be so little information of his character.
 
Frank Horrigan was meant to be over the top. Giving him too much depth would defeat that purpose.
On the other hand, he was the tip of the iceberg and the true opponent was the Enclave itself, which was more fleshed out and could have been even more fleshed out.
 
Frank would stomp The Master's guts out with or without his wheelchair with miniguns. As an entity The Master was nothing more than biomass slowly infesting his surroundings like a cancer. He most likely couldn't even move outside of the overseer station.
 
In my opinion the Master was a better villain. His goals were more admirable compared to the Enclave. He wanted to unite the world through forced evolution so there would be no more conflict. If not for the flaw in his plan that mutants were sterile, he would have succeeded.
 
What's there to know about him? He's a cartoonish villain that destroys everything in his way. He is the epitome of what Fallout 2 was satirizing, so it's completely sensible for there to be so little information of his character.

I don't know why people say this. I've seen this said about Caesar's Legion too, which is why I always bring Hitler or ISIS into the table: a cartoonish villain is a villain typical of cartoons that simply wouldn't exist in real life. The Fallout franchise so far has never had one of those. The only exceptions I can think of are Bethesda's Ant-Agonizer and the Machinist, because the idea of those characters if fucking stupid. But Frank Horrigan? He's no different than the average soldier that is incredibly loyal to his country and doesn't see any wrong in doing whatever it takes for its well being.

A cartoon villain is something who does evil for no real reason. In real life, a parallelism would be someone who is mentally ill (but cartoon villains are never said to be mentally ill, they are just "evil").

The problem in Fallout 2 isn't Frank Horrigan, but the nonsense of the Enclave. The Master had a clear goal, and what he was doing made sense. The Enclave, on the other hand, doesn't. There's no real reason as to WHY it makes sense to destroy every single mutated human being on America. More so when the Enclave constitutes a very small minority of the human populace on America.

Even more so considering the Fallout universe in FO1 and FO2 isn't populated by visibly mutated humans.
 
you have to wonder where the Fallout Wikia got their info on Horrigan's background on the fallout wikia.

Also, anybody notice that Horrigan actually shares his name with a character from the Clint Eastwood film "In The Line of Fire"? Talk about uncreative!
 
Back
Top