Why the attachment to overhead/top-down isometric POV?

Vault 69er said:
xdarkyrex said:
Just an opinion here, but I think that real time is a necessity to revive the fallout franchise to mainstream audiences.

This is purely speculative, obviously, but I think the market has changed a lot in 10 years, and slow or turn based games are generally not well received (unless its a jrpg).

That's what they said when Fallout was released.
And it may not have sold like Oblivion today, but it didn't have Oblivion's million dollar budget and massive hype campaign either.

Yeah, but when was the last time a non-japanese tb/rpg was well received by the populace?
 
xdarkyrex said:
Yeah, but when was the last time a non-japanese tb/rpg was well received by the populace?
When was the last time anyone tried it?
 
xdarkyrex said:
Yeah, but when was the last time a non-japanese tb/rpg was well received by the populace?

Well, when was the last time one was made?
And when has one ever been made with a bloated budget and relentless hype machine to help sell it?
I'm of the opinion that western developers, particularily American ones are stuck in a gigantic rut. Probably due to companies like Troika and Obsidian being bullied into submission by idiot publishers. And EA. Goddamn EA.
You have the odd ones here and there like Firaxis still producing something good, but mostly it's a cesspool.
 
Temple of Elemental Evil would be the last instance of a good decent budget one I think.

It made money, but not as much as anything else in the action-rpg genre.

How do we explain this, that even shitty action-rpgs (BG:DA) can make more than a pretty good tun based rpg (ToEE)?

It's entirely possible that it has to do more with lack of console market penetration (that's where the money is at) then actually gamers preference, I'll at least give you that.

If Oblivion was only released on the pc, its end profit would have been markedly lower.


Here, while googling to try and see if I missed any important rpg's to see if my opinion was unwarranted, I stumbled across this blog.

http://www.rampantgames.com/blog/2007/02/action-vs-turn-based-rpgs-evolution.html

While I do not fully endorse all points, the general tone and idea seems to be spot on and elucidates my point quite well.
 
xdarkyrex said:
Just an opinion here, but I think that real time is a necessity to revive the fallout franchise to mainstream audiences.

This is purely speculative, obviously, but I think the market has changed a lot in 10 years, and slow or turn based games are generally not well received (unless its a jrpg).
Well, shit, even Van Buren was supposed to have real-time combat and turn-based combat with focus on the second...
Troika with their resources managed to pull off some demo with fpp/tpp/iso so it's completely possible to make Fallout tpp/tpp/iso AND tb/rt.
I don't care if tpp and rt would work because I'd go with tb and iso but the fact that bethesda doesn't care about this just shows their lack of creativity...
"Hai, I be todd, let's make fps games forever, k?"
 
its not about the camera angle.. its about the decency of the game. system shock is system shock, the game is good as with its own camera angle. trying that with baldurs gate would just be stupid. same would happen if you made oblivion birdside view. best graphics are not always the first person view ones
 
xdarkyrex said:
Temple of Elemental Evil would be the last instance of a good decent budget one I think.

It made money, but not as much as anything else in the action-rpg genre.

How do we explain this, that even shitty action-rpgs (BG:DA) can make more than a pretty good tun based rpg (ToEE)?
How about the lack of marketing, the bugs, the fact that it was essentially just a dungeon crawl and the not-so-glowing press? It was still one of the top-selling PC-games for Activision, by the way.
 
I agree - ToEE was a complete marketing failure - the publisher failed to inform the potential buyers about the strongest points of the game.
From what I recall ToEE ads were so vague that they didn't even make me consider spending ~100 Polish Gold Pieces on the game.
 
Sander said:
How about the lack of marketing, the bugs, the fact that it was essentially just a dungeon crawl and the not-so-glowing press? It was still one of the top-selling PC-games for Activision, by the way.

The point I was trying to make was that the publishers out there are all so averse to risk (which I can hardly blame them for as people who run business) that until a good mainstream tb game that captivates the "casual" gamer comes out its going to continue fall by the wayside.

Unless its Japanese

Maybe someone ought to get a Japanese publisher to fund a western development team :P



Also, why is it that pretty much ALL of the good western crpgs suffer from the same recurring symptoms? bugs and marketing and whatnot.

If only Troika had good marketing and good quality control :?
 
Ironically enough, if we want more good TB games on the pc, the battle will probably have to be waged on the console.

awkward much?
 
xdarkyrex said:
Ironically enough, if we want more good TB games on the pc, the battle will probably have to be waged on the console.

awkward much?
No, you just need to buy the right kind of products and know where they are! :look: http://www.spiderwebsoftware.com/

Which brings me to my original subject in this thread; Why, cause the rules are part of the game, and they allow multitude of characters to pass the game with their own styles, like the diplomat char that goes through both game in about 30 mins, with our firing a shot.
[youtube]http://www.youtube.com/watch?v=WzSOKi_t5fg[/youtube]
[youtube]http://www.youtube.com/watch?v=VZvMq2F-O14[/youtube]
 
xdarkyrex said:
If only Troika had good marketing and good quality control :?

I don't know. Bethesda seems to do quite well with all the quality control capabilities of a chimpanzee and two hamsters playing with an Atari VCS.
 
Jarno Mikkola said:
No, you just need to buy the right kind of products and know where they are! :look: http://www.spiderwebsoftware.com/


:wink: I own the exile trilogy + blades, the first 3 avernum games, and all 4 geneforge games


I'm actually playing through geneforge1 again right now


Vault 69er said:
I don't know. Bethesda seems to do quite well with all the quality control capabilities of a chimpanzee and two hamsters playing with an Atari VCS.


I've actually never had problems with Oblivion or Morrowing bugs.
 
Sorrow said:
That's only your opinion.
I don't find staring at the world through a piece of glass with a narrow vision field "intimate".

That's how life is. It's the perspective of every day life. It is the most intimate way to experience anything.

Would you rather experience your first kiss by watching it from 20 feet in the air, only seeing the bare essentials of the event? Did you not enjoy the Talking Head segments in the original? Tell me that didn't wow and impress, as well as making you attached to some of those characters. It's a fact of human nature that seeing a face helps greatly in emotional attachment. The FPP is as close as videogames can get right now to initmacy (touch sensations are the next step).

It may be just an opinion but it is the opinion of Bethesda, can you atleast respect that? You don't have to like it, but don't condem it until it's finished and you've played it.

And Sander, I don't appreciate you calling my opinion horseshit.
You're only soiling NMA's reputation more.

And just for record, there is no justification for being disrespectful.
 
VistraNORREZ said:
Sorrow said:
That's only your opinion.
I don't find staring at the world through a piece of glass with a narrow vision field "intimate".

That's how life is. It's the perspective of every day life. It is the most intimate way to experience anything.
Really? Do you suffer from permanent tunnel vision and some kind of disability that stops you from moving your eyes and neck?
Because that's the perspective that "FPP" games offer.

VistraNORREZ said:
Would you rather experience your first kiss by watching it from 20 feet in the air, only seeing the bare essentials of the event? Did you not enjoy the Talking Head segments in the original? Tell me that didn't wow and impress, as well as making you attached to some of those characters. It's a fact of human nature that seeing a face helps greatly in emotional attachment. The FPP is as close as videogames can get right now to initmacy (touch sensations are the next step).
No. To me most intimate presentation of a world is reading a book. Kissing in a FPP game would be pretty pathetic.

VistraNORREZ said:
It may be just an opinion but it is the opinion of Bethesda, can you atleast respect that? You don't have to like it, but don't condem it until it's finished and you've played it.
Don't assume that I'll pay Bethesda for making FINO3. Or that I'll play FINO 3. That's disrespectful.
 
VistraNORREZ said:
That's how life is. It's the perspective of every day life. It is the most intimate way to experience anything.
No it isn't. A first-person perspective is not the same as experiencing things as if you are that person. There's peripheral vision, for instance.
Also, ever heard of people who get nauseous from a first-person perspective? Yep, that happens too.

Yes, that's not a great impact. But really, is a first-person perspective more intimate? I can't actually reach out and do anything, I'm not going to feel like I'm actually there just because the camera is posited where there are supposedly a couple of eyes. It isn't more or less realistic than an isometric perspective. It *is* a functional perspective for a shooter.

And besides that, 'intimacy' is about as useless a qualifier as possible (and not the point of Fallout either).

VistraNORREZ said:
Would you rather experience your first kiss by watching it from 20 feet in the air, only seeing the bare essentials of the event?
Have you ever actually kissed someone? Do you realise most people close their eyes when kissing? Do you also realise that kissing is about feel, not about the perspective you experience it from?


VistraNORREZ said:
Did you not enjoy the Talking Head segments in the original? Tell me that didn't wow and impress, as well as making you attached to some of those characters. It's a fact of human nature that seeing a face helps greatly in emotional attachment. The FPP is as close as videogames can get right now to initmacy (touch sensations are the next step).
And for the umpteenth time, the isometric perspective in a 3D environment does not, in any way, prevent one from seeing faces. Most of the objections to the first-person perspective are because of the combat. Dialogue is completely irrelevant to that.

VistraNORREZ said:
It may be just an opinion but it is the opinion of Bethesda, can you atleast respect that? You don't have to like it, but don't condem it until it's finished and you've played it.
We are *not* condemning Bethesda's game as a game. For the millionth-and-threeth time, we are only condemning what we have seen so far *in the context of a Fallout game*. Why does everyone who comes around to criticise that fail to see that? We don't give two shits if Bethesda feels the first-person perspective is a better perspective than the isometric perspecitve.
What we *do* care about is the fact that Bethesda sees fit to throw away Fallout's design in favour of their own design. *That* is what we are pissed about.

VistraNORREZ said:
And Sander, I don't appreciate you calling my opinion horseshit.
You're only soiling NMA's reputation more.
I don't recall calling your opinions horseshit there, but nice straw man. I called your supposed facts horseshit, since they are horseshit. You claimed that Fallout was made as mainstream as possible. Which is a horsehsit claim, and this has nothing to do with opinions.
VistraNORREZ said:
And just for record, there is no justification for being disrespectful.
Horseshit. There can be plenty of justifications for being disrespectful. And if you're easily offended, maybe this simply isn't the place for you.
 
Arguably, the kissing scene in The Darkness did more with it then you would EVER be able to manage with a isometric view, period.
 
Have you seen the kissing scene in Jedi Knight II?

That was some of the most awkward shit I have ever had the misfortune of witnessing. I literally had no words.

It probably would have been BETTER in isometric. At least with that, you can just type up a rough description and let the player's imagination go to town.
 
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