Wild Talents stats for Fallout?

Confusion

First time out of the vault
So, I've been contemplating running something with fallout themes to it out in the terrifying "real world"
I'm thinking of using Wild Talents as the system.
I figure I can get away without having to deal with the possible complexities of Energy weapons to start with, because no one ever starts with the things.
BUT.
I was wondering if anyone had any ideas for how to stat up the creatures of the wastes, rad-scorpions, mole-rats, geckos, etc.
 
Hmm... I've not played Wild Talents.

A few years ago, just before/when/after Gluttoncreeper released their Fallout-based PnP, some people around here were working on something in d20 system that wasn't too bad. It pretty much fell by the wayside when Rosh took a walk from NMA, though.

I think I still have some of what we got done saved to a disc. If you're familiar with D&D or d20 systems in general it might help some. If you would like, I can send you what I have of that stuff to look over.
 
That'd be great.

I do plan to drop anything I do come up with here for use by anyone that might want it.
 
Alright. I'll dig around today and see what I can find. I know I backed up most of it on Cd, it's just finding the right CD. I've moved three or four times since then, god only knows where it could be. (And then there's the fact I fail epic-style at remembering to label my back-up discs properly... :roll: )

I should have something for you by tonight or tomorrow, anyway. I'll let you know what I come up with; if it's too much to just copy and paste here, I'll stick it on rapidshare or megadownloads or something and send you the link.
 
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