[font size=1" color="#FF0000]LAST EDITED ON Nov-21-01 AT 12:48PM (GMT)[p]Hmm..., since you mentioned shadowrun, it reminded me of a p&p rpg called Cyberpunk.(Has anyone ever played it?) It's actually very similar to FO in a lot of ways, except for the cybernetic implants and netrunners.
I had a techie style character in the game, so I had to figure out a lot of how some of the new technology work to help me build the things our team needs. My GM was very strict in terms of realism, if I can't explain how something I build works and how I can build it given my resources, I can not build such items.(even though I had 9/10 electronic, 8/10 machanical., 7/10 cybernetics..) This is esp. true in cybernetics, because there's no room for failure. In Cyberpunk, you have a humanity scale, it sorta works like the Karma scale, but in a different way. You start out with HS of 10, as you acquire more implants, your HS goes down, by the time you hit 4 or 5, you are in danger of psychological breakdown, and when you hit 3 or 2, you will go into a state called Cyberpsycho, which basically means that there are too many implants in your system and your brain can not comprehend them all even with the help of the enhanced memory chip, so, in a sense, you go nuts. You can't cure it unless you take out the extra implants, but you can temporily control it using drugs. That is why there is skynet like robots in the game, but they have human brains in them. If you got the cash and the connections, you can put your brain into a robot that is faster, stronger, easier to maintain, and with less down time, but the surgery is not reversible, bec. they haven't figure out how to rebuild your nervous from the ground up without extreme damages, and cloning while possible is extremly expansive.(about several billion euros or so)
The wolverine style implants is possible in the game but not without heavy consequences, first of all, most of them are expansive and just for cosmetic purposes, and secondly they can't contract and can get fairly painful if you try to do what Wolverine does in the comics, but you can get the combat version to fight hth with similar problems and extreme humanity losses - 3D6+1.(Think about it, how would you feel if part of your bones are sticking out of your skin and somebody trying to smash it?)
Hm, I think I may have gotten way off topic here, but I was just trying to show other reference of such things in RPGs, and these two are quite similar in some ways. But some of the cyberpunk elements maybe interesting to see in a FO environment, such as the ability to customise your equipment to suit your needs if you have the skills and materials, or to have a more realistic implant that affect the story rather than just your stats.(I mean you can already do strength, perception, intelligence, and charisma.)
Oops, I rant too long, got to go.
Starseeker, signing off.
"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."