Sander said:
Bullshit. Fallout put you in a very similar situation by determining your background and giving you a mission.
Similar? Let's see, your predetermined background in Fallout consists of the following:
1. You have lived your entire life in a Vault.
2. You have been sent on a mission to find a water chip for your Vault.
That's it. Those are the only predetermined facts about your character. You don't know anything about what your life in the Vault was life. You don't know who your parents are. You don't who your friends are, or even if you have any. You don't know why you, of all people, have been selected for the mission to save the Vault. You can explore the Vault and talk to people there, but you will learn nothing concrete. You are, simply put, a tabula rasa. Your entire "background" serves only to give you a starting point in the game and a role in the main plot, while minimally restricting your freedom to roleplay in any way you see fit.
On the other hand, this is your background in Syphon's Fallout:
1. You have lived your entire life in a village.
2. You have parents.
3. Your father is a hunter.
4. You and your father go on hunting trips together.
5.
Your village is attacked by raiders and everyone you ever knew is killed, while you are left for the dead.
At the very beginning of the game you experience a traumatic, life-changing event. Consider what this means, from roleplaying perspective. You will seek to exact revenge on the assailants. You will fear all raiders and hate them with a passion. You will be traumatized and bitter. Congratulations, you are stuck with a heapload of restrictions on account of a handful of stat adjustments that you can accomplish on the character creation screen.
No, it didn't do this as radically as is now suggested, but it did determine a limited background scope. In fact, the idea of determining your own background in this way would fit perfectly in the Vault setting, and it would have fit well in the setting of Arroyo.
Determining your background, yes (though I'm personally averse to that too). Having your background determined for you, no.
This has no bearing on the idea of having the player actively determine his character's background.
True.
That's mostly featured in an element called 'experience'.
I'm talking about negative effects of age, such as diminishing physical and motor ability, like in Darklands.