SimpleMinded
Vault Fossil
megatroll, it costs a lot of money to maintain these games as well though. Everquest is supported by 1100 dual cpu servers. Not to mention development costs.
While the games that succeed can make a hefty penny from the monthly income... if the game fails they've just thrown away millions in development and servers. With 56 games on that list (I refuse to count Fallout ) can you divide up the potential market for mmo's and get a reasonable pool for each of them? Even if a person plays 3-4 mmo's at a time, that's a lot of games to split them between.
You're going to need to make a lottt of expansion packs to earn back your money if your fan base isn't big enough .
While the games that succeed can make a hefty penny from the monthly income... if the game fails they've just thrown away millions in development and servers. With 56 games on that list (I refuse to count Fallout ) can you divide up the potential market for mmo's and get a reasonable pool for each of them? Even if a person plays 3-4 mmo's at a time, that's a lot of games to split them between.
You're going to need to make a lottt of expansion packs to earn back your money if your fan base isn't big enough .