SimpleMinded
Vault Fossil

megatroll, it costs a lot of money to maintain these games as well though. Everquest is supported by 1100 dual cpu servers. Not to mention development costs.
While the games that succeed can make a hefty penny from the monthly income... if the game fails they've just thrown away millions in development and servers. With 56 games on that list (I refuse to count Fallout
) can you divide up the potential market for mmo's and get a reasonable pool for each of them? Even if a person plays 3-4 mmo's at a time, that's a lot of games to split them between.
You're going to need to make a lottt of expansion packs to earn back your money if your fan base isn't big enough
.
While the games that succeed can make a hefty penny from the monthly income... if the game fails they've just thrown away millions in development and servers. With 56 games on that list (I refuse to count Fallout

You're going to need to make a lottt of expansion packs to earn back your money if your fan base isn't big enough
