requiem_for_a_starfury said:
No it doesn't, 3d isn't the holy grail, if people get bored by travelling through the world until they find something to do then it isn't fuller than a map. And a world that doesn't contradict the Fallout setting wouldn't have much to do other than look at the scenery. Not that there would be much scenery as the world of Fallout is mostly featureless wasteland.
It is not. -Repeats answer given to Sander-.... The atmosphere of the game is desolate, sometimes, the world of Fallout has equal numbers of creatures, places, quests, action, interactivity as any other big RPG game.
And i agree that 3D is not the holy grail. by the way....
And , as i said before, if you find a right balance, which all games must try to do, than it is not desolate so much that there is nothing to do, or over populate and full of life which does not fit the setting of the world.
If you get it right than its good game ...if not....
That is entirely in the realm of the developers doing the game...so it does not apply as an argument here.
requiem_for_a_starfury said:
Fallout and Fallout 2 had limited landscapes, but that was due to engine and budget limitations, though if you stopped in the wasteland you got desert, the coast a beach, the city ruins. And by FOT you have the ability to have an unique landscape map for every square on the world map, even if they didn't use it.
FOT? whats that preciouss....is it good for eating?
Yes Fallout had a few of those small maps, i always understood them as a result of the engine...not something that gives Fallout its feel.
Or something that should stay the same always no matter what.
If fallout3 goes that way i hope those maps would be more elaborate and appropriate. If you are in the mountain region of Fallout than when you load down into it it should portray mountain
kind of land, and be bigger....and have different versions, not just one bloody always the same piece of graphic.
requiem_for_a_starfury said:
Yes it does. The distances between locations in Fallout are sometimes hundreds of miles apart. You couldn't do that in real time, they'd have to compress the distances or the time travelled. In real time the least artificial way of doing that is to have a small playing area or a few small playing areas linked by an instant transport device.
It does not need to be smaller.
Maybe just compress the time when you are traveling a little, as it was compressed on the Map in the first two games.
Have a day lasts a hour or two in the game not actual 24 hours.
It did not, even in the first two games.
Ofcourse it would be hard to do....but maybe it can be.
I would not mind it, but i certainly can recognize that many other players would, depending on their personal tastes.
requiem_for_a_starfury said:
Anything that relies on you the player makes the character sheet worthless. For me RPGs are about playing the character not the engine.
No it does not. You can blend the two. How good thats another question. Check Hellgate London for future reference ( if they manage to do what they are now saying they will).
For me RPGs are both, character and the engine, the game.
I want to see as much as i can read, learn, think off.
The simplest example i can think of, (in a fantasy setting) of how you can have both, would be:
In the fight, the player, swings a sword at an enemy and hits him every time he is in range of the weapon, making combos, and different types of attack by clicking and taping the keyboard.
The stats ( and perks) decide how much damage you did, did you really hit him or maybe just gave him a blow on the armor or shield, did the enemy managed to defend himself, how much damage his armor diverted, or has it maybe received a critical blow that punctured the armor, how much armor get damaged from blows on it alone, will the parts off it fall of.....how much damage and what kind of damage your combos or special moves do...etc.
The mechanics would be similar if you played Post apocalyptic game or any other.
RPG-s will not stay the same.... And i do not see one reason they should stay PnP in their core.
I see it as a first step(PnP), not all there ever will be.
Sander said:
Yet having something to do in it would largely destroy the Fallout feel of a desolate and deserted wasteland. Life should not be abundant, and there shouldn't be things to do in it. That's the whole principle of a wasteland.
We have been over this already in this thread.
But anyway.....
Fallout is not desolate and deserted wasteland, in fact its full of shit.
The atmosfere of the game on the other hand is like that, and thats why most people feel like it is desolate and deserted.
If it realy was so, than there would be nothing to do in the whole game. And there is a lot to do, and thousands and thousand of cratures you meet...if you play it long enough.
Sander said:
Sander said:
How, then? How can you possibly still allow the player to rely on the characters stats if you force him to pay attention, look for 'tracks' and all that stuff?
-You force the player to pay attention to details when you give him to play an RPG in the beggining.-
By having stats give player ability to see the clues in the first place. If your skill is too low you see only a few tracks that disappear after a while, if you have higher skill than you can follow them to the end.
There is a number of ways to present it graphically that would look nifty and useful.
And there are many different types of tracks.
It could be like a field of view around the player, visible or unvisible,
that you could direct around the player in search for clues....like it is you are directing your attention on the nature around you...the higher your skill is, augmented with a few specific perks, the more clues you would find.
And use them just to track something, or to discover that somebody is lying about something too.... the uses are many, and all good. Thats one part of the game that definitely needs some improvement.
Jahakob said:
In my head the wasteland is great and amazing. I mean, ANYTHING could be out there! Canyons, caves, vaults, fortresses, burnt forests, military camps, lost worlds, cities, nomads, monsters, societies, factories, swamps, dumps, wanderers, lunatics and everything that is fallouty...
Yes there is a lot of stuff there, i thought it would be nice to actually see it.
Jahakob said:
...they should put most of their efforts in the cities, missions, storyline, music, NPCs and dialog.
That wouldn't be so bad, in fact i would be very pleased if they did it that way.
I just wondered would it be possible to do, and tryed to imagine it like that..... but you cannot find if the idea is really good if you do not have some kind of other input on it, hear some other opinions from different angles.
Now, i feel it maybe could be done in Fallout4 or 5 maybe....
Maybe its too much a change for this game we all have been waiting for too long.
Still, even if its a Map first game i would like to see much bigger areas, much more detailed, and many different small maps you could load into that would correspond to the bigger map.