Worried...

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I'm worried about Interplay and Fallout 3, what do you, O wise ones, think will happen? and what are your reasons? Please I would really like to know...
 
Highly dicey:

They might have canned TORN, which was confirmed to be a stage-up testing for Fallout 3. Of course, I never knew Lithtech to look like THAT much ass as they have achieved with TORN.

TORN got canned due to speculated "creative differences" and a "lack of vision". Which might happen again with another project. Of course, Avellone would be heading up the project, the person who brought in New Reno to Fallout 2. While Sin City fit into Wasteland, it didn't really fit into the atmosphere of Fallout unless you count the shitload of easter eggs and Monty Python overtone of the game to further the skewing of the original Fallout.

As for Interplay....

http://www.interplay.com/dbimages/products/logos/wonderbuck-logo.gif

The hope of Interplay's Tomorrow.
 
RE: Highly dicey:

I'm going to go with the "It will probably suck" crowd, but not because Chris Avellone is working on it.

The main reason I think it will suck is because Interplay doesn't have the money to actually make a good game. Expect them to hammer Fallout in to a Baldur's Gate mold.
 
I may not be a wise one...

but I think my opinion is just as good as anyone elses.

Honestly I believe Interplay will rush something out the door in hopes that all of us who have been waiting for Fallout 3 will rush out and buy it so they can make a quick buck. I expect that the watering down that started with Fallout 2 will continue with Fallout 3 and that the "more guns = more fun" theory will be in full effect.

I really wish Interplay could give BIS the green light to take a year or two and make a classic in the mold of the origional Fallout, but with their current fiancial problems I don't see that happening.

True Raven
The Annunaki FanFic and Theory Guild
Coming soon to a Vault near you!
 
RE: I may not be a wise one...

Well, even more than that, they're going to try to make Fallout 3 appeal to as many people as possible by their standards. This is why they're making the game 3D with Real Time combat.

I'm also guessing they'll be shooting to get the game in to as many stores as possible, so expect them to shoot for a Teen Rating. Low violence, no drugs, no kids, etc.
 
RE: I may not be a wise one...

>Well, even more than that, they're
>going to try to make
>Fallout 3 appeal to as
>many people as possible by
>their standards. This is why
>they're making the game 3D
>with Real Time combat.
>
>I'm also guessing they'll be shooting
>to get the game in
>to as many stores as
>possible, so expect them to
>shoot for a Teen Rating.
>Low violence, no drugs, no
>kids, etc.

Some spokespeople from Interplay also said that making Fallout an Online game is not out of the question, if not a goal... sad times indeed.

"By Interplay, for profit."

-Xotor-

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Our only hope

>>"By Interplay, for profit."<<

Our only hope seems to lay in the hands of Troika. Arcanum is slated to hit stores later this month. Maybe we will have a new champion to carry the Traditional RPG banner now that Black Isle is being corrupted by Interplay.

True Raven
The Annunaki FanFic and Theory Guild
Coming soon to a Vault near you!
 
Oy Vey....this does not look good at all. Oh well, there are always other games to wait for, like Arcanum and Thief 3. I'll probably still hope for a good Fallout 3, even though that hope is probably in vain...hmmmmm, maybe.....
 
Hey, if Interplay doesn't care about my concerns, why the hell should I care about their concerns?




http://www.nma-fallout.com/cgi-bin/forum/ForumID5/786.shtml#11

zero-x's bitter words after his encounter with roshambo:

"I agree with you but there comes a fuckin point i dont know who roquirbo thinks he is but I at least you didnt really criticize me and i appreciate that i hate people who fuck with my ideas when i didnt say shit to em and yes he is the kind of guy i would take a scalpel tear his head open the take an hammer use the end to samsh through the medulla and use the nail pull as a pry to pull back the top of the skull revealing a brain (small but brain nontheless)and take desert eagle magnum and blow it through his fucking spine as he still breath and then rip out his heart and show him how black it is before he dies but as you said thats illegal well cya"
 
Theif 3:

Theif 3 is being done by guy Warren Spector (ex- Ion Storm Austin and Origin Game God, the man behind Deus Ex, System Shock, Ultima Underworld, etc.) and his Studio. You can expect a fantastic game out of him, even if he was with Ion Storm for a time...

True Raven
Annunaki FanFic and Theory Guild
Coming soon to a Vault near you!
 
RE: Theif 3:

>Theif 3 is being done by
>guy Warren Spector (ex- Ion
>Storm Austin and Origin Game
>God, the man behind Deus
>Ex, System Shock, Ultima Underworld,
>etc.) and his Studio. You
>can expect a fantastic game
>out of him, even if
>he was with Ion Storm
>for a time...

Correction, the proper name of that company is "Ion Shit". Romero is the definitive has-been of gaming, and if it wasn't for good ol' Warren, Deus Ex would be a comparative Goatsc Ex like Dick-a-tonna. In fact, Deus Ex was about the ONLY thing good to come from Romero's blatant hamfisted ego trip. And he had nothing to do with it, thank goodness. I think it's a remarkable sign of gamers being more discriminating when stupid shits like Romero get their asses humbled by those working for them.

Personally, if I was Warren, I would look into a project to ressurect LGS and bring back the crew. That would be a bona fide blessing to this industry as he has the vision and the talent to do good work (and has done so over the years), and I think he would fit in with the rest of the team. The main problem is Eidos, the company that panders to those who drool and masturbate to a piece of polygonal ass and breasts and no replay value aside from tragic cases of people making the main character run into the wall repeatedly to hear her moan - they care about that instead of good games like SS2 and Thief. They were incredibly stupid to keep Romero for the length that they did, paying him millions of dollars in the biggest joke of the industry (well, he shares the throne with Derek !Smart). LGS would need a new publisher, and I think of anyone EA (hesitantly saying this) might be a good publisher. Sierra might also be a good one to go to.
 
Haven't you heard...?

>>Personally, if I was Warren, I would look into a project to ressurect LGS and bring back the crew. <<

Warren Spector did just that months ago. All the old Theif team-members are with Warren at their "Studio" which is just their name for it before they can find a name for it. They have ditched Ion Storm and left the Fabio of Game Design behind. All this happend... I think in June or July. Anyway it is in my PCGamer in the August issue so it has to be around that time.

I think Sierra is the place to go right now. They have a few great companies under their belt right now (Verdant, Troika) and seem to be a company who isn't all about throwing a game out the door before its ready.

True Raven
Annunaki FanFic and Theory Guild
Coming Soon to a Vault near you!
 
Interesting, this really didn't com across as a "Theif-y" place to me (if you catch my meaning), I (happily) stand corrected. I apologize for pre-judging. Anyway, I, as a long-standing huge fan of the Thief series am EXTREMELY glad Warren Spector took over the Thief 3 project, I think he and his crew have the creative talent and enough gumption to carry this project through and make a work of extremely high Quality (I just finished reading Zen and the Art of Motorcycle Maitenece, heh). He is one person that seems to me to really and truly care about his work. These seem to be fairly chalenging economic times for games, it is good to know that their are some places that are making Quality games for gamers, and not just shooting out low Quality game after low Quality game in order to make enough money just to stay afloat, its really sad when that happens.And it seems to be happening quite alot nowadays, I hope this will change.......I have a feeling its going to be a fairly long wait though....oh well.
 
RE: Haven't you heard...?

Heard something, but nothing in particular. Now, if they can get a SS3 out...that would be outstanding.

As for Sierra, kinda mixed feelings. Still sore over LSL8 getting the axe, as are MANY people. That, is a series that kept getting progressively more and more brilliant as it went on.
 
RE: Haven't you heard...?

>As for Sierra, kinda mixed feelings.
> Still sore over LSL8
>getting the axe, as are
>MANY people. That, is
>a series that kept getting
>progressively more and more brilliant
>as it went on.

That is truly something rare in this day and age...

-Xotor-

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RE: Haven't you heard...?

I'll bet you making SS3 is one of their goals. I've already heard some talk about them making it.
 
RE: Our only hope

Arcanum is damned fine. I've been playing the press beta lately, since I work at Terra-Arcanum also, and it's incredible how much it offers in terms of role playing.

I won't go in to any spoilers, but there's some really great stuff you can do with diplomacy, assuming you devote character points to the associated skills and attributes. :)
 
Reposted several times from other places but a nice summary of my throughts:

"With the latest headlines ringing in everyone's ears anyone who can't tell what Interplay will become must be blind. I couldn't find a more relevant place for this post so even tho' Shiny is a seperate company and not troubled by these events I will post it here, in the enpty forum called Shiny Central.
I've always thought that the Interplay slogan "By Gamers, for Gamers" has been earned by their decision to publish great games that aren't mainstream. Unfortunatly this policy has led them to release cash games (the endless Star Trek games and bad sports titles) to fund the gems that rarely break even. We should all remember the Interplay badge on the classics like Descent, MDK, Baldur's Gate, Freespace, Giants, Fallout, Carmageddon; the list goes on. We should also remember them as the publisher who helped to fund Shiny, BioWare, Volition, and many other developers who might not have been able to develop the games they wanted for another publisher.

We shouldn't linger on the Classic Bass fishing games as we raise our glasses to a great publishing group who will no longer be publishing by the year's end. Lets all hope that there won't be any need to cut any more in development games from the schedule as they move to developing and funding of games under the new Vivendi Universal (Sierra) banner."

Interplay is dead. Just like Sierra. Interplay is primarily a publisher. Titus already has a publishing arm. Duplication of business processors are wasteful. Like Sierra most (80%+) will be fired and Interplay will be little more then a sticker. *sigh*

Yet another company goes down in this electronic black hole. Everybody is hurting (Blizzard had their first negative quarter this year).

Result?

Less competitors->less competiton->less incentive to invest/risk->less innovation->poorer games.

Lets just hope the US does not go into recession (which will depend on wether Japan will).

For me?

For the next few YEARS the only games im looking forward to:

1. Neverwinter Nights
2. Starwars Galaxies

Im just so excited. Buying a Playstation 2 does not seem like such a bad idea now.

Thought for the day:

No money, no respect, no job security = games industry.
 
[font size=1" color="#FF0000]LAST EDITED ON Sep-01-01 AT 10:40PM (GMT)[p]1. Titus has announced that it would try to slim Interplay down into solely for production. That's about a week old in the news. That is, if Titus sugar-daddy's them afloat.

2. Where's the spin that Interplay isn't failing? Kind of a different tune now you're singing to, no?

3. Prediction accuracy rating is now looking like a firm 96% ;)

4. Giants might have been something. If it would run on more than 40% of the machines of people who bought the game. Still is a bit unplayable.

5. MDK2 might have been something. If it wasn't just sluggishly released with little advertising...if it was given the advertising that of say...the bloated wad of shit that was Sacrifice, then I'm sure it would have done far better. Instead, Sacrifice rose like a bubble and flopped because people found it was an over-hyped rock-paper-scissors game, and MDK2 was released into near obscurity and thusly was just about pirated into freeware. Stupid, Interplay, Stupid. Good job to Titus for axing the marketing staff of Interplay, according to the news.

Welcome back to the slump that was felt in around '95. Same thing happened and some companies went downhill. Things will pick back up again, but perhaps only for companies who are lucky enough or play it smart. Interplay has been playing it back-assward for some time and did some of the most ludicrous things I've seen any publisher/producer do in a long time.
 
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