Worst And Most Hated Bethesda Quest

RangerBoo

Resident Schizo Poster
What is your guys most hated quest in any Bethesda game? I mean anyway, Fallout , TES or their other titles.
Me? I would say the Thieves Guild quest in Skyrim. Throughout my time in Skyrim everyone told me that Riften is a crime ridden shithole and what a cunt Maven Black-Briar is. I thought to myself "Great! A place where I can go clean up and dispense some justice. Look out Maven and you thieving rats. I'm about to go into town and give you a piece of my mind!"
But NOPE! :evil: Instead you are FORCED against your will to join the Thieves Guild and become a thief, oh and you can't kill Maven or most of the Thieves Guild as they are marked essential! :evil: There is no option to clean up Riften of its crime instead the "great Dragonborn" becomes Maven's new chief lackey. Throughout my entire time in Riften and the Thieves Guild the only thing that gave me comfort was thinking what would Vulpes do to the Thieves Guild and the entire town of Riften. Probably burn the town to a cinder and crucify the Thieves Guild and burn Maven alive on a pile of tires. No quest and characters should ever make me feel that way!
It was painfully obvious that Bethesda played favorites with the Thieves Guild and I fucking hate it when game devs and writers do that. I hated when Bioware did that with Liara in Mass Effect and I still hate it to this day. This is why I say that the Dark Brotherhood was the best quest in Skyrim just for the sole fact that you have the option of killing off and putting an end to them(which I did). "Wow I actually have a fucking choice! Why didn't you do this to the other Skyrim factions and quest Beth!?"
 
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I still hate the "Replicated Man" quest because "plausibly human androids" really have no place in Fallout what with the whole "reel-to-reel tapes on giant mainframes" technology aesthetic. We can do implausible things with vacuum tubes and the like, because this is science fiction, but "don't mess up the aesthetic" still matters.

I also hate "the Superhuman Gambit" since it makes no sense.
 
I have to go with a Skyrim quest as well "Hail Sithis." You are an assassin sent to kill the emperor of Cyrodil and it has zero impact on the game world at all, this should have been one of the most epic quests in any TES game and it was just another dungeon.
 
I have to go with a Skyrim quest as well "Hail Sithis." You are an assassin sent to kill the emperor of Cyrodil and it has zero impact on the game world at all, this should have been one of the most epic quests in any TES game and it was just another dungeon.

I did like the bit where he talks to you for a while before you kill him. I recall that being more smartly written than I expected from Bethesda.
 
Yeah he asks you to kill the guy that hired you, but what kind of costumer service is that if I started killing clients. The quest itself wasn't bad but it's lack of any impact makes it my most hated.
 
Mothership Zeta was a total piece of shit and the only reason I did it was to extend my playthrough. Honestly I liked broken steel way better maybe because I love combat and have fps roots. Even though fallout 3 Felt less like an RPG I still liked it. I hated more quests in fallout 1 that the Bethesda titles maybe because I didn't play them when they came out. Mothership zeta Felt like a halo:ce mission specifically the one torwards the end when you were destroying the generator things. I remember going down the same hallway constantly for hours on end. The first time it took me most of the day to do. Mothership zeta was quick and unsatisfying. I did enjoy the loot but that was the only redeeming factor. I do not want Bethesda to go down the path of aliens but go back to their roots and maybe do a fallout 1 or 2 remastered kind of thing involving the memory den.
 
I don't know what it's called, but Neminda from Morrowind one time gives you a quest to kill some crabs. Problem is, her directions don't take into account some of the topography and as such, where she tells you to go is very different where you need to go. Took me so long to figure out where to go.

If there was ever an argument for at least having the option of a quest marker, this is it.
 
Mine is the Thieve's Guild questline in Skyrim due to the sheer stupidity. *Spoilers up ahead of you care*:

I can't remember everything but you have things like Karliah taking 20 years to create ONE sample of a paralyzing poison only to shoot you with it and then says in a nutshell "Well even though Mercer stabbed you the arrow I hit you with saved you!". You what? How about hitting the damn person you intend to shoot the arrow at rather then hit the person next to him.

Then the Thieves Guild taking just as long to finally realize that Mercer has been stealing from the vault(which members each with a key should check even though I'm sure Mercer can't be the only one allowed to deposit goodies in there).
Oh and the part where Mercer told the guild Karliah killed the guildmaster even though he has no irrefutable proof, they just believe him because he said so.

There's more but I wanted to get down some of the reasons why this questline is a complete joke that Bethesfans defend.
 
Yeah, the whole thieves guild questline was pretty horrid and nonsensical.

For me it's Fallout 3 that ticks me off the most, though. The main storyline is so badly written and the ending is so cheesy it's unforgivable. Also Moira's quests are frickin' stupid. The whole Wasteland Survival Guide reference was so forced and unnecessary, Moira's voice acting is just the worst, and the whole premise of writing this stupid book about a bazillion years after the apocalypse seems silly. Also, Moira, couldn't you figure out that mines are bad for your health?

It's been a while since I've played any Bethesda game, though, so my memory isn't as fresh as it used to be.
 
Jesus tap dancing Christ I can write a whole War and Peace sized novel on the stupidity of the Thieves Guild quest and why I fucking hate it. Its not surprising that many Beth fanboys defend it and consider it to be their favorite quest line in Skyrim. Although the Companion quest line comes at a close second. "What do you mean I have to become a werewolf against my will to advance the questline!? Stop forcing me to do stuff against my will Beth!"
 
Jesus tap dancing Christ I can write a whole War and Peace sized novel on the stupidity of the Thieves Guild quest and why I fucking hate it. Its not surprising that many Beth fanboys defend it and consider it to be their favorite quest line in Skyrim.
What's surprising is any(what I would assume sane) person defending that horse turd and of their own free will! :lol:

I was going on to use Shamus but didn't he explain what he liked about in Fallout 4 in another article?

EDIT: Here it is...http://www.shamusyoung.com/twentysidedtale/?p=29408

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Yeah I don't know how he can shit on the Thieve's Guild quest but say this.
 
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