After she shows you where the secret door is, she'll make her way to the exit grid on her own, so if it's really important to you to know that she's safe, redo the level and wait for her to leave the map before finishing your business there.
Ah, thanks. I'll just pretend that she is there in later screenshots because it's just another CotC member. After all, with the sprites the only way to tell is to hover over them or talk to them. My problem is I snuck down for a looksie long before coming back, after the military base, and talking the master into destroying himself. So the interactions with Laura had to happen at an earlier sequence and its a lot of stuff to redo properly. I just ran a new character through that segment and edited the screenshots to look as though it was the original character.
I don't know if saving Laura is important, (i don't like her) but in your legacy playthrough, i think it would be great to recruit the Follower of the Apocalypse & the Brotherhood of Steel at some point to help you agains't Mariposa or the Cathedral. (as long as you talked with all relevant characters of those areas)
Notably, it would give perspective about the followers, for all that played only FoNV & FoBOS.
Yeah, I went into the Legacy with these things in mind, and got the Brotherhood to help with the Military Base and the Followers to help with the Cathedral. The problem was, I didn't even know Laura was a spy when I did the actual playthrough, and for some reason never triggered their help properly.
In my humble opinion, the only help you should ever accept from the Followers should be from Nicole. The combatants they send with you to the Cathedral ruin your chances of infiltrating effectively, which I find to be a richer game experience. If you're going full assault they're still of questionable usefulness. Their primitive weapons and armor tend to relegate them to the role of decoy/meat shield, and even then, their effectiveness is generally cancelled out by the fact that they tend to clutter up the already tight space of the Cathedral tower, presenting an irresistible smorgasbord of targets to burst-firing Nightkin and pretty much ensuring that your entry/exit stairways are going to be blocked, especially if you've got party members in tow.
The Brotherhood Assault Paladins are more useful in combat, but I personally find infiltration to be the more interesting way to go at the Military Base, too.
The edited screens helped here. It allowed me to seem to use Laura and still infiltrate, and I ran inside before the npcs could actually 'join' me.
I was more thinking about infiltration first, talking with everyone, looting everything, and then, comeback with the strike force, to make sure everyone play his role.
The Follower's help is shit gameplay wise, but in terms of legacy playthrough, it is nice to know that those guys had the guts to challenge the Unity and the children of the Cathedral, in their HQ.
PS: I also go for the infiltration approach on most playthrough. I very much prefer the mindset "Only kill if you need to". Beside that you would lose a lot of priceless dialogs otherwise.
Pretty much what I did, but now i've made it seem like Laura helped with finding stuff out. I then went and did the Glow and Military Base, and came back to talk the Master into killing himself, after sneaking in. The Vault Dweller of my Legacy is a pretty peaceable guy, based on the Albert preset, who also found he was surprisingly capable in the Wastes. Still, talking and infiltration was the primary method when possible. Except on the Military Base, where he got to play with Power Armor and kill Super-Mutants.
Thanks for the info everyone. It helped me make a decision to go ahead. She does give some interesting info, and I have to say her talking head is the prettiest female I've seen in the wasteland.