WorthPlaying interviews Pete Hines

Brother None

This ghoul has seen it all
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WorthPlaying interviews Pete Hines.<blockquote>WP: Going from the style of Fallout 1 and 2 to the style of Fallout 3, where you're using an updated version of the Oblivion engine, how did your developers and designers attack that, and was there any concern of alienating fans who are used to the style of the first two games with such a drastic switch?

PH: We said, what is the best way to bring this world to life and make it as real and immersive as possible, and we felt that a first- or third-person approach, since you can play the game in both, was most appropriate and the thing that we would be the most excited about and wanted to do. As far as if that alienates fans, I guess if you're beholden to one perspective and say, "I will only play the game if it's this," then yeah, you probably could be alienated, but if you're willing to at least open your mind to the possibility of making a Fallout game that doesn't look exactly like the originals, I think there's something to be said for what we're doing with Fallout 3.

We felt that, to make the best game that we could, we had to take advantage of what games today could do and how they could look and feel as opposed to what they could do 10 years ago, and we're trying to hold onto and really adhere to a lot of the ideas of the first Fallout games. They were pretty graphically advanced for their day for what PC games looked like, and they were really violent and presented it in a rather interesting way that, for its time, was very different from other games. I think we're trying to do those same kinds of things in Fallout 3, given the environment that we're in today, what other games look like, and the technology that we have available.</blockquote>If only Bethesda had been willing to open its mind to alternatives to the first-person perspective they've used for 10 years now. Talk about being beholden to one perspective, Pete.
 
Pete said:
We're trying to hold onto and really adhere to a lot of the ideas of the first Fallout games
Try harder next time, though hopefully there won't be.
Pete said:
they were really violent
:facepalm:
Is it just me or do these guys sound scripted as they are giving interviews?
Brother None said:
If only Bethesda had been willing to open its mind to alternatives to the first-person perspective they've used for 10 years now. Talk about being beholden to one perspective, Pete.
Spot on BN.
 
How the hell is being able to load freaking teddy bears into a rocket launcher immersive?

How about no shadows in the world?

Character animations where they're riding rails, weather systems that rarely (if at all) change?

That spells total immersion to me.

:roll:
 
Perhaps I'm reading this wrong, but did he just characterize the original as being built around violence and graphics?

We felt that, to make the best game that we could, we had to take advantage of what games today could do
Then why use the same engine as Oblivion?

If only Bethesda had been willing to open its mind to alternatives to the first-person perspective they've used for 10 years now. Talk about being beholden to one perspective, Pete.
He seems to operate under the premise that first person perspective is intrinsically better than any other perspective, because you "feel like you are really there" type thing. "It's all about immersion." type stuff.

It's a completely flawed premise, but that's how they think.
 
Yea, it seems like that's how BS approached the franchise.

Violence, extreme cursing, and campy humor.
 
He did; and that's because of the mantra that Bethesda took to embody "the spirit of fallout".
 
I am utterly SICK of people pointing out the view perspective as the only or even one of the main things the fans don't like and complain about.

THEY DON'T GET IT. At all. It's the silly weapons, the bad voice acting, the poor writing, VATS (some people refer to it as a turn based system! WTF?!), the bad animations, the average (at best) graphics, the lore raping and TONS of other stuff.
 
I'm another one who'd be fine with the perspective (maybe even giddy) if they had just cleaned it up better and used a different engine in general. I'm not saying it's perfect, but I just got a hold of Far Cry 2 and THAT is how to be immersive in first person. (I don't even care about 3rd person in Fallout 3, yuck) If you get into the game, you almost feel like you're there. Granted, I'll still have to actually play FO3 to see just how engaging it is, but still... Just like Brother None said about Beth using a 10 year old system; they need to get with it. Although I may enjoy FO3 at this point in time, if an FO4 looks just like it, forget it, cause the other games that will come out 4 years from now will utterly destroy it.
 
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