Would anyone here ever play a Paranoia CTRPG?

A paranoia based tabletop miniature game style cRPG? It may be interesting. What it would be about?
 
Cool :) . How do Paranoia miniatures look pretty interesting :) . But wouldn't Paranoia require other player to actually work?
 
Fixed your link, xdarkyrex.

Miniatures, Sorrow? *Sigh* Working around your screwed definitions is entirely too much work. P&P conventions have little to do with miniatures, though by the degree you through that word around, you seem to believe it to be a critical element.

If done right, a Paranoia cRPG would be great fun, but would necessitate a consistently high level of quality in the writing. Since the player-interaction element would be missing, it would be up to the developers to provide the same tone, a difficult job.
 
Tannhauser said:
Fixed your link, xdarkyrex.

Miniatures, Sorrow? *Sigh* Working around your screwed definitions is entirely too much work. P&P conventions have little to do with miniatures, though by the degree you through that word around, you seem to believe it to be a critical element.
That's why I almost never use the P&P word when I'm talking about Fallout and Fallout style games :D . P&P takes a variety of forms, including pure narration. Tabletop miniature games are the key to understanding the Fallout style isometric perspective. I strongly prefer Fallout-like graphics to full 3d with big character models mainly because I like miniature games.

Tannhauser said:
If done right, a Paranoia cRPG would be great fun, but would necessitate a consistently high level of quality in the writing. Since the player-interaction element would be missing, it would be up to the developers to provide the same tone, a difficult job.
I think that it could end up as a great one-time game with almost no replayability, like Planescape: Torment.
 
I only bring this up because I firmly believe that Paranoia is the BEST roleplaying game I have ever played. But then again, our "GM" was amazing and imaginative.

This struck me as something very akin to the same style that Fallout fans would appreciate.

In fact, it almost seems like the two worlds could be one, no joke.

I could easily see the Paranoia world taking place in Vault 0 somewhere buried far beneath the ground in the midwest.
Is it just me?

:D Bethsoft should make a Paranoia game.
 
xdarkyrex said:
Bethsoft should make a Paranoia game.

You infinitely suck more ass than you could ever know.

Some people have OCD towards playing guitar and get very good, some people are addicted to smoking and can't quit.

You are a master Rim Jobber, you hopeless fag.
 
Lost Metal said:
xdarkyrex said:
Bethsoft should make a Paranoia game.

You infinitely suck more ass than you could ever know.

Some people have OCD towards playing guitar and get very good, some people are addicted to smoking and can't quit.

You are a master Rim Jobber, you hopeless fag.


:lol: I hope you caught the sarcasm.
 
xdarkyrex said:
I only bring this up because I firmly believe that Paranoia is the BEST roleplaying game I have ever played. But then again, our "GM" was amazing and imaginative.

This struck me as something very akin to the same style that Fallout fans would appreciate.

In fact, it almost seems like the two worlds could be one, no joke.

I could easily see the Paranoia world taking place in Vault 0 somewhere buried far beneath the ground in the midwest.
Is it just me?
Paranoia? CTRPG? Vault 0? Amazing and imaginative "GM"?

:crazy:

How about a Paranoia style Fallout 2 TC?

xdarkyrex said:
:D Bethsoft should make a Paranoia game.
Bethesda is a Paranoia game ;) .

Lost Metal said:
xdarkyrex said:
Bethsoft should make a Paranoia game.

You infinitely suck more ass than you could ever know.

Some people have OCD towards playing guitar and get very good, some people are addicted to smoking and can't quit.

You are a master Rim Jobber, you hopeless fag.
This is so wrong :rofl: .
 
f anyone wants a quick rundown of the game, http://www.paranoia-live.net/content.php?article.6


I guarantee you'll like it, the style is hilarious and a total mindfuck ;)


Ok then, lets start at the beginning? What era is Paranoia set in?

Early in the 21st Century, World War III happened. Real big mess. The surviving nations formed a global government. The Age of Peace came about. Then a few years later, a natural disaster destroyed civilisation as we know it and survivors were forced to live in underground complexes.That was a couple of hundred years ago.

Underground Complexes?

Right. Paranoia is set in one such underground base called Alpha Complex. Alpha Complex is truly massive; covering what was once the entire San Francisco area.

So what's life like in Alpha Complex?

Life in Alpha Complex has many outstanding elements but the most important thing about Alpha Complex, and therefore Paranoia, is The Computer. The Computer governs every aspect of life in Alpha Complex. The Computer decides where you live, what you do, what you eat, where you can go and when you can do it. Is that fun? You bet it is! Why? Because The Computer says so.

Oh, I see. This is one of those dystopias? Like George Orwell's 1984?

Dystopia! Alpha Complex is a Utopia! The Computer says so.

D'ya Need a Reason for Treason?

Woah! Treason? That sounds serious to me!

Sure. Unfortunately, just about anything is treasonous in Alpha Complex. Failure to be happy is treasonous. Being a Commie is treasonous. Being a mutant is treasonous.

Hang on? A mutant?

Sure. By the way, you're a mutant.

Huh?

Every player character is a mutant.

Well, let's see if I'm getting this, all player characters are mutants, right?

Correct

And being a mutant is treasonous?

Correct.

And treason is punishable by death?

Exactly. Summary execution, as we refer to it in Alpha Complex.

So what's stopping me from just declaring the other players traitors if I know they're all mutants?

Ah, Remember that this is a role playing game and in the case of Paranoia you are playing the role of a Troubleshooter. You know that the other players characters are mutants but your character doesn't. Neither does The Computer. The Computer is never wrong and it certainly doesn't believe that its clones are mutants. Besides, you need proof before you can plug a character for treason. Whether that proof is genuine or not...

Meet Interesting People and Kill Them

And what's a Troubleshooter?

Troubleshooters are teams of citizens put together to hunt out and deal with trouble. In Paranoia, you play the part of a Troubleshooter. Members of Troubleshooter squads are recruited from all different services and sectors. In fact, there is no specific Troubleshooting service. I'll leave you to speculate about whether this has something to do with casualty rates or not though speculation, much like rumour, is treason. Naturally.

It's also worth mentioning that although a Troubleshooter you also will have worked for a particular service. So before you became a Troubleshooter you may have emptied the bins at the offices of CPU (the beurocratics of Alpha Complex) or cleaned the rifles of a Vulture Squadron in the Army. Your choice of service will to a certain extent have an effect on your characters skills and statistics.

The Computer decides where the Troubleshooter teams are deployed. It is an honour to serve as a Troubleshooter. It's also incredibly dangerous. Troubleshooter missions are extremely varied. one minute you might be hunting down the source of treasonous murders in the sewers of Alpha Complex, the next you might be flying around in the Outdoors trying to subdue Giant Mutant Cockroaches. on the other hand, your mission might just be to paint a white corridor black. Just remember that in Alpha Complex nothing is ever as simple as it might first appear.

So how did I become a Troubleshooter?

Most likely you turned in a friend for treason. For this you received a promotion from INFRARED to RED and became attached to a Troubleshooter unit. For a lot of INFRAREDs, this is the only route to a higher rank. It does mean however that most Troubleshooters are lying, backstabbing bastards who'd sell their own team mate for half a bottle of Bouncy Bubble Beverage. Especially their own team mate, in fact!

All's Fair in War

So, let's see if I've got this straight? I'm a RED-level Troubleshooter. I live in an underground base run by a mad Computer which runs every aspect of my life. This schizophrenic one-time civic Computer is terrified of Commie sabotage and infiltration and seeks to obliterate this perceived menace wherever possible. Just about anything remotely unorthodox (according to The Computer) is deemed treason. This includes membership of Secret Societies and being a mutant; of which I am both.

You're doing well so far.

As a Troubleshooter my job is to go wherever The Computer wants me to go. Refusal to accept a mission is treason. Treason is punishable by-

Summary execution!

Quite. My fellow Troubleshooters are all mutants and members of Secret Societies.Although my character doesn't know this, I'm as suspicious of them as they are of me.

Stay alert! Trust no-one! Keep your laser handy!

Can I just ask one more question?

Of course, citizen.

How do I get out of here?!

A highly treasonous sentiment, indeed. Besides, where would you go?

Outside.

Outside?

You know, outside, outdoors. Out of Alpha Complex!

I'm afraid that knowledge of the Outdoors is not available at your security clearance, citizen.

You already explained about the security clearance thing-

Do you wish to confess all to Friend Computer now or do you need some assitance?

Hey, are you getting all heavy on me?

Where did you come by this knowledge, citizen?

Um, I don?t know what you mean?

Here. Let this small but well-armed squad of Internal Security guards help you to the nearest Confession and Termination Booth.

Hey, wait a minute!!!

Thank you for your co-operation, citizen. Have a nice daycycle.
 
Okay it has been years since i played Paranoia.

So I loaded up J Paranoia on Saturday and also Today.

So far I have played 2 games, which were both incredibly fun!

/Bows to Friend Computer, "I am a very Happy Citizen FC, my todaycycle is going very well, how about yours?"
 
Sounds like a very interesting game! Very 1984. How well does the online version play?
 
monsharen said:
Sounds like a very interesting game! Very 1984. How well does the online version play?

It plays pretty well.
Like a chatroom where players message the game master privately to discuss things they are trying to do secretly.
Different color text for both speaking and actions, and OOC speak.

I love it to death.
The best implementation of an online p&p roleplaying game I've seen.

It relies a lot on player honesty though (character sheets), but that is rarely if ever a problem.


Perhaps my favorite thing about the game is that Friend Computer doesn't know what communism is, but is terribly afraid of it ever since it managed to access the archives and learned about the cold war.

So the irony is, Alpha Complex is a communism based on the concept of preventing the threat of communism.

And other such situations are hilarious too. It's a brilliant absurd comedy of a game, that's all about guile and clever gaming.

Brilliant game.
 
Alright, might have to give it a try. Thanks for bringing it up. Had never heard of it before this thread.
 
monsharen said:
Alright, might have to give it a try. Thanks for bringing it up. Had never heard of it before this thread.

Very few people have.
Which is horrible considering it is nearly one of the best I've played, if not THE best.
 
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