Would removing levels be an improvement?

Considering the following, would removing levels be an improvement?

  • Yes

    Votes: 6 20.7%
  • No

    Votes: 23 79.3%

  • Total voters
    29
In RL you don't level up and gain health, you get hit by a single bullet in RL you DIE

The abstraction of hitpoints is not that one eats bullets, but that you're experienced in being a difficult target. You don't die in a scratch (which could be construed as something like taking 10 damage from a pool of 100).

Of course in first person this (usually, not necessarily always) gets horribly skewed when you see where the bullets land and then you get shit like 32 bullets straight to the face.




As for the topic. It really can go both ways. Design depending. But Fallout has had levels, and I think this should remain (in the imaginary situation where there still was a new game in the series worth playing).
 
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In RL you don't level up and gain health, you get hit by a single bullet in RL you DIE, you get hit by a single bullet in your thin jumpsuit in FO3 you miraculously live(if you have level over 30)

Actually, humans are remarkably resilient.

A non-vital hit is unlikely to be lethal with medical help.
 
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