Aqui said:
What I had in mind was the low laser efficiency present in the original game. Your mod, if I understand right, hasn't made any changes (unless, of course, the new damage formula fixes it per se) to making laser weapons more useful.
Technically speaking, the new damage formula affects everything but damage caused by explosives. However, I've structured it in such a way that all Energy Weapons caused the exact same amount of damage.
Not Lost Hope said:
Fixing that would require changing either the armor or weapon files, since laser suckage is caused by non-leather armors resisting laser damage too much. So far this mod doesn't touch those files, but it could be a nice addition.
Laser's weakness as a damage type is most noticable with Salvatores in Reno. Wearing metal armor makes their feared lightbringers a complete joke. They would be far more dangerous enemies with regular pistols like desert eagles or magnum 44s.
I think I understand what you mean now by laser weakness, and thanks to Not Lost Hope for further clarifying the issue. Having said that, though, I'm not quite sure if anything should be done about it.
Firstly, consider that Lasers are the first energy weapons that the player comes across in a typical play-through. To me, therefore, it makes sense that they are designed to be the weakest of all energy weapons. If you intend to play through the entire game using Laser weapons, then you may need to rethink your strategy.
Secondly, random encounters and a crazy all-out attack on Vault City's finest aside, Salvatore's men are the first enemies that the player would face that are wearing Metal Armor. (Yes, Tyler's and Lara's gangs also wear metal armor, but unless the player goes lone wolf, he or she would have plenty of NPC help regardless of who he or she decides to support.) This means that Laser weapons are plenty effective against all other opponents when you first meet them. By the time you run up against Metal and Combat armored opponents (or their equivalents), you already have access to Plasma Weapons.
Thirdly, damage output isn't the end-all and be-all of judging weapon effectiveness. Lasers may do less damage, but it is the only energy weapon with a burst mode (Gatling Laser), and its range almost doubles that of Plasma and Electrical weapons. The Weapons Long Range special perk assigned to most Laser weapons also ensure that they're more accurate, making those critical hits easier to score. Off the top of my head, I also believe that their cost-per-shot is lower, compared to the small and large guns with similar range. I'll have to double check ammo costs to verify this, though.
I think it boils down to fighting style. If you're the type to fight under 20 or less paces (i.e. about 2/3 of the screen), then Laser weapons are probably not for you. However, if you like to snipe targets that are off screen, then Laser Weapons are very effective, especially if you're sneaking -- the enemy just stands there and allows themselves to be sniped, since they can't tell where the attacks are coming from.
-- The Haen.