You didn't even put a scratch in the door ?

Hotel California

Mildly Dipped
Ok, so in fallout 2 you can target doors. You name it if its a weapon it can be used. However, after thinking hey, my sawnoff shotgun would be brilll for blowing open doors, it didn't work.
Neither did my combat shotgun.
Not even my bloody rocket launcher.
Not a single thing i did without explosives let me blow open a door.

My question, was this just:
An unimplimented idea that would have made the game unbalanced.
A bug that has been fixed in the patch.
Or just my weapons, whilst beeing able to blow a man into tiny-tiny pieces, cannot even dent a wooden door.

It this is a bug - what kind of options does this open. I always liked being told every little detail about the scenery - "Even if you were sleeping by yourself on this mattress, you wouldn't be sleeping alone." - such as the type of door. I'd imagine different powers of guns could destroy different doors. You know the Strongroom in mayor Ascorti's Redding casino - that door would have been inpenatrable even to my minigun i'd bet, but would a simple locked wooden door have stood up so well?
 
IIRC, and this is sketchy at best, explosion-type damage may trigger a result with a door, nothing else.

As for unbalanced or not, I disagree a bit. In JA2, they had a good number of doors that could be kicked, shot open, and blown open, all based upon door strengths. In Fallout, I wouldn't have seen this as unbalancing, only that certain checks would need to be scaled down in progression, and mapmaking would have to be changed just a little.

For instance:

STR check on door: Can open a door strength of 2 or lesser, with an additional + per STR bonus.
Gun attack on door: Depends on damage result, criticals should not be taken into effect unless you want to cap damage, to prevent a critical hit from a pipe rifle taking out a blast door, by limiting what damage type can affect each door type.
Explosives: Depends on type of explosives and door, range from door, door strengths, and explosives quality.

So to use these, you can have vault and secure doors impenetrable from a shotgun's critical hit, but a Desert Eagle can take out a select portion of a wood door, a rocket launcher may completely take out a wood door, or blast open a light reinforced door, and finally you have to pop the secure doors with explosives. All of this could work in keeping it balanced with lockpicking but still possible to have some "light-blocked" areas requiring you to think of how you're going to go through it.
 
Exactly - in the enclave and such you wouldn't really be able to blast through those doors without anything such as plastiques (Blown door image from glow/vault13 perhaps) but i totally agree that it would have been a brilliant alterative to lockpicking for stupid/combat driven characters. Many times when i've jammed a lock to a very important room i've wished for a good "Here's Jonny"esq entrance with my trust shotty and leather jacket. It would have made choice of weapon much more interesting for the early stages.

Has this been done before in any mod or patch - it would be an interresting idea.
 
Hotel California said:
Has this been done before in any mod or patch - it would be an interresting idea.

nice topic for de mod section imho. I like the idea aswell. It always bugged me. when you unload several rounds on a locked door, you'd expect there would be some effect. like blowing up the lock or blasting the door to pieces.

a negative side of blowing up doors could be that you get into combat much quickly then the lock pick way. also you never know how strong the door/lock is and what type of gun you need so you waste precious ammo

As for locker and chest it would be logical if you shoot them open that there would be the risk for damaging the stuff thats in it. meaning you get less items then when you lock pick chest/lockers

Al this is would very hard to mod. but it would be nice it this would work a little bit better in FO3
 
Maybe I'm just a packrat, but from the very beginnung of any game I always try to get all the explosives I can exaclty for this reason. Why waste an axpesive bullet when you can blow the f*** out of a stupid door. I mean, you realy can't use the C4 or Dynamite in combat anyway (not without a great chance of blowing yourself up too)...
 
I remember thinking "Hmm!" when five Gauss rounds could not knock a door down, blow it to pieces or shoot it's lock or hinges off.

I find it hard to beileve that they simply did not think of the realism issue here. Oh well.
 
Maybe Fallout 3 will have doors that can be shot down.....
 
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