PossibleCabbage
Vault 22 Survivor
The Superhuman Gambit.
Simultaneously Fallout 3 expects us to believe that it's of dire importance to get people clean water so they won't die of hunger and thirst, yet this task as so inessential that the primary problem affecting the largest trading hub in the area is two idiots cosplaying. Not raiders, super mutants, internal strife, nearby deathclaws, hunger, or thirst but the town mechanic who has lost his mind yet can maintain an army of robots that would be sufficient to conquer a good quarter of the Capital Wasteland, and some lady who has gained the ability to control ants through the power of "being an orphan." This last bit is something, for what it's worth, that the Capital Wasteland's lone "ant scientist" can't seem to manage.
It is even more asinine than Little Lamplight somehow.
Simultaneously Fallout 3 expects us to believe that it's of dire importance to get people clean water so they won't die of hunger and thirst, yet this task as so inessential that the primary problem affecting the largest trading hub in the area is two idiots cosplaying. Not raiders, super mutants, internal strife, nearby deathclaws, hunger, or thirst but the town mechanic who has lost his mind yet can maintain an army of robots that would be sufficient to conquer a good quarter of the Capital Wasteland, and some lady who has gained the ability to control ants through the power of "being an orphan." This last bit is something, for what it's worth, that the Capital Wasteland's lone "ant scientist" can't seem to manage.
It is even more asinine than Little Lamplight somehow.
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