Zero-Out seeks talented people

The Dutch Ghost

Grouchy old man of NMA
Moderator
Hello to the people of this board,

My name is Marten van Wier but I go around under the moniker The Dutch Ghost on No Mutants Allowed, one of the largest if not THE largest Western Fallout fan community.


Several years ago just after Van Buren was cancelled and the future of Fallout was in doubt we attempted to start up a fan based Fallout development project, but because of poor planning and that people of the team left after the hype of making a game started to die down the project was discontinued.

The Fallout franchise has now been picked up by Bethesda Softworks, a company known for its Elder Scrolls franchise.
Already Fallout fans were hesitant when they heard that this developer had purchased the franchise as they are not known for developing RPGs with Isometric viewpoint, using a turn based combat system, a fact reinforced when one of the team members told in an interview that they would stick with ‘what they know best’, opening the possible that Fallout 3 would be more of an action-adventure than a true hardcore RPG.

Not so long ago we finally saw a trailer as well as pages of a ‘preview’ posted online by the fine folks of No Mutants Allowed showing fans more details of the upcoming game and revealing what the gameplay would be like.
To say that some were dishearten is a mild statement as many do not like the changes that Bethesda has done to a cult favourite, the gameplay is now more focussed towards a console crownd (not surprising as Bethesda plans to make Fallout 3 a multi platform game) and the unique setting of Fallout seems to be badly converted, some hard core Fallout fans quickly pointed out that Bethesda had not stuck to the Fallout canon and 50’s background inspiration.


I am a member of a small developer group that is not happy with Bethesda’s Fallout 3, instead we wish to develop a game that will be an alternative to the action-adventure romp and is more like Fallout 1 and 2 and the cancelled Van Buren by former developer Black Island.

It will have the classic Fallout interface, SPECIAL system, and turn based combat, but the game will also incorporate new 3D graphics of all the classic creatures and backgrounds (as well as new material of course) and a moveable camera with zoom function which shows the game in Isometric mode which perspective can be changed.

The plan is to make this a freeware game that is playable without owning any of the previous Fallout PC games; Fallout 1, Fallout 2, and Fallout Tactics.

We are now seeking people with skills in the following areas:

- Writing/Dialogue
- Art
- Graphics
- Movie making (animation)
- Coding
- Scripting
- Map making
- Music
- Sound effects

If you are interested contact me on mwiervan@hotmail.com and mention ‘Zero-Out’ in the subject space.

Hope to hear from people here.
 
The Dutch Ghost said:
First of all, I don't see anything.
You need to register ;-) But you're correct here: I think that's no smart move either and will mention this to the guys.

The Dutch Ghost said:
Second, I am advertising for a friend of mine who is coding an engine from the ground up, not modifying the Fallout 2 engine.
So why you're using your own email address as contact and not the one of your friend?

The Dutch Ghost said:
As for myself, I'm a happy member of Mutants Rising.
Your initial post gives the impression that you're an active member of this project; could you please clear things up?

I'll let the sequel guys know that you're trying to achieve something similar (they haven't decided if they should reuse an existing engine yet).
 
I seriously think that a sequel project is possible.

But I'm not sure if there are enough people here who really understand what kind of undertaking such a project will be. Not everyone is willing to spend 3-4 years of his life (even if it's just ~ one hour per day) on a project that won't generate any money (you usually invest some money into it though, e.g. for webhosting).

Ahh well, we'll see if the two teams work together in the future; that would really increase the chances that their project would make it beyond the planning phase.
 
Barracuda's right. It's not an easy task to build a decent mod, yet again the whole project of this scale. So, our success is in numbers *AND*organization. As soon as separate authors fall apart, their work is doomed to stagnate and eventually fail. It's impossible to drag such a heavy task on one person's shoulders. As one Russian proverb says, "Alone - is not a warrior in the battlefield".

Thus, lets forget our personal ambitions to build "our own computer game and have fame and glory" and lets co-operate. There's much more glory on this path, and significatly less effort is needed this way.

The Dutch Ghost, I'm impressed by your wish to work. It's really a valuable thing, really a starter for everything. We too, as barracuda mentioned to you earlier, have opened a workgroup on our own FO sequel project, and we are eagerly looking for more people to join us, however, the work is under way already.

Currently we are 5 to 6 dedicated working persons, including the single author of VB Revival project, and there is definitely more to join.

Therefore, I encourage you and all of your friends to register at the forum, and participate. Even if you decide not to stay with us later, I think we'll have a lot of valuable thoughts to share between us.

Here it is.
http://sequelproject.proboards78.com/
 
mvBarracuda said:
I seriously think that a sequel project is possible.

But I'm not sure if there are enough people here who really understand what kind of undertaking such a project will be. Not everyone is willing to spend 3-4 years of his life (even if it's just ~ one hour per day) on a project that won't generate any money (you usually invest some money into it though, e.g. for webhosting).

Ahh well, we'll see if the two teams work together in the future; that would really increase the chances that their project would make it beyond the planning phase.

Same opinion.

Oh, excepting your "3-4 years of his life (even if it's just ~ one hour per day)"... What an incurable optimism.. :D
 
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