Zolthar speaks for Imperium

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Night Watchman
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Imperium Gier WP has got an interview with Dawid "Zolthar" Makowski, coordinator for the team responsible for the MMORPG Sigonyth.<blockquote>IG: What possibilities are you going to give to the player? Who will they be able to become, what will they be able to occupy themselves with in the Sigonyth world? How much freedom will be given?

DM: We want the player to decide who is he/she going to be. Some prefer sword fighting or marksmanship, others collecting technical data for items, creating new ones, and vending them. Some try to buy cheap and sell pricy... We want to give players as much possibilities as we can, not constraining them from the beginning. Of course, there are some rules and prohibitions, like city guards, but this doesn't mean that there won't be PvP fights, which many players want to see.

IG: The game is powered by your own 3D engine. What are its features? Does it allow for creation of variant landscapes, or will there only be dunes, dunes, dunes?

DM: Yes, it's true - we're writing our own 3D engine, as well as server software. To say the truth the 3D engine is just a fraction of the effort, the servers are the most work-consuming. Ambra 3D takes advantage of DirectX 9 and all its boons, but we haven't forsaken the capability of handling OpenGL as well. As for the terrains: Of course having only dunes would be extremely boring. I can guarantee you there will be places to go sightseeing. Sigonyth is vast and contains deserts as well as underground and rolling areas.</blockquote>Link: Sigonyth - interview with Dawid Makowski @ WP
 
In other words, it's another 3D MMORPG in which you can be a trader and/or fighter, but will most likely screw up if you don't focus on a set of skills representing one of the traditional arch classes (Barbarian, Assassin, Fighter, Monk, Trader, Priest, Paladin and Sorcerer -- if they have magic/psi; hit me if I forgot anything).
 
It's just a MMORPG, an inferior form of computer entertainment. Don't demand too much :D
 
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