My review of Far Harbor is now up.
- I agree with the whole video, but there were a few points I would like to add. In regards to Super Mutants and leveling. I modded a gun to do 550 damage. Super Mutant Overlord at level 65, aim for the chest, 16 shots. That's 8800 damage output. This isn't really related to FH per say, but I did notice it there ass all the Super Mutants were "Overlord" Status. If they had a DT of 7800 maybe, but that is just unbalanced imo. In Skyrim Draugr Deathlords were damage sponges, but to the little credit I give that game, they looked different. You knew they were leveled and would kick your ass if you were early level. They were armored and used ebony. The Super Mutants all look the same, same armor or lack there of, same voice, same weapons, just more HP and more damage output. Why are they all Overlords? What is an Overlord? Why are they there?
- Nakano house is nice, has a roof and walls. Player gets shit barn and fish.
- Bethesda has random person with no value to the story with go-nowhere dialogue but can't get the companions any lines? Danse is cool with you helping out the Synths, got nothing to say about budding up with the COA? Companions basically become modded at that point and have nothing to offer and no awareness to the new foggy island.
- If I can kill group A, B, or C via quest, why are they all essential before that stage? It isn't a consequence if it is fed to you on a leash.
- 23 Enemies spawning at once at visitor center seems a bit unbalanced. (I counted.)
- First time playing the DLC 6/10, Second and so on, 3/10. Little replay value. It is advertised as you having choice, but it really just boils down to you having to pick one of three factions you want to lead like the main game. There are slight janky alternatives like shoot on sight COA, but you need DiMA to complete it so make sure you don't shoot him.
- Floating trees, rocks seems in buildings.
- Some awful dialogue choices when joining a garbage faction. Would it have been so hard to add <Lie> to an infiltration topic text?
- Clearing out a potential settlement spawns two settlers. WTF! Where did they come from? Why do they know about the land? "This land was owned by that old guy, I got him to leave and you two show up out of nowhere and give me a quest?
There are some very nice things and some "Bethesda doesn't play test their games" moments. Attention Bethesda, tip on play testing as you don't seem to know what you're doing here anymore. Try to break the quests, NPC, merchants, dialogue. Try to break the mechanics of the game. Play on different setups. Got a big world that needs testing? You should have at least one person that only has that as their job.