Bullet Sponge enemies = false, artificial difficulty levels.

Discussion in 'Fallout 4' started by Irwin John Finster, Feb 16, 2016.

  1. Irwin John Finster

    Irwin John Finster Sonny, I Watched the Vault Bein' Built!

    Nov 13, 2015
    Anyone else noticing that Fallout 4's difficulty levels seem artificial? By artificial I mean increasing difficulty simply increases the bullet sponge capacity of enemies and gives all enemies aimbots with grenades that will headshot you everytime with a molotov.

    Or am I just bad at the game? I have to turn the difficulty down to easy for some encounters especially in the beginning of the game because of the ridiculous amount of ammo enemies soak up.

    Experiencing things like this, I really wish Fallout 4 went towards S.T.A.L.K.E.R. and away from Borderlands. Stalker's difficulty wasn't perfectly managed, but it was an unforgiving, foreboding, absolutely terrifying experience especially if you played it with the Misery Mod. Borderlands was an arcade shooty-shooty bang bang where bullet sponges fit the fast-paced action.
  2. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    I've felt that ever since Oblivion.
    I'm kind of a difficulty-level-sissy, mostly because I am impatient. My mind works it like this: "If I know that I'll have the capacity to kill an enemy with ease, I expect to kill that enemy with ease", that way, challenges prove challenging either way - if they are indeed challenging. I prefer when there's no difficulty slider, and you just gotta deal with the situation as it is presented to you. GTA will bring tears of rage to my eyes, but damn, it's up there with my absolute favorites! :D

    But yeah, I give it a shot, I did with Oblivion, hack, hackity hack hack hack, checks my watch, hack hack hack, run away, heal, heal, run back, hack hack, yawns, hack hack, heal, hack, hackity hack... this was one ogre btw, hack hack hack, is this supposed to entertain me? hack hack, hack, then why this weird paradoxal feeling of frustrated drousyness? hack hack hack...

    FO3, difficulty hard, feral ghoul reaver - - - *inhales deeply* Ratatatatatatatatatatatatatatatatata[...]tatatatatatatatata[... ... ...]tatatataaaaaaaaaaaaa[igetthepoint]tatatatatata[player.additem 4240 250000]Ratatatatatatatatatata

    I will always prefer: enemy dies with 1-2 shots + I die with a few shots (there will always be that tweak towards player survivability, otherwise none of us would survive an uneven encounter :D)
    • [Like] [Like] x 1
  3. Hassknecht

    Hassknecht I guess you're through, huh? Admin Orderite

    Aug 16, 2010
    The worst thing is that even though the high level enemies are bullet sponges, certain weapons are just way too powerful even for those. Overseer's Guardian with an Auto receiver rips right through everything in seconds.
  4. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Bullet sponges... a clear way of making any shooter boring.
  5. Arnust

    Arnust Maybe you've seen it, maybe, in a dream...

    Feb 2, 2016
    And even in Borderlands, with the correct gear for your build and situation, enemies stop being stone hard to butter in the microwave. In Fo4 it's just shootin em ded.
  6. Dr Fallout

    Dr Fallout Centurion

    Aug 17, 2015
    Bullet sponges... bullet sponges never change.
  7. Lanfear

    Lanfear Mildly Dipped

    Jan 26, 2016
    I played Fallout 4 on survival. It was miserable until I got an overpowered weapon, then trivial for a long time, then miserable again once the game started spawning nothing but super mutant warlords, skullfucker radscorpions and other bullshit that scaled without limit to my level and had no upper limit on its health. No one finds this fun. Bethesda are fucking terrible at game design, did you guys know??
  8. cratchety ol joe

    cratchety ol joe Where'd That 6th Toe Come From?

    Sep 2, 2008
    This news just in, more at eleven. ::shuffles papers::

    Why I really despise bullet sponge enemies...

    I hit a Gunner... with a nuke... as a crit shot to the head ... He took 40% of his HP as damage and then had the audacity to throw a grenade about 200+ meters at my face (he was on top of one of the raised roadways, I was so far away he was about 12 pixels high viewed un-zoomed.

    Nuke... Head... Crit... :freak:

    Immersion immediately broken drop the mouse and move on.
    • [Like] [Like] x 3
  9. Spacemunkey

    Spacemunkey Vault Senior Citizen

    Dec 4, 2015
    Bullet sponge enemies should be situational, for instance a super mutant should pretty much laugh off low caliber weapons but a raider in rags shouldn't. Personally I like difficulty scaling that adds new tactics and abilities to enemies based on difficulty setting not player level. We saw a glimmer of this with the addition of burrowing enemies, SM suiciders, and deathclaws, but along side being bullet sponges negates any positive from it.
  10. rogerdv

    rogerdv First time out of the vault

    Dec 18, 2007
    Most games do that. Until we develop some decent AI, the difficult level will be implemented by simply giving the mobs more health, more damage, or throwing a dozen of them instead of 2-3.
  11. Lanfear

    Lanfear Mildly Dipped

    Jan 26, 2016
    They made the AI somewhat better at combat in Fallout 4, but rather than having it use advanced tactics on higher difficulty levels, they had it behave in exactly the same way across all difficulty levels and used bullet sponge shit to distinguish difficulties instead. Why? Because they want to show off their new AI behaviour to everyone, not just those playing on hard. And that will probably never change.

    I prefer it when games treat players and AI equally. One of the few games I actually thought was more fun to play on hard difficulty rather than simply more of a chore was STALKER, which made bullets deadiler for everyone if you played it on hard.
  12. Irwin John Finster

    Irwin John Finster Sonny, I Watched the Vault Bein' Built!

    Nov 13, 2015
    Yea this grenade-aimbot crap with enemies in Fallout 4 is ridiculous. I can't believe someone thought that it would be fun or realistic in any way to be getting hit with molotovs IN THE FACE EVERY TIME that completely obstruct your vision. They literally hit you in the face with grenades and molotovs every time. It's a disgrace.
  13. ZigzagPX4

    ZigzagPX4 The Swiftness of the Ranger

    Nov 22, 2015
    I get that they improved the AI, changed all the enemy tactics. That's great. Wasn't expected.

    I get that they've decided to make all enemies bullet sponges to account for not having the time to make properly designed battles throughout a whole open world. Fair enough, since Borderlands did it right.

    What I don't get is in what world does combining the two sound like a good idea? You end up with the frustrating kind of fun rather than the fast-paced one. Even if you decide to play the Half-Life style of reloading your save every few minutes, you can't thanks to the poor performance causing long loading times and save load crashes.

    It's not the big things that bring Fallout 4 down, it's several little things that accumulate.
  14. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Bullet sponge enemies are soooooo boring

    *Backpedaling away from legendary glowing ghoul*

    *Starts shooting*

    Okay 1, 2, 3, 4....
    *Minutes later*
    455, 456, 457 *starts snoring*

    I added that survival mod that makes enemies kill you as fast as you can kill them.
    I find it funny how the same weapon you pick up from them can tear through your own health but only does half of that damage when you use it.
    • [Like] [Like] x 1
  15. Lanfear

    Lanfear Mildly Dipped

    Jan 26, 2016
    Yeah, because most enemies don't get loads of perks, generally don't use legendary weapons, etc., so they get given a flat damage buff instead. It was the same in Skyrim because enemies didn't usually have damage bonus perks and never had tempered weapons. I always wondered why, though; why not have them use the same tricks the player does rather than having them cheat?
  16. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    I would have to assume they give the enemy all that health and damage due to the brain dead AI. I mean seriously, I had Piper downstairs in a building rubbing up against the front of a ghoul zombie and that thing stood there blind then turned away.
    • [Like] [Like] x 1
  17. whirlingdervish

    whirlingdervish Brahmin Cavalry Commander

    Jul 3, 2007
    You know what made enemies hard, without turning them into ridiculous bullet sponges?


    Even with it shoved in their faces in NV, Bethesda can't seem to wrap their minds around this relatively simple gameplay mechanic.
    • [Like] [Like] x 2
  18. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Never hurts to add more enemies to the picture as well, would add to muh immurshun people as well without making one of the biggest parts of your game shit.
  19. ZigzagPX4

    ZigzagPX4 The Swiftness of the Ranger

    Nov 22, 2015
    Riiiiiiight. Ironically, the Creation engine can't have too many creations in them. In anything short of a high-end PC, too many NPCs and the game is fried. It gets particularly ridiculous when there are supposed to be massive battles. The Battle of Bunker Hill just ended up looking like a friendly skirmish, or the kind of fire exchange we get in real life with misunderstandings and border patrols.

    The Fallout Wiki description is hilarious to me for some reason.

    Removed twice by the same company, it's as if they hate progress or something.
    • [Like] [Like] x 1
  20. MercenarySnake

    MercenarySnake Kept you waiting huh?

    Aug 22, 2015
    Yeah well until they ditch that worthless tacked together engine then things like battles will suffer. I mean since when did a "huge battle" consist of only 12 people, that's such a joke and makes me laugh every time they put these "epic battles" like the civil war for Skyrim.