Deathclaws in Fallout 4

Discussion in 'Fallout 4' started by AccountNameM, Jan 9, 2017.

  1. AccountNameM

    AccountNameM ?

    Mar 23, 2016
    I reckon there the best iteration to date. Even if Fallout 4 is despised on here, the models for the game were very well done.



    The animation was top notch as well.
     
  2. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    It was ok. Kinda weak to make it basically one of the first three non-human enemies that you fight in-game, and give you PA and a minigun while you're at it. Kinda takes the sense of danger away when the game provides you with everything right away to fight what is one of the supposedly most dangerous creatures at level 1.
    Also, top notch animation. More like top kek. Seriously though, the animations were ok, but nothing special outside of the Bethesdian bubble of early 2000s tech with some shaders slathered over it like a centimeter of make-up on a 40 year old stripper.

    /edit: There are Macho Claws, though, so I guess Fallout 4 Deathclaws are pretty damn brilliant after all.
     
  3. 0wing

    0wing Mods will fix you up

    Mar 23, 2015
    Animations - maybe ok-tier. The model looks silly, like Skyrim's dragons silly.
     
  4. AccountNameM

    AccountNameM ?

    Mar 23, 2016
    Bit vague, care to elaborate?
     
  5. 0wing

    0wing Mods will fix you up

    Mar 23, 2015
    If you insist. Deathclaws in FO4 look like generic demons with generic demonic thick horns and spikes all over it's back. Nothing like even F3/NV design, not to mention insectoid design of the originals.
     
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  6. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    Actually, the Alpha Deathclaw of NV looks very much like the normal Deathclaw in Fallout 4. Same shape of horns, spikey back, face and so on.
    Only the Young Deathclaws didn't have any spikes on their backs.
    The biggest difference between the 'claws in Fallout 4 and NV are the talons on their feet; the Fallout 4 'claw has this Deinonychus-like talon that weren't there before.
    All in all I think that Fallout 4's deathclaws look very much like more detailed versions of the deathclaws in New Vegas. Maybe a bit spikier, but that again might be due to the higher polygon count of the models.
    The deathclaws of the classic games looked somewhat different, anyway, but they were also quite inconsistent...
     
    • [Like] [Like] x 1
  7. 0wing

    0wing Mods will fix you up

    Mar 23, 2015
    Yeah, I missed the Alphas. But then again, what's an Alpha and what's a regular Deathclaw. Come to think of it, all of the Deathclaws in 4 are the same size.
     
  8. mrchaos

    mrchaos Super Orc

    Nov 14, 2015
    The model looks cool but making it appear at the beginning of the game was a mistake.

    Instead it should be reserved to specific high-level locations.
     
    • [Like] [Like] x 1
  9. Prone Squanderer

    Prone Squanderer A bit of a Sillius Soddus.

    Jan 3, 2016
    While I do prefer the New Vegas versions of Deathclaw, I like how 4's Deathclaws will strafe to avoid your gun fire and their other combat moves such as throwing things at you and slamming you to the ground.
     
  10. Jogre

    Jogre It's all JO'Ger now

    Oct 25, 2015
    I'd say they look better than Fallout 3/NVs deathclaws, but still not what deathclaws should be.

    Deathclaws should look deformed and creepy, kinda like this:
     
  11. Einhanderc7

    Einhanderc7 Vat dipped, grown and still oozing with perfection

    Apr 22, 2016
    I always thought the FO4 Deathclaws look like a pint sized rip off of the Godzilla 2000 monster. Personally I would prefer to go with JO'Gerans thoughts on the Deathclaw. The more you make them unrelateable the more terrifying they can be. Plus remember mutated death monster and such.
     
  12. cordelionreaver

    cordelionreaver Still Mildly Glowing

    Nov 29, 2015
    I like the appearance of Fallout 4's deathclaws over 3/NV ones, but they do look like mini dragons.
     
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  13. Danuis

    Danuis It Wandered In From the Wastes

    Jul 6, 2016
    How they moved was immensely better than the previous games, but the model, looks a little cartoony. But, other than quest number three, I like how Fallout 4 adds little details - a mother won't kill you if it might damage her egg, which was a quest I swear was based off Jurassic III, for example.

    I have no idea if, pre-war, a Deathclaw could be a threat to a guy in power armor. I'm assuming that they were, and maybe that didn't translate well in this game.
     
  14. ThatZenoGuy

    ThatZenoGuy Residential Sexy Anthro Goddess...Mutant.

    Nov 8, 2016
    Deathclaws in their current form were made by the Master, pre-war they were seemingly different.

    IMO, the current deathclaws look awesome, but I don't think they should be 'the' deathclaw.



    You can see your usual deathclaw lacks spikes, and basically walks on its knuckles like an ape.

    The feet are not very developed, and most of its mass is in its upper body.

    I wouldn't have minded if they made the spikey-dragon deathclaws a new iteration of them though, maybe like they were further refined locally by the institute or something.
     
    • [Like] [Like] x 1
  15. mrchaos

    mrchaos Super Orc

    Nov 14, 2015
    I thought the deathclaws were a mutation of a chameleon specie made by the pre-war government. When is it said that the master created them?
     
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  16. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    Fallout 4 Deathclaws are an anomaly much like other aspects of Fallout 4. Are Deathclaw indigenous to every area of Earth? Does Boston have a high concentration of iguanas and Jackson's Chameleons?

    Seems like they were put in Fallout 4 because they are a staple to the franchise and Bethesda are not creative. They must have migrated to the commonwealth right? Leaving their natural habitat for the sake of new fans.

    I think for a bipedal dragon they were done well, for a Deathclaw they were not.

    They are no longer stealthy, powerful, scary. They leave themselves open by throwing dust at people and have a scripted kill move that does a percentage damage to you. As stated by Momma Murphy, she killed a Boston Deathclaw with one bullet, because they are weak.They are also easily killed by level 1 players within the first 10 minutes of the game.

    Don't make me laugh.
     
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  17. MojaveMoproblems

    MojaveMoproblems dank memes make dank dreams

    Dec 5, 2016
    No boston has snakes galore and turtles, lizards/other reptiles however are not in the area.

    I guess the iguanas and chameleons in the petstores of boston all got that good ol radiation mutation the bethesda loves. Then they reproduced and live there now.

    BEWARE OF THE PET STORES.
     
  18. SarcasticGoodGuy

    SarcasticGoodGuy Laughing at my own jokes

    Aug 31, 2016
    Definitely more fuckable than 3 or NV's.

    Animations are OK by Bethesda standards. Don't know what you're praising, they just sort of swipe...

    I prefer the more deformed image that @JO'Geran added. Deathclaws should've been creepier instead of Fallout dragons.
     
    • [Like] [Like] x 2
  19. ThatZenoGuy

    ThatZenoGuy Residential Sexy Anthro Goddess...Mutant.

    Nov 8, 2016
  20. DirtyOldShoe

    DirtyOldShoe Some kind of lucky

    Dec 15, 2015
    Too bad there is no depiction of pets stores in the wastes, Commonwealth.

    If you ever play Fallout 4, when you approach any group of hostiles, imagine you are fighting a different group, ie, swap deathclaws for Mirelurks, Swap Molerates for Mongules, Swap Raiders for Gunners and Super Mutants for Cannabiles. Ask yourself if the change would be jarring to the setting.

    Then when you play NV or any decent game, do the same swap, ie Quarry Junction, Bonnie Springs, NCRCF, and see if the swap is jarring.

    You will mostly likely have a problem with NV because the enemy swap won't make logical sense. In Fallout 4, you probably won't notice, that is because, what I feel that happened, Bethesda made the Commonwealth, then dropped enemies and generic NPC, instead of building the areas with the NPCs.
     
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