I think in talking about Fallout 4's failings as an RPG, we fail to mention something as important: mechanically it's a very boring game, and when it's not boring, it's tedious. The settlement system is gut-wrenchingly awful. Anytime you want to build something in a video game, it's basically like building with Lego blocks while your hands are bathed in topical novocaine. Building settlements from scratch, without attracting special NPCs, or being able to plug into an economy that goes outside the wasteland? This is time waster! Why couldn't they have looked at Helgen Reborn and modeled their settlement building on that? Helgen Reborn was fun, and more importantly, you didn't do any of the building yourself. But you got a nice looking settlement that you felt you had a hand in creating, got some questing in to boot. And aside from just shooting people all the time, what else is there? They took out dual weilding, there's no custom animations or anything. You think I'd hesitate to play Fallout 4 again in a melee build if there were glory kills like there are in DOOM?! That'd be fucking amazing Or even animation like TomInfinate did for New Vegas, where you actually have animated lethal and nonleathal takedowns. You stab people in the chest, you break necks, it's fantastic. Or if they'd put in sentries that if you didn't sneak up on them, they'd ring a bell for reinforcements like in Wolfenstien. Or even if they had pickpocket minigame from Dishonored, where you could lift a coinpurse off gaurds. For fuck's sake, you don't get XP for not killing people. And if you don't kill the robots but instead hack them? No XP either. And the worst thing was having animations for hacking into robots. What used to be a simple promt to disable in 3 and NV takes several seconds of tedious, unavoidable animations and interacting with a terminal. Those are my complaints. What do you think Fallout 4 should have done to be interesting mechanically?