Fallout 1 Main Quest questions, time limit

Discussion in 'Fallout RPG Gameplay & Tech' started by Caine, Sep 11, 2013.

  1. Caine

    Caine First time out of the vault

    Aug 25, 2013
    so i started the game and a bit spoilered myself cause i thought i got time and decide myself if i try out heading to different locations and dont care much about the time limit, but read that this is mostly the main quest of the game and you dont have unlimited time to go through the game.

    now i dont wanna spend 10 hours, seeing that i cannot get the water chip in time and restart the whole game.....

    any tips how to prevent this for a newcomer who doesnt wanna play with a walkthrough?
     
  2. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    you should ask around about other near towns.
    if you don't know where the places are, don't travel around.
    If you have chance to borrow water from trader then borrow the water. it will earn some time to find water chip.

    Evade fight. using skill and quests will give you enough experience for level up.
     
  3. Caine

    Caine First time out of the vault

    Aug 25, 2013
    thanks a lot! what you think about this char i created? cause i dont wanna have a misskilled char ;).

    (light-shot pic)
    http://prntscr.com/1qor62

    i read you should skill energy weapons more than small guns.
     
  4. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    Um, is that a serious question about a real character you're honestly building that way? Because that looks like a joke. o.O No stats above 6, your 3 Tags are the 3 main gun skills, and you have Fast Shot and Skilled Traits? If you're not joking, I think you need to consult Per's Nearly Ultimate Fallout Guide for a greater understanding of designing a well-fleshed-out character, unlike what you've got right there.
     
  5. Caine

    Caine First time out of the vault

    Aug 25, 2013
    thanks a lot, well i read the guide and im a bit sad that fallout 1 seems so unbalanced and many abilities arent really worth in the game :( i hope 2 and 3 fix those issues better so you can nearly play like you want.

    what do you think of this character build?

    http://prntscr.com/1r6rm6
     
  6. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    Don't care much about character build.
    Play first and feel it youself I think it's the best way to enjoy the game. following your own way is better than other people's walkthrough.
     
  7. Caine

    Caine First time out of the vault

    Aug 25, 2013
    thanks a lot for your reply, well i play hard on game and combat, i thought maybe if i miskilled and would play 10 hours and see that my build is crap i need to replay again and my 10 hours are gone ;), i wanted to be a bit cautious cause i read a lot about glitches, bugs, not polished gameplay.
     
  8. AlphaPromethean

    AlphaPromethean Vault Senior Citizen

    Mar 16, 2013

    Oh God,that's hilariously bad.

    A good tip, unlike Fallout 3, you have to actually think about what you're doing with your character and the building part is actually very important.
     
  9. Caine

    Caine First time out of the vault

    Aug 25, 2013
    thanks check my latest post ;) (my new build)

    thanks a lot, well i read the guide and im a bit sad that fallout 1 seems so unbalanced and many abilities arent really worth in the game Sad i hope 2 and 3 fix those issues better so you can nearly play like you want.

    what do you think of this character build?

    http://prntscr.com/1r6rm6
     
  10. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    As you seem to be focused on combat you really need 10 agility. 6 Strength is ok, you'll get power armor that gives you another 3 Strength. Perception, Luck and Charisma aren't that important, you can take away some points there.
    As for tagged skills, Energy Weapons is fine as those will rule the later game. Small Guns are useful in the beginning, personally I never use Heavy Weapons. There are few, they are heavy and they are quite useless to me.
    A non-combat skill would be good instead of Heavy Weapons. Speech, Sneak or Steal, for example. Especially Stealing and Sneaking will make your early game a lot easier.
    As for the traits, Fast Shot is bad if you don't want to use Heavy Weapons as it removes your ability to do aimed shots, and those are important.
    Night Person is neat, Jinxed is fun sometimes and if you really can't decide pick Bloody Mess.

    The easiest combat is when you have the Turbo Plasma Rifle, Energy Weapons at 100% and maybe picked Action Boy once or twice. Several aimed shots to the eyes per round, wee.

    /edit: Oh, a new build. Looks ok, but maybe a bit too balanced. Looks like you won't be too good at combat and not too good at sweet-talking, either. How do you think you'll play? More peaceful or more combat-oriented?
    Maybe just do what most first-timers do: Pick one of the pre-made characters and play as their biography recommends: Albert for talking, Max for fighting and Natalia for sneaking and stealing.
     
  11. zegh8578

    zegh8578 Keeper of the trout Orderite

    Mar 11, 2012
    Compared to your first, this looks totally reasonable to me.
    As you might expect, you're gonna get many different reactions to a character build, depending on who you ask - which depends on how they prefer to play it.
    But, you have spread your tagged skills a bit, meaning your character will be a bit better prepared for various eventualities.
    Some prefer a very specialized game, some a more generic, you will (hopefully) find your own style, or maybe your style is to try new styles? :D

    Personally, I tend to get stuck with certain builds, and then have fun trying something entirely different.

    A must, at a much much later point, of course, is to do a Intelligence 3-or-less character, and try to be the-dummy-who-saved-the-world :]
     
  12. woo1108

    woo1108 Vault Senior Citizen

    Sep 27, 2012
    I really feel nagative to right stat or skill....
    Just make what I want and play.
    there might be difficult problem but it's the most
    funniest part of first time of playing.
    there would be failure or despair but
    finding the way to solve it isthe most important part of RPG.
    without that RPG is same as read solution book and just copying answer.
    it's just poor laboring...
    lots of people complain fo3 about writing but it's not because
    writer of beth is poor but because there's no actual game
    but just copying answer to do homework.

    in short, play game and learn about game your self.
    it's the best way to enjoy the game.
    If you complete the game but feels like you miss something from your first play,
    then you ask as about it and rebuild the character and find what you miss.
     
  13. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    You're forgetting the upgrade to AG that he can get later in the game, so 9 AG is perfect for a combat oriented character. PE is also important, so suggesting he can remove points there is a bad idea. 6 PE is a must, though I prefer to have 7-9 on all my characters, but he went the non-Gifted build, so 6 PE is fine.

    Caine, that build looks fine. It's not what some of us would do, but you seemed to follow Per's advice in AVOIDING Gifted because it can be a bit "overpowered", and that's fine. I for one ALWAYS get it, but that's me. I never feel like I create a ridiculous God character, even with Gifted, although I do feel that its drawback could've been increased slightly. Either way, whether or not it's what we'd approve of, it's your character, so it should reflect how you want to play the game. Ultimately, when you experience what Fallout has to offer, you'll have a much better understanding of the consequences of your character creation choices, so the next time it'll probably be tailored to you much better. But for now, it's a well-rounded character.
     
  14. Yamu

    Yamu Unfit For Titles Moderator Orderite

    Jul 26, 2003
    I think your build gets a pass, Caine. In general, you're set for a perfectly playable generic first-game experience as long as you've tagged one ranged weapon skill (that isn't throwing) and your agility, strength, and intelligence are five or six. As a matter of fact, I played my first game with Max Stone, the poorly constructed pre-generated brawler character, and got along just fine with an intelligence of four and most of my skill points going into small guns, big guns, and energy weapons.

    Remember that you can adjust the difficulty if you need some extra time getting over the learning curve, and above all, don't forget to play it again with a different character to see what you missed ;-)
     
  15. Caine

    Caine First time out of the vault

    Aug 25, 2013
    thanks a lot for the replies! dont misunderstand me like im checking opinions and guides always before i play games ;), im an old school gamer and nearly always started all games on hard and i will do here too but those things made me worry myself:

    - got too many games so i maybe play FO1 1 or 2 times only through
    - i read about many bugs etc. so i wanted to be sure i dont have serious probs
    - didnt want to start over after playing 10 hours and seeing im stuck or just too bad evolved

    thats it :), yeah my old char (afair) i also wanted someone good natured but with good body points and wielding weapons, being agile.
    so i guess imma start right now and enjoy, just need to play 1-2 hours again!
     
  16. SnapSlav

    SnapSlav NMA's local DotA fanatic

    Jul 1, 2012
    Fallout doesn't really suffer from any crippling bugs if you were to play the oldest version available on a disc copy of the game, before they released discs with an updated version. Fallout had some quirky issues caused by bugs, and there were a few catastrophic bugs that would crash the game (but nothing some avid saving wouldn't alleviate... partially), but for the most part, they were very, very few and far between, and the conditions for causing them were incredibly specific, so they were actually rather "hard" bugs to encounter.

    The same could not be said of Fallout 2, and that's the title you'll want thoroughly patched before you go into it. It's actually NOT a bug-riddled mess that's unplayable, unlike what many with their rose-tinted lenses choose to believe. The version of the game that shipped with the disc was quite playable. However, because the game was SO MANY times larger than the prequel, the number of bugs were equally expanded. Also, since the production schedule of the game was so rushed, FO2 suffered from MUCH more crippling bugs than FO1 did. The arguably most notorious was the infamous "too many items glitch", which would corrupt your game files if in your exploration of the wasteland your character had uncovered, hoarded, bartered, and otherwise caused the game to generate a "critical mass" of items, and it was impossible to see it coming. You could have the notion that the bug was about to strike, because you were being so thorough in uncovering as much as you could, but you'd never know if your game would crash when you changed maps on the docks of S************, or the caves of the *******y ***e, but when it WOULD strike, your entire save would be useless. You could revert to an older save, but the bug would just be in a more infantile state. It would still strike again, if you played in the same fashion. Even the most updated official version of the game included this bug, so it's all the more reason to use killap's Unofficial Patch to straighten that out. But that being said, the game was still QUITE playable. I encountered many bugs when I played FO2 for the first couple of years in the early 2000s, but I was playing the game CONSTANTLY, making new characters and replaying it over and over, so my encounters with bugs were to be expected. If you played the game once and never touched it again, the chances you'd run into a crippling bug are actually really low. But, all the same, since the fixes are out there, there's no reason not to get them, so you can be sure to enjoy a seamless, uninterrupted experience. =)

    So, just the recap, as far as bugs are concerned, don't worry about them. Just install Killap's Unofficial Patch regarding FO2 when you get around to that game, and you'll be fine. You can install some fixes for FO1 as well, but it really doesn't need it. The only issue plaguing FO1 was its size, and that's really just in comparison to its sequel. As a game on its own, and especially for the times it was made, it was spectacularly polished.
     
  17. Caine

    Caine First time out of the vault

    Aug 25, 2013
    BIG thanks for the very detailed description, now im prepared even for fallout 2 ;), one small thing though as you seem to know the games VERY well, i used the FIXT 6.1 for FO1 now, would you say it's nearly an unaltered experience just with some fixing? i installed the standard (bug fixing etc.) option, nothing special chosen.