leandro213 said:
I saved then cheated Jinxed in for fun but after 3 enclave encounters I noticed it didn't make much of a difference, sure someone would lose their ammo or drop their weapon every once in a while but it wasn't that big of a deal.
I would play it a bit longer if I were you. Unless Fallout 2 is significantly different -- I almost exclusive work with Fallout 1 these days -- Jinxed can actually make a big difference. Guns exploding is a great example. Once I saw a Super Mutant's rocket launcher explode, killing him and his buddy.
It all depends on chance to hit; that's all that matters. So these will make your enemies critical fail more often:
Player wearing better armor (higher AC means they miss more)
Player having higher agility (AC again)
Enemy's weapon skill level (early- and mid-game enemies will crit fail more often than end-game badasses)
Enemy's stats (Perception affects their chance to hit)
Your point is valid but personally I love Jinxed. It's extremely rare in normal play to see melee cripple their own limbs trying to attack you, or raiders have their weapons destroyed. But with Jinxed it's "common". I've actually had Molerats kill themselves attacking me on a critical failure.