Fallout 2 Savegame Editor

Discussion in 'Fallout General Modding' started by vad, Nov 3, 2008.

  1. vad

    vad It Wandered In From the Wastes

    Jul 23, 2008
    F12se updated.

     
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  2. CPL

    CPL Still Mildly Glowing
    Modder

    Mar 16, 2013
    Cool. :cool: It's a very handy program.
     
  3. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    Jun 17, 2010
    Hi vad, thank you for bringing a new version to us, the translation was updated as you can see, i hope you dont mind i have a few suggestions for you regarding your tools:

    1 - why not use 7zip x64 to compress it? i reduced the size to 1.04 MB after i inserted the updated translation on it, zip doesnt compress things well.

    2 - you could deprecate your 2 tools for fallout 1/2 since the one you did that modifies both works well. ;)

    3 - you could upload your tool to other sites since the one you got tend to behave strange and it doesnt support download resume. :/

    4 - you could put the links to download your tools on your signature just like i do with the 3 softwares i like, easy and quick and the other modders do this too. ;)
     

    Attached Files:

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  4. vad

    vad It Wandered In From the Wastes

    Jul 23, 2008
    Translation in archive updated.

    Because formats other than zip requires to install additional software to unpack. It's common to have archiver that can unpack many formats, but if someone doesn't have one I don't want to force them.

    Although F1se and F2se are no longer updated, they have features not present in F12se. Most notable is hex editor. I didn't find any free component that can be easily integrated and couldn't write it myself.
    Other feature, I'm sure noone knows about, is ability to edit numbers in lists(stats, skills...) without changing focus to "Value" edit box. Backspace resets value to 0 and pressed numbers are appended to current value.

    I'm not satisfied with google sites myself, but couldn't find any better.(Although I wasn't looking for long) I need something:
    1. Free.
    2. That will work for years with zero efforts from me.
    3. Has high bandwidth limit.
    4. Where I can make single front page with links to all my archives.

    If someone can recommend a free hosting, I will try it.

    I had links in signature, but I don't write anywhere except this topic, so I do not see much sense in signature.
     
  5. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    Jun 17, 2010
    Nice.

    I understand, but you can make 7zip to create a .sfx file with ultra compression/lzma 2/compress shared files/solid compression/big dicitonary sizes options enabled to compress BETTER, no additional software needed. ;)

    I understand, good point.

    Good point again, idk if these satisfy all requirements but the download sites indicated on wikia of restoration patch maybe could be useful for you http://falloutmods.wikia.com/wiki/Restoration_Project_bug_reports

    Believe me, it's much better now the links are on your signature. ;)
     
  6. Tyras

    Tyras First time out of the vault

    Jul 26, 2015
    It's an amazing tool, but there's something simple that I miss...

    When you edit the S.P.E.C.I.A.L. values, it doesn't reflect on the other values (Critical chance for luck, Melee damage for Strenght, and such).

    I know that some may want this, but It's a pain to calculate it manually to input every time... Maybe a checkbox could be added to enable auto-calc for these fields?
     
  7. vad

    vad It Wandered In From the Wastes

    Jul 23, 2008
    It may look simple, but this feature requires more time and effort than I can afford.
     
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  8. mychemyourchemweallchem

    mychemyourchemweallchem First time out of the vault

    Sep 19, 2015
    I changed my max action points, but when I restarted the game... The action point bar was with only 1 circle... What should I do?
     
  9. Thaylar

    Thaylar First time out of the vault

    Oct 13, 2015
    Anyone else having a problem with the download being quarantined as a trojan?
     
  10. CPL

    CPL Still Mildly Glowing
    Modder

    Mar 16, 2013
    That never happened to me, but it's been awhile since I had downloaded it.
     
  11. nolansykinsley@gmail.com

    nolansykinsley@gmail.com First time out of the vault

    Nov 27, 2015
    I have a question about the highwayman. T-ray's scripting is broken so you only get his initial upgrades if you exit his dialogue as when you re-enter dialogue with him he acts like he doesn't know you. I know the unofficial patch fixes this issue, but I think you have to have the patch running before you complete the quest, and I am past that point. There are 3 additional upgrades you are supposed to be able to get from him, trunk space, batteries and something else, but I cannot seem to find where the value for these upgrades are in the save game editor.

    What are the values I need to change to get the fully upgraded highwayman? (sans grav plates of course)

    **edit**
    It seems I have it partially fixed by setting his quest completion value to 2 instead of 3, it showed that 2 means complete, but for some reason was set at 3. I can now ask if he has batteries, but he tells me to come back next week. This doesn't seem right as he should only offer me batteries if I convinced him that I was from the mob boss, so I still have some tweaking to do...
     
    Last edited: Nov 28, 2015
  12. Silithid

    Silithid First time out of the vault

    Jul 19, 2016
    Hello, do u happen to know if it works for the new fallout resurrection 1.5 ?? im struggling to find something that does for that mod! Thanks in advance
     
  13. Ceratisa

    Ceratisa Sarcastic SOB

    Nov 4, 2013
    No it doesn't. But here is an editor that will edit you while your game is loaded I found it linked in the site (I tested it, it works Norton false positived it.)
    https://bitbucket.org/jaryn_kubik/fallout-2-character-editor/downloads
     
    • [Like] [Like] x 1
  14. vad

    vad It Wandered In From the Wastes

    Jul 23, 2008
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  15. NovaRain

    NovaRain Casual Modder

    Mar 10, 2007
    Thank, the test version works nicely. No need to create copies of original files or additional folders. :D
     
  16. wastelanDrifter

    wastelanDrifter First time out of the vault

    Aug 7, 2013
  17. Cyberweasel89

    Cyberweasel89 First time out of the vault

    Aug 4, 2016
    Um... Hi, this is likely a very dumb question, but...

    I'm a Fallout 1 player. None of the stats in f12se will display. Their names are listed only as "*ERROR* Can't find ### in not found file: Text\\game\stat.msg = #".

    It still shows how MUCH each value is, but unless I take notes or have my save file opened, I can't tell what each one is.

    I'm not sure what I'm doing wrong, but I think it's because I'm using Fallout Fixt. It's really the only mod I'm using.
     
  18. Cyberweasel89

    Cyberweasel89 First time out of the vault

    Aug 4, 2016
    Actually, if I can get the problem I posted above fixed, I was planning on making a cheatsheet on what each Derived Statistic would be for each S.P.E.C.I.A.L. stat. :)
     
  19. vad

    vad It Wandered In From the Wastes

    Jul 23, 2008
    I'll try to guess. You set Msg directory mode to "Use specified" and left field empty in settings. Change it to "Get from fallout?.cfg" or specify language in text field "english" or other actually used.
     
  20. Cyberweasel89

    Cyberweasel89 First time out of the vault

    Aug 4, 2016
    Oh! That works! Thank you so much!

    I'm so sorry about that! I've never modded Fallout 1 or 2 before. I used to own and play the hardcopies back when they were first released. I only re-downloaded them off Steam the other day.