Fallout 2 mod Fallout 2: Weapons Redone v2.3

Discussion in 'Fallout General Modding' started by Magnus, May 8, 2008.

  1. Kimpaz

    Kimpaz First time out of the vault

    Aug 11, 2017
    Hey Magnus, any idea how I could get rid of the loud 223 pistol sound?
    I made damn sure not to install it since I've always hated the volume of it but apparently it came with the latest megamod version.
    I've been fiddling with the acm-files (converting, normalizing) and the soundlist but the hour is either too late or I just suck at it (probably both :) )
    That minefield gave me a headache. If only I had the standard sound as a file and the correct listing for it in the soundlist it wouldn't be a problem.
    The weird thing is that I had the other sound while playing the Restoration Project where you mentioned it should be the loud one.
    Anyway, any help would be appreciated. Wow its embarrassing spending this amount of time trying to correct one damn sound. :D

    Edit: Managed to switch it with another sound extracted from the master dat. Not even sure which weapon I took it from but it sure sounds awesome now without ruining my eardrums. Almost like Frank Horrigans autogun but singleshot. Nerdgasm!

    Your mod is great btw. I've been having so much fun with the new Bozar, Cattle prod and everything else. Thx a bunch!
     
    Last edited: Aug 31, 2017
  2. Pariah

    Pariah First time out of the vault

    Jun 28, 2006
    The game will not allow the MPC or NPCs to reload the Bozar from the inventory. As such, Marcus can only fire what's in his magazine before simply putting the weapon away. If I want him to use it beyond a single mag, I have to physically grab it from his inventory, reload it for him, and then hand it back to until he runs out again.

    At first, I thought this was because I had installed the WR mod over the YAAM. But I reinstalled the game (using GOG installer) and then specified that the RP installer not install either of the weapon mods before I installed WR. I'm still running into the same issue.

    This is particularly frustrating as I do not want Marcus to have use the Plasma Rifle. But that's proving to be my only option.

    Is this a known issue?
     
  3. J_Fred

    J_Fred Long time lurker

    Dec 22, 2013
    At times the game will start the weapon with the vanilla ammo variant, and you either have to empty it and reload it with the correct ammo the mod uses, or use the ammo in until you reload.

    Since this mod switches the Bozar to use 14mm ammo, it probably just has some .223 in it that needs to be removed and/or used up. A fresh install and new game usually fixes this issue for all instances, but it's not a huge issue. Just use the ammo in it, then put the correct ammo in Marcus' inventory. The problem should then be resolved for that gun.
     
  4. Pariah

    Pariah First time out of the vault

    Jun 28, 2006
    That worked. Thanks.
     
  5. agris

    agris Still Mildly Glowing

    Jul 8, 2004
    Hey Magnus, do you realistically anticipate releasing the next version in the next couple of months?
     
  6. Internalwarrior

    Internalwarrior First time out of the vault

    Mar 25, 2018
    Thank you So Much For the amazing mod that saved the game for us melee/unarmed characters . I have great idea Magnus which i hope its not too late to add..

    Enclave/Power armors offers melee and carry weight bonus beyond 10 strength. This applies to enemies as well.


    Realistically a 10 str Character wearing enclave armor should have be default 9 melee damage and 300 carry weight .(Thats 5 base melee + 4 armor and 200 cw +100 Armour cw)


    Fixing this will also make the strength *worthwhile* long term stat investment for melee/unarmed characters

    Thanks for your time Magus

    Internal Warrior
     
    Last edited: Nov 18, 2018
  7. Chief

    Chief First time out of the vault

    Jul 4, 2019
    Hi guys.

    First, thank Magnus very much for beautiful mod - i can't imagine Fallout 2 without it.

    Well, I tryed find this answer in this thread, but unsuccessfully: maybe is there a way to transfer characteristics of weapons and armor in Fallout 1? Fallout 2 include all weapons and armor from Fallout 1, and i think: well, it will be cool - play Fallout 1 with F2WR :)
     
  8. dudejo001

    dudejo001 It Wandered In From the Wastes

    Mar 6, 2010
    afaik, the item files are identical. However, do keep in mind that the item balance is optimized for Fallout 2.