Fallout PnP GM Tool

Discussion in 'Fallout PnP (Pen and Paper)' started by marc, Dec 29, 2018.

  1. marc

    marc First time out of the vault

    Nov 11, 2015
    Hello guys,

    I'm currently working on a GM tool for Fallout Pen & Paper and after several hours to dissect game rules and formulas, I can now show you the results of this work I spent too much time on.

    This tool offers the following services:
    • Campaigns
      • Time management
      • Loot management
      • Global effects
      • Radiation level
      • Turn sequence
    • Characters and creatures
      • Primary and derived statistics
      • Health and actions
      • Single, targetted ou burst attacks
      • Damage management
      • Inventory and equipment management
      • Effects (malus, bonus, perks, traits)
      • S.P.E.C.I.A.L. and skills rolls
      • Rolls and fight history
    • Items management (weapons, armors, consumables)
    • Random loots
    Some screenshots because pictures speak more than words:

    1.png 2.png 3.png 4.png 5.png 6.png 7.png

    If I share this to you, this is because I need your help to improve and gather feedback about this kind of tool. Currently, I'm registering items and effects in the database in order to test the formulas and the game balance, but it requires a lot of time.

    The project is completly open-source and free (I don't choose a licence yet) on GitHub: https://github.com/debnet/fallout
    Feels free to open an issue if you see something strange or if you need some explanations which can be needed because it was created for myself and poorly for others. :)
    Oh, just a warning: I'm french and code comments are in french too even if the project is completly translated in english.

    If you want to test it, I have already hosted a demo version you can find here: https://demo.fallout.debnet.fr/
    The credentials are demo as login and demodemo as password.
    Please don't broke anything in order that others people can take a look too.

    By the way, now I'm almost satisfied with the system, I can concentrate more at the writing of my own scenario. I'll keep you in touch when it will be achieved (almost). ;)

    All the best.
    debnet