Fallout Zero: Screenshots and Story

Hi dude_obj :)

I´m one member of the german fo:zero mod team, and i like to complete what high_elder started:

Maybe this guys are not be amused of hearing that you are using the same name. I'll tell them of this issue and you can

Up to this point, we had a small discussion about your mod / name in our team - but we didn´t finish this discussion yet. On our next teammeeting (on sunday), we´ll go on with this topic.

For now, there is no need to worry about changing the name of your mod. While the discussion, our teamleader mentioned, that "fallout:zero" is just a project name. So it isn´t shure yet, if we choose this name for the release. Well, we´ll see after the next meeting. :)

Just go on with working, i am looking forward to play your mod ^^. We´ll keep contact about the naming-issue.

...oh.. and as the zero-thread on nma is _very_ outdated, i´ll talk to the team about releasing some new gfx-stuff to the community... :wink:
 
I'm very excited about the detailed scripting thingie, I'm really looking forward to see this in action.

But you should use more effort on the maps, I find especially the walls to be a bit repeatitive, and I see there are some wall-sections from other wall sets that have snuck in some places. Allthough the landscape and scenery around the lizards look very good, compliments for that :ok:
 
Kahgan said:
I see there are some wall-sections from other wall sets that have snuck in some places.

No there isn't, perhaps the lighting makes it look that way. They are all green walls. The maps look very different when set to cavern lighting and with placement of light sources.
 
Of course the walls are going to be repetitive...its a lab, not a public grade school :wink: .

Although, I guess, you could spruce it up by making it like a hospital with "follow the coloured lines" and have signs and/or writing on the walls as to pen number, control room, etc...

But for a lab that is secret and doesn't "exist" then coloured lines and etc... have no place as the residents will know where everything is and posting directions and locations would only help spies and/or players.
 
Yep, I see it now, the light thing, my bad :wink:

I know I'm a bit nitpicking now so if you want me top stop then I'll stop.
But take a look here, I would advise you to vary the walls more, in fact, they are supposed to be placed like in the example(with the exception of the vent-like thingies in the top-left corners) and they look silly when not.

scrnmgb9bg.jpg


scr000017nc.jpg



Maybe even add some eye candy just for the hell of it :P

scr000024pw.jpg
 
Hmm the overall map is quite busy with pipes, tanks, equipment, terminals ... I intentionally wanted the walls to be plain. The viewer's attention should be drawn to the other scenery. Also, these maps are not quite done yet, still need a few tweaks.
 
Yes,listen to kahgan.The north/south vault walls are meant to be placed exactly as he showed you in the pictures.But i have to say that overall I am very impressed and interested in your project Dude_Obj.It looks really promising.Wish you the best in your efforts
:D
 
What ever did happen to the fallout 2 upgrade mod dude?

I was thinking today that I might come out of retirement and start to whip up a few new criiters (err converted from other games anyway!)

If Obj_dude is around at least I know they will get used :)

I was thinking of converting the ettercap model from Baldurs gate to use it as a 'Molec' (see the VB concept art)



If you want some new art dude jsut give me a yell, I'm keen to help out :)
 
Kahgan said:
Yep, I see it now, the light thing, my bad :wink:

I know I'm a bit nitpicking now so if you want me top stop then I'll stop.
But take a look here, I would advise you to vary the walls more, in fact, they are supposed to be placed like in the example(with the exception of the vent-like thingies in the top-left corners) and they look silly when not.

::bunch of pictures::

Okay, that is what you mean by varied. I retract my previous statement now. :)
 
Looks good, very, very good. Nice to see you alive Dude_Obj.

Good luck and good fortune to your project.
 
Wild_qwerty said:
I was thinking today that I might come out of retirement and start to whip up a few new criiters (err converted from other games anyway!)

Don't you dare go any other place than NWS if you come back from retirement :x

oh, and Bloodlust is a great mapper, so listen to what he says...but don't forget that I'm better..ahem :boy:
 
Great mod I am looking forward to it. I have tried playing the demo you released but I it doesn't work, everytime I start a new game it just goes to the temple of trials like it used to. Maybe it's because I have the uk version ? Should I install any patch before I copy the file you released ?
 
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