Friday the 13th: The Game

Discussion in 'General Gaming and Hardware Forum' started by CT Phipps, May 16, 2018.

  1. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016


    I've been holding off on this one because I knew the game was going to be not really what I wanted but was probably going to be enjoyable. Just probably barely so. You see, I'm a huge Friday the 13th fan. What introduced me to the series? I'll tell you what, THE NES GAME! When I was a wee tiny tot, I got to face Jason Voorhees in one of the mostly badly designed games of all time. Except, I still remember I beat Jason ONCE during one of the boss battles. That stuck with me and made me think I could someday play a great Friday the 13th game.

    I was a Kickstarter supporter of this game and while I don't play on PC, I picked it up on Xbox One as soon as it came out. I had a somewhat mixed set of feelings from the beginning because, well, it was a multiplayer only game and I'm not a big fan of multiplayer. Still, I was ready to trudge on with the game because I have a spectacular love of Jason Voorhees. I was bitterly disappointed that the 2009 Friday the 13th movie didn't become a new franchise. I'd accept almost anything from the series because I want to see it continue. I also was happy Jason Voorhees was in Mortal Kombat and got more attention than being another boss in Dead by Daylight.

    So what did I think of the game? It's okay. The premise of the game scarcely needs to be explained. There's a bunch of counselors partying at Camp Crystal Lake when Jason Voorhees interrupts with a murder of an unfortunate teen. The surviving counselors flee in every direction and Jason has to hunt them all down while they try to escape. You either play Jason or you play the counselors and matches take about 15 minutes to complete.

    The game is presently a lot more playable than it was at launch with the addition of an offline mode where you can fight against a bunch of dumb-as-post bots. I actually had to turn up the difficulty to Hard to get any sort of challenge and I'm a perpetually casual gamer. They've also added a number of additional maps to the game versus the original, including some spots from the original series like the Jarvis House as well as the Higgins Farm. I'm looking forward to the eventual spaceship design from Jason X and hope we'll see the ship Jason goes to Manhattan.

    The developers have been pretty good about uploading free content but that's not something I can give them too much credit for because the game was barely complete at the start. The fact they only charged 40 dollars for it is a sign they knew this but I can't help but wonder what the game would have been like if it had managed to get full funding from a larger studio. Well, honestly, we probably would never have seen a Friday the 13th licensed game then so maybe I should quit my bellyaching.

    I love the fidelity of the game developers to the franchise. There's every variation of Jason available from the movies except for Jason X (who is coming) as well as Jason vs. Freddy and the remake version (which is a rights' issue). There's even the NES retro-Jason which is just plain awesome. I also like the counselors, that include most of the archetypes found in the movie as well as a couple of homages to older characters. I loved the Jarvis and Voorhees Tapes that chronicle what passes for backstory in this game.

    I was especially fond of the counselor Tiffany for being the pretty cheerleader type that usually gets offed quickly in these games as well as Chad, who is the rich doofus who has equally poor survival prospects. All of the counselors have different states which makes them a surprisingly variable character to play. I also appreciate they put in Tommy Jarvis as a character that "dead" counselors can play if they're killed during the match (or escape). It's extremely hard but possible to kill Jason using Tommy and that's extremely satisfying.

    Surprisingly, the thing I enjoyed most about the game was the Virtual Cabin that contains a cornucopia of franchise trivia. Unfortunately, even that is sort of tainted because there's no clues except the internet to resolving the complicated parameters to "solve" the puzzle. Even so, I had a huge amount of fun with it in a 7th Guest sort of way. It makes me think a Telltale Friday the 13th game or outright adventure game would have been a lot more fun. Maybe I should write Telltale about doing it. I also loved the soundtrack and am looking forward to buying it when it finally comes out.

    As for bugs? Yeah, this game is buggy. There's clipping issues, dropped connections, missing hits, and more. Even logging onto the game was an enormous hassle. There's also a number of weird elements that render combat problematic. Jason can't reach through windows, cross over knee high fences, or crawl through spaces. This is meant for game balance purposes but it reduces Jason to doing a lot of tedious door chopping. I would have made the counselors faster and had Jason have multiple ways of entry to make the game more fast paced. Mind you, it just barely functions now.

    In conclusion, Friday the 13th: The Game is okay. Slightly above average and playable. I feel like I got my forty bucks out of the experience but just barely. This is a game made for playing with headphones and those who don't have them or friends willing to play are missing out. The Offline version is just barely playable and quickly bores due to the fact the counselors are ridiculously easy to kill.

    6/10
     
    Last edited: May 18, 2018
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  2. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    I love slasher movies in general so this appealed to me as well , but the issues you pointed out stopped me from playing. Instead I worked up a concept for a slasher game using the Gzdoom engine. You can play as Freddy, Jason, or Chucky in various seperate levels based on the movies. There would be civilians and cops as the enemies possibly also based on the movie. Ideally it would need to be multiplayer since helpless civilians getting torn apart gets old after awhile. You would have Crystal Lake, Elm Street, The Good Guy Doll Toy Factory along with the military school from Child's Play 3, etc, etc.

    Surprisingly I can whip this mod together rather quickly but I am unsure on the the multiplayer aspect of the Gzdoom modding and I am tasked out at the moment/nobody would care enough for me to work on it anyway.
     
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  3. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016
    Your game sounds awesome.

    I pondered what I would do for a Friday: The Thirteenth game and I came up with two ideas for it:

    1. The Storytelling RPG: You are a camp counselor at Crystal Lake and basically get a short time to get to know everyone at the camp as well as explore the local area. Then you have to try to rescue everyone and get to the end. I'd try to make it like Until Dawn except with less quicktime events and more objects.

    2. Jason meets Hitman: Basically, you would have eight or so levels where you play as Jason Voorhees and have to stalk your prey in various locations without being detected until you're down to the last target. In this version, your prey can escape rather easily if you're detected and you can only stalk them with impunity if you disable the cars or escape methods.

    Maybe add a "rage" mode when you can be the unstoppable superkiller Jason for a short time.

    On the plus side, they seem to be adding some more single-player content:

     
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  4. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    This is my thinking with it. I also thought a simple serial killer Hitman style mod would work where you pretend to go to work, get married, Sims style real world shit - while sneaking around stalking people, killing them, hiding the bodies (or not if that is your MO) until you get caught. It could be story based but I like emergent gameplay that offers you unlimited storytelling ideas with this concept. A game like this could draw from supernatural sources as well which would allow you to bring in Jason, Freddy, anything really if you EA it with Sims style DLC.
     
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  5. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016
    There was a new Patch added today.



    Some interesting additions.

    I'm hoping they'll eventually an Offline Counselor mode.
     
  6. joevonzombie

    joevonzombie Buried alive in Golgotha

    Sep 28, 2015
    I think it's funny just how much a license will let you get away with. This game, even with its warts, is just Manhunt with multiplayer. Wheres the Bible thumping mom brigade and the fucking "moral" outcry now?
     
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  7. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    People's outrage is selective, ignorant, and often times politically driven. Politicians are too busy worrying about Trump to worry about games.
     
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  8. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016
    Well, it's not like Friday the 13th isn't something they got their knickers in a twist over before.



    The children who the parents were OH SO WORRIED ABOUT regarding their GTA and their Manhunt now have kids themselves.

    Sadly, things aren't looking good for FRIDAY THE 13TH as a whole let alone the game. They've missed some updates for the game and have been unable to adapt a offline mode for Counselors.

    Plus, Steve Miller the creator of Friday the 13th is now suing Paramount over the rights to the franchise.

    It's prevented the creation of any new movies in the franchise.

    So the hopes for a sequel game from a major publisher are probably dashed.

    Glad you like my reviews.

    There's some good news for the F13 Game that I just found out.

    Not the least being that we're getting an enormous update to the Single Player experience.

    Hitman...err, JASON CHALLENGES!



    We're also going to be getting the music OST for the game.

    Which is awesome because I actually really like the 80s rock and synth score for the game.

    Awesome, the Single Player Challenges, Victoria (The new Counselor), and a bunch of fixes to the AI are dropping tomorrow!

    (i.e. the 24th of May)

    http://f13game.com/patch-notes/May24th/

    The Single Player Challenge updates tomorrow at 4:00 EST

    (May 24th, 2018)

    I like the Challenges so far.

    Very Hitman-like.
     
    Last edited by a moderator: May 26, 2018 at 2:01 AM
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  9. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    Damnit Phipps just edit your posts. I have merged 5 of your posts so far. You're killing me bro.

    Do you want me to buy the game so you can play with someone.

    :V
     
  10. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016
    Hahahaha.

    Yeah, I'm guessing it doesn't have a fandom here. The problem was I wasn't sure where to post updates so people would see them as editing wouldn't let people know there was news.
     
  11. TorontRayne

    TorontRayne This ghoul has seen it all
    Staff Member Moderator Orderite

    Apr 1, 2005
    I'm not sure my PC would run it otherwise I would have bought it by now. I'm a huge fan of horror movies. Even the cheesy ones.
     
  12. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    And here (at first) I wondered --hoped, it was this:

    (Which could make a great Broken Sword clone IMO.)

    Why would they need Friday the 13th, when Splatterhouse already exists?

     
  13. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016
    Unfortunately, Splatterhouse tried to reboot itself and went for a cartoonish adventure (that still contained copious gore CGI sex pics of the protagonist's girlfriend). It was a Devil May Cry clone that I managed to stick with for about half the game but just didn't feel like playing afterward.

    It did not do so well.

    One of my only 4/10 reviews ever and that's because I *LOVE* splatter dammit!

    SPLATTERHOUSE (2010) review

    As for this game?

    True story, the original indie developers were making a cheap knock off called Summer Camp Massacre (cheap as in Kickstarter cheap) using Dead by Daylight when they contacted the holder of the rights (Sean S. Cummingham) about their homage. He said, "Okay, why not just make a F13 game?"

    Basically giving them it for a tiny percentage.

    Kickstarter info: https://www.kickstarter.com/projects/613356213/friday-the-13th-the-game

    Edit:

    I find it kind of hilarious I'm the huge slasher fan here.

    Some general observations for the One Year Anniversary Update:

    * The Single Player mode moves the game from 6/10 to 7.5/10 out of ten, which is a pretty fantastic jump for me. This is a game which is now well worth it's purchasing price and one that I will happily say is "good" unequivocally despite its indie nature.

    * Stealth is a HUGE part of the Single Player Mode and while it's almost pointless in Multiplayer, the Stalking Skill is all that prevents your Counselors from finding out about you and outrunning Jason to their cars or out of his territory. The difficulty is not small and perfectly challenging for completitionists.

    * The ten levels are basically all homages to the Friday movies with the chance to actually do virtually the entirety of Jason's kill score for Part 2, Part 3, Part 1, and probably more. The challenges are all set up like Hitman to kill counselors in a variety of stunning and graphic ways.

    * The Counselors are no longer just ciphers and we have a bunch of new personal bits of information about each of them. A.J. is involved with multiple men, hates scary stories, and has daddy issues. Okay, maybe she's not Scarlet O'Hara but she's certainly more than a hack and slash target now.

    * New Counsellor Victoria is a nice little addition to the game even if I haven't seen her in any of the Challenges yet. It's nice to have the Rich B*** archetype.

    * The improvement to the Player versus Enemy (Bots) Offline mode (i.e. the previous single player) is incredible. Previously, the game had DIRT STUPID enemies so it was so ridiculously easy, it might as well be useful only for grinding to get the various Counselors as well as Jasons. Now it's actually challenging to find the various Counselors.

    * The new game makes the night in Crystal Lake DARK...I mean that literally and I had to turn it up to have Jason actually able to see counselors to kill them.

    * There's no skip option for the Single Player Challenges' opening cinematics, which is a damn shame.
     
    Last edited: May 26, 2018 at 8:19 AM