I noticed a thread started by MCA, where Red evidently had emailed him some information about the official Fallout 2 editors, lookie here:<blockquote>I wanted to thank Red_Nmmo for passing along the following information about the editor that should prove helpful: ======================= Here's a version that removes ambiguities and adds some details. When there's a slash ("/"), the left part is in edit mode, while the right is in the game mode (F8). Most of the normal game function still work in the editore - moreso in the game mode of course. The M key is especially useful for selecting critters as it doesn't have the issue of "clicking a bunch of time until you hit the critter" problem since you know exactly where you click. B: Fix map objects to PIDs (same as menu) C: Character/Copy F: Toggle some form of reporting on and off (fps? probably not) D: Switch light level look of map (Day, night et al) I: Inventory/List scripts (same as menu) K: Kill critter (and recucitate!) L: Give 500xp to OBJ_DUDE M: Mouse-Hex cursor toggle N: Advance 1 month O: Options P: Pipboy/Find tile under cursor in list Q: Make walls transparent (not invisible - neat!) R: Toggles roofs on/off S: Skilldex T: Advance 1 minute/Open edit mode menu S: Place location script W: Worldmap [Note: if PROs are read-only, it crashes] Z: Rest [/]: /One step change of daylight Alt-A: Save As Alt-B: Edit OBJ_DUDE (Note: as in the menu. when exiting this function it leaves the screen mostly black! Alt-F: File menu Alt-G: Shift map (?) Alt-H: Crashes app Alt-I: Load text map Alt-N: Erase map Alt-O: Open map Alt-S: Save Alt-T: Scripts menu Alt-V: Tools menu Alt-W: Set map script Alt-Y: Use pattern Ctrl-F: Disable sound effect cache Ctrl-I: Pipboy map Ctrl-J: Give object to OBJ_DUDE Ctrl-L: Load savegame Ctrl-N: Advance 1 month Ctrl-P: Pause Ctrl-T: Adance 1 day Ctrl-V: Version F1: Help/Items F2: Critters F3: Scenery F4: Walls F5: Tiles F6: Misc F7: Quick Load Savegame F8: Switch to game mode F9: Rebuild Weapons (Librarian menu - need librarian=1 in cfg) F10: Rebuild proto list (Librarian menu - need librarian=1 in cfg) F11: Rebuild all (Librarian menu - need librarian=1 in cfg) F12: Screenshot The librarian menu can be toggled on with override_librarian=1 in the cfg You can load games into the editor, note however that the game's files are used instead of the ones found in the directories and/or the DATs. Also note that if you extracted and modified PRO files in your "working" directory, chances are loading the savegame will delete them so you'd need to make them read-only - but see the W key above... Getting the PRO files to be editable: On the same drive you installed Fallout2 (well, I don't know, it might be the same you installed the mapper, or in which master.dat is found in mapper2.cfg, I haven't toyedwith it much since it works for me), create /fallout2/dev/proto, and in it place the directories critters, items, scenery, tiles, walls, misc. Once that's done you can edit the pro files. Here's a sample of how it looks on my drive for reference (in hopes it looks good in the email...) E:\ \---fallout2 \---dev \---proto +---critters +---items +---scenery +---tiles +---walls \---misc ====================</blockquote>Damn, guess Red's been busy.. Nice job!