I am playing FO1 and 2 to ease my FO inch ATM, and I noticed one thing: 1. This series have a "tradition" of not shipping the PC with the best girl in the game: In FO1, seems you have a sweetheart/good friend back at vault 13. Yet, all you can have is casual sex with Tandi or that caravan chick, but nothing more. In FO2, the "best girl" in game is that nurse in Vault city, you can date her, you can give her sperm (literally), but the only chick you can marry is a slut. In FO3, no matter how much affection between you 2, Amanda and Sarah are not for you. The only one you can have is a crazy slave bitch. In FNV, Cass and Veronica are off-limited, one have you "friend-zoned", the other one is a gay. Even if you PC is a chick, you can't turn Veronica on. Damn, you fight to death for NCR to please Cass, and guess what? She get the wrong tent.......... The only exception is FO4, everyone is kissing everyone. But that game is a complete fuck-up. so it doesn't count. 2. Since FO1, companions are fxxking roadblocks. I have lost count how many times I have to load a earlier save just because I got "house arrest" inside the toilet by my stupid companions. 3. Since FO1, the inventory management UI sucks, always. 4. I missed the multiple followers so much. Let's me be frank. I always playing FO1/2/TTW or Skyrim with multiply follower mod. Why? Because it makes sense. If wasteland is such a dangerous place, why would you explore it ALONE (dog doesn't count)? If anyone ever try camping outdoor, you will be surprised how much work is needed to set-up a camp. Not to mention the the dinner and night watch. Courier went alone, that's why he got shot in the head. In my head canon, my "core" team would be made up of at least Cass, Veronica, Arcade and Boone plus Rex, ED-E and one or 2 Brahmin. Boone or ED-E, one will scout ahead, one will be the rear guard. The Brahmin are the heavy-lifters and Cass and Rex would be the "Shepard". Then Veronica, Arcade and my PC would be the tech team: hacker, lockpick/spy and medic. Of coz, who knows if your mate can be trusted, or may be your PC is an antisocial asshole. On the other hand, if you are visiting a small settlement with a "huge" "armed to teeth" team (my skyrim/TTW play through usually ended up with 50+ followers) or a group of mutant, you really should get the "terrifying present" perk as a result. Imagine if you visit Big Town with 20 fully armed guys and chicks (plus a ghoul and mutant), you would almost certain to scare the shit out of the whole little town. And then, that useless security boy would either soiled his pant (mostly likely) or shot first ask later. 5. If FO3 and FNV is a movie, FO1&2 is like a novel. FO3/4/FNV, is hard to make because they have to present EVERYTHING to the player many character in FO3/4/NV are supposed to be "stunning beautiful" but failed (however, as the mod in nexus proved, it is more likely Beth's fault). In FO1&2, just one line description "she is attractive" and that's all you need. So easy. 6. FO1 and 2 still make better maps than FO3/4. Yes, navigating your PC in FO1 and 2 is a pain on the ass. However, at least the settlements and places make sense. Time to sleep , more to come (may be) tomorrow.