My unarmed build

Discussion in 'General Fallout Discussion' started by kamysto, Jul 4, 2018.

  1. kamysto

    kamysto First time out of the vault

    Jul 4, 2018

    I just make this build:


    St: 6 (+2 st with buffout to take slayer perk)
    Per: 6 (for better criticals)
    En: 10
    Ch: 2 (i will take just marcus as companion)
    In: 7
    Ag: 10
    Lk: 6


    Gifted and Jinxed. (never tried the last one)


    Unarmed (only this for fight)
    Steal (but i think lockpick would be better)

    Perks: (in sequence till lvl 24)

    Bonus move (to fast run to enemy and also chase)
    Better criticals (for 1 hit death)
    Bonus HtH Attacks
    Action Boy
    Action Boy

    I made this build after disqusion on reddit fallout comunity. It was some difrent before it.

    Already start to play.

    My lets play:
    Last edited: Jul 5, 2018
  2. SiriusShenanigans

    SiriusShenanigans Those who write on Heaven’s walls...

    Jun 27, 2018
    Unarmed is my favourite build for fallout 2. It's partly because I think it makes for a cool tone in the game. I tend to forgo endurance for charisma because I love having a full party. Like you get to be Kung Fu Jesus and his disciples. I find that toughness isn't as useful in late game in particular because everyone's got weapon penetration. Action boy was always an after thought for if I reached 30, which totally can happen. I reached 34 on my enclave storming run. I tend to favour unarmed dodge to make it harder for ranged burst fire to take me out at a distance. I might even take bonus movement again or silent running to make the character have better dlchase and disengagement game.
  3. MPPlantOfficial

    MPPlantOfficial Still Mildly Glowing

    Aug 24, 2017
    I think 10 En is pretty overkill. 2 pts best spent on Luck while you get the shades in Reno with the option to savescum the Hubologist option.
  4. Cliffy McEdgeface

    Cliffy McEdgeface bitch I will cut you

    Jun 28, 2018
    Would actually move points from Endurance to Intelligence rather than Luck. IIRC Slayer builds aren't really Luck dependent like Sniper builds are (though still, in the 23 levels before you get Slayer you want a decent crit chance). More INT is more Skill points, though, and skill points are nice (especially when you start at a disadvantage in skill points due to Gifted).

    EDIT: Oh, Jinxed. Yeah, you want HIGH luck for that. Could probably stand to cut END to like 6 or so IMO and split the points between INT and LUK.

    EDIT 2: Definitely go for Lockpick over Sneak, OP, unless you really want like a themed "Ninja" build (which you don't seem to be going for).