Oblivion out today

Discussion in 'General Gaming and Hardware Forum' started by brandons1313, Mar 21, 2006.

  1. Dabeav

    Dabeav First time out of the vault

    Feb 20, 2006
    Buy my copy if you'd like, maybe I'll get it on ebay soon. I have the PC collector's version that I so stupidly reserved back in september. Then you can laugh at the "making of" , with the devs who have all this stupid shit in their cubes, proving Rosh's comment that they probably do live there.

    All they can do is orgasm over Patrick Stewart's voice for the game which is like .0001% of the game. Hey if you paid attention to the shit that mattered in the game instead of masturbating over the coin or a voice actor that has just enough lines to fill a page, well you might have made a MEDIOCRE game.

    We're going to have emo, indie gamers now since the "mainstream" can only dump a metric ton of shit on us. Fuck, I'm sounding like one know. I guess that's alcohol for ya.
  2. keyser Soeze

    keyser Soeze Where'd That 6th Toe Come From?

    Nov 15, 2005
    I found that the original game un/modded was little bit better than trash but now there are allot of good mods out that make the game pretty good.

    Have a look.


    Some dude for example made a new texture mod that made the textures far away look allot better. He made it in a few hours and beth couldn't make it in 4 years?? :roll:

    I suspect that i has to do with MS and that the game couldn't look better on a PC than on a 360 :oops:

    And this is only mods that fixes the small things, i wounder what will come in a few months.
  3. Dabeav

    Dabeav First time out of the vault

    Feb 20, 2006
    haha, f that. I'm not installing 132948129038 mods to fix what these tards couldn't do right the first time.
  4. DirtyDreamDesigner

    DirtyDreamDesigner Venerable Relic of the Wastes

    Apr 15, 2005
    "Make your own game: Oblivion.

    Tired of professional game makers making games for you? Try Oblivion: the game you get to finish yourself.

    Now with even more "Mod some of the suckiness from the game" and "Do our fucking job for us" options"
  5. Volkov

    Volkov Still Mildly Glowing

    Jul 30, 2004
    Ok, I've played about 30 hours now, I consider that good enought to warrant a quick review. Keep in mind that I've always been a huge fan of the Elder Scrolls series (well, since Daggerfall came out, I was a little young for Arena). I'd also like to add that I've had a bit to drink. So I get angry easy. And I don't make sense sometimes. Just a heads up.

    Overall, I like the game. It's reasonably immersive (or at the very least, more so than any other game I've seen) and the story is solid, if not exactly outstanding. The combat is pretty well implemented, my only gripe really being that charge power attacks sometimes result in me sliding off my opponent and past him, and it's also pretty easy to smack your friend/horse in the head by accident. And it has the usual fun of playing around in a large world with alot of things to do, as I remember from playing Daggerfall and Morrowind.

    However, it does have some major problems. The obvious dumbing down of several constants from the other game being one of them. For example: the single "Blade" and "Blunt" skills. The removal of minor and misc skills, and enchanting seems to have been simplified, since there's no more "On use" enchantments, just constant effects and on strike. I blame the fucking consoles. And also Bethesda. Also, the inventory and stats menus manage to suck and blow at the same time.

    And finally, stupid fucking Patrick Stewart and Sean Bean. Like I give a flying fuck that you found a couple of actors desperate enough to work in a videogame, only to have only NINE OTHER VOICE ACTORS TO DO DOZENS OF OTHER CHARACTERS. That just shit me up the wall. Add that to the fact that those two particular actors seem to have been put in for their "nerd draw" factor. Like the fact that someone from Lord of the Rings is in it somehow validates the entire thing.

    Anyway, I wish Bethesda didn't try so damn hard to make the game glamourous in some way, dumbing it down in the process. It's good, but the simpler parts of a game, like the menus, could have easily been better, and had they not spent so much time on shit like Sean Bean, maybe they could have improved upon parts of the game that actually matter. They could have made an excellent game, but they managed to fuck it up, and now it's only good, at best.

    So yeah, 7ish out of ten. Maybe 7 and a half since in the Arena, I'm announced as Manowar.
  6. TheWesDude

    TheWesDude Sonny, I Watched the Vault Bein' Built!

    Feb 25, 2005
    yea.. mine CTDs pretty frequently also... very dissapointing because every time i get that windows do you want to report this crash thingee...
  7. DirtyDreamDesigner

    DirtyDreamDesigner Venerable Relic of the Wastes

    Apr 15, 2005
    Got a copy, installed it, spent 4 hours trying to get the motherfucker to run properly on my rig, spent an hour playing it, exited the game, couldn't load a save game, spent two hours finding a solution for that, told it to fuck off, uninstalled, threw the DVD out of the window, installed Arcanum and am loving it.

    Fuck you Bethesda. Fuck you very much.
  8. TheWesDude

    TheWesDude Sonny, I Watched the Vault Bein' Built!

    Feb 25, 2005
    i got sick and tired of the crashes too... i paid for arcanum new copy for like $60 on amazon through one of their retailers...

    no option for rush shipping or anything though :(
  9. Dabeav

    Dabeav First time out of the vault

    Feb 20, 2006
    Arcanum is great, I loved playing the dwarf techonologist I had. Gothic 2 Gold was pretty good too. I hope Gothic 3 is more of the same goodness.
  10. Banko

    Banko First time out of the vault

    Sep 9, 2004
    After putting around 30hrs of gameplay in this, I take all my comments back. This game is not fun at all. Sure the Dark Brotherhood quests were fun, but once I became the leader in everything like the Mage's Guild, Thieves Guild, Fighters Guild, and Dark Brotherhood it became quite boring.

    Now only three things made it boring afterwards:

    One: It's not an RPG, you got tired of the non-stop fighting.

    Two: The speech sucks, and is all linear you always have to fight to solve a solution. It pisses me off, because well since this is a Fallout forum I'll use a Fallout 1 example:

    I loved in Fallout that you can kill the Master in 3 different ways:

    1. Go in with guns blazing and kill everything.

    2. Blow up the nuke upstairs.

    3. Talk him into killing himself (Best one ever)

    Three: Closing oblivion gates is boring and gets repetitive.

    Basically after doing some fun quests (Thought not RPG like in anyway) the game became tedious and I uninstalled it.

    Also since everyone recommeded Arcanum I found a copy in the local used game shop and am loving it.

    I love espeically that it has the same Fallout death animations (Those are the best animations ever)
  11. Hellion

    Hellion Antediluvian Lurker

    Jun 20, 2003
    Basically, after having played for about 30 hours in total (with the lowest graphics settings possible, because I dared not update my humble PC just to play Oblivion), the only thing that was done really well in Oblivion gameplay-wise (better than in Daggerfall and Morrowind, at least) is the Stealth System. There are missions in which you have to move into the shadows, avoid guard patrols etc, that really remind me of the greatness that is THIEF.

    Other than that, I had to decrease the game difficulty quite a bit because my not-so-combat-oriented character kept getting pulverized by the random lion and bear roaming the mountains, that just happen to level up at the same pace as me.

    And, after completing the Thieves Guild and Mages Guild quests, and having closed about 4 or 5 Oblivion Gates, I got back to playing my Daggerfall character (I started playing Daggerfall again while waiting for Oblivion to ship), and I am enjoying it much more, actually...
  12. Roshambo

    Roshambo Antediluvian as Feck

    Apr 3, 2003
    The sad thing, it seems that the industry has now accepted that "off-site internship" or "work experience" is fine if it entails fixing the numerous mistakes the developers are excused for, for really simple things. Or the company hires them, likely killing off whatever creative competence the fellow once might have had. This is an EA mentality, as the fiasco over the crappiness of BF 2 has been quite interesting, once I get a thorough rant from someone I know, I will repost it. It has every flaw detailed in it.

    Back to Oblivion, it might be a month or two before someone mods out the shitty interface, proving that Bethesda are probably Shiny-level primadonnas as the media starts to suck them off for Fallout 3 without fully taking them to task for the sloppy cut-corner work they did on Oblivion.
  13. Tannhauser

    Tannhauser Venerable Relic of the Wastes

    Mar 18, 2004
    There is currently BTmod for the interface. While not completely removing/renovating the console-made interface, does improve it in several ways (increasing the seen area of the world map, decreasing individual entries for the inventory, optional turning off of the compass).
  14. zioburosky13

    zioburosky13 Vault Senior Citizen

    Jun 24, 2004
    Mod. use to be enchanced or add new gameplay mechanic to a game.

    Yeah it's really freaky to see you need moddlers to 'fix' some bugs in a game. And worst thing is they don't get paid :shock:

    Now I have to wonder: is the 'the more people, the more bugs it will have' saying is true. :roll:
  15. keyser Soeze

    keyser Soeze Where'd That 6th Toe Come From?

    Nov 15, 2005
    One interesting thing is that its stated in the agreement text thats comes when you buy the game, that if you share a mod with some people (it was unclear of what amount of people they meant) it becomes the property of beth :roll:

    So if they are smart they take all the good mods and sell em to the 360 suckers and rip the modmakers

  16. Montez

    Montez So Old I'm Losing Radiation Signs

    Jun 20, 2003
    I haven't read that, but I'm pretty sure that it would never happen. If someone created a mod and Bethesda tried to sell it without asking the guy for permission, I'm 99% sure they would lose if that case came to trial and get an overwhelming amount of negative publicity in the process. It would be like an oil paint company trying to argue that they have a right to whatever you paint, or Lego saying that if you build anything cool it automatically becomes their intellectual property so they can make a kit from it. Having something like that in the EULA may give their lawyers an extra day in court, but if it isn't legal it doesn't matter if someone clicked "Yes, I agree". Still though, if what you're saying is correct that's a pretty shitty thing for them to try to slip by the fans of their game.
  17. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    Well, according to them, that's just there to prevent others from creating commercial expansions for their own game.
  18. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    They hardly need that addition for that purpose. Adding mods to games for commercial purposes is illegal for a vast amount of reasons, including several standard clauses in user agreements.
  19. Sander

    Sander This ghoul has seen it all
    Staff Member Admin Orderite

    Jul 5, 2003
    No it isn't. If you use a tool provided by the developer to create a mod, and then release that mod commercially (and seperately from the original game), that is not illegal per se. Although it would be quite easy to just add 'No mods may be released for any commercial purpose' to the user agreements.
  20. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    I never said it was illegal per se, I said it was already illegal because of a vast amount of reasons, including several standard clauses in user agreements. In other words, the issue of commercial modding has already been dealt with succinctly by user agreement clauses that have been around for 10 years. Bethesda's given reason for that clause thus makes no sense.